| Index: ui/gfx/render_text.cc
|
| diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc
|
| index 85dc029782e0d43b9be9b73fd4c02af87629eec3..e4b4f649cb1c65e23f6c95668fcf969abf9e6452 100644
|
| --- a/ui/gfx/render_text.cc
|
| +++ b/ui/gfx/render_text.cc
|
| @@ -15,6 +15,7 @@
|
| #include "ui/gfx/canvas.h"
|
| #include "ui/gfx/insets.h"
|
| #include "ui/gfx/skia_util.h"
|
| +#include "ui/gfx/text_constants.h"
|
|
|
| namespace {
|
|
|
| @@ -394,6 +395,10 @@ void RenderText::SetText(const string16& text) {
|
| // or SetCursorPosition in upper layer.
|
| SetSelectionModel(SelectionModel());
|
|
|
| + // Invalidate the cached text direction if it depends on the text contents.
|
| + if (directionality_mode_ == DIRECTIONALITY_FROM_TEXT)
|
| + text_direction_ = base::i18n::UNKNOWN_DIRECTION;
|
| +
|
| ResetLayout();
|
| }
|
|
|
| @@ -596,6 +601,42 @@ void RenderText::ApplyDefaultStyle() {
|
| ResetLayout();
|
| }
|
|
|
| +void RenderText::SetDirectionalityMode(DirectionalityMode mode) {
|
| + if (mode == directionality_mode_)
|
| + return;
|
| +
|
| + directionality_mode_ = mode;
|
| + text_direction_ = base::i18n::UNKNOWN_DIRECTION;
|
| + ResetLayout();
|
| +}
|
| +
|
| +base::i18n::TextDirection RenderText::GetTextDirection() {
|
| + if (text_direction_ == base::i18n::UNKNOWN_DIRECTION) {
|
| + switch (directionality_mode_) {
|
| + case DIRECTIONALITY_FROM_TEXT:
|
| + // Derive the direction from the display text, which differs from text()
|
| + // in the case of obscured (password) textfields.
|
| + text_direction_ =
|
| + base::i18n::GetFirstStrongCharacterDirection(GetDisplayText());
|
| + break;
|
| + case DIRECTIONALITY_FROM_UI:
|
| + text_direction_ = base::i18n::IsRTL() ? base::i18n::RIGHT_TO_LEFT :
|
| + base::i18n::LEFT_TO_RIGHT;
|
| + break;
|
| + case DIRECTIONALITY_FORCE_LTR:
|
| + text_direction_ = base::i18n::LEFT_TO_RIGHT;
|
| + break;
|
| + case DIRECTIONALITY_FORCE_RTL:
|
| + text_direction_ = base::i18n::RIGHT_TO_LEFT;
|
| + break;
|
| + default:
|
| + NOTREACHED();
|
| + }
|
| + }
|
| +
|
| + return text_direction_;
|
| +}
|
| +
|
| VisualCursorDirection RenderText::GetVisualDirectionOfLogicalEnd() {
|
| return GetTextDirection() == base::i18n::LEFT_TO_RIGHT ?
|
| CURSOR_RIGHT : CURSOR_LEFT;
|
| @@ -701,6 +742,8 @@ void RenderText::SetTextShadows(const ShadowValues& shadows) {
|
|
|
| RenderText::RenderText()
|
| : horizontal_alignment_(base::i18n::IsRTL() ? ALIGN_RIGHT : ALIGN_LEFT),
|
| + directionality_mode_(DIRECTIONALITY_FROM_TEXT),
|
| + text_direction_(base::i18n::UNKNOWN_DIRECTION),
|
| cursor_enabled_(true),
|
| cursor_visible_(false),
|
| insert_mode_(true),
|
|
|