| Index: ui/gfx/render_text.h
|
| diff --git a/ui/gfx/render_text.h b/ui/gfx/render_text.h
|
| index a6265b06feae687d13eb1f361e8eb956216548ea..bebe10971f790cc7953314a9e0a4db92596e78bb 100644
|
| --- a/ui/gfx/render_text.h
|
| +++ b/ui/gfx/render_text.h
|
| @@ -22,6 +22,7 @@
|
| #include "ui/gfx/rect.h"
|
| #include "ui/gfx/selection_model.h"
|
| #include "ui/gfx/shadow_value.h"
|
| +#include "ui/gfx/text_constants.h"
|
|
|
| class SkCanvas;
|
| class SkDrawLooper;
|
| @@ -90,23 +91,6 @@ struct UI_EXPORT StyleRange {
|
|
|
| typedef std::vector<StyleRange> StyleRanges;
|
|
|
| -// TODO(msw): Distinguish between logical character stops and glyph stops?
|
| -// CHARACTER_BREAK cursor movements should stop at neighboring characters.
|
| -// WORD_BREAK cursor movements should stop at the nearest word boundaries.
|
| -// LINE_BREAK cursor movements should stop at the text ends as shown on screen.
|
| -enum BreakType {
|
| - CHARACTER_BREAK,
|
| - WORD_BREAK,
|
| - LINE_BREAK,
|
| -};
|
| -
|
| -// Horizontal text alignment styles.
|
| -enum HorizontalAlignment {
|
| - ALIGN_LEFT,
|
| - ALIGN_CENTER,
|
| - ALIGN_RIGHT,
|
| -};
|
| -
|
| // RenderText represents an abstract model of styled text and its corresponding
|
| // visual layout. Support is built in for a cursor, a selection, simple styling,
|
| // complex scripts, and bi-directional text. Implementations provide mechanisms
|
| @@ -246,8 +230,9 @@ class UI_EXPORT RenderText {
|
| // Apply |default_style_| over the entire text range.
|
| void ApplyDefaultStyle();
|
|
|
| - // Returns the dominant direction of the current text.
|
| - virtual base::i18n::TextDirection GetTextDirection() = 0;
|
| + // Set the text directionality mode and get the text direction yielded.
|
| + void SetDirectionalityMode(DirectionalityMode mode);
|
| + base::i18n::TextDirection GetTextDirection();
|
|
|
| // Returns the visual movement direction corresponding to the logical end
|
| // of the text, considering only the dominant direction returned by
|
| @@ -439,6 +424,13 @@ class UI_EXPORT RenderText {
|
| // Horizontal alignment of the text with respect to |display_rect_|.
|
| HorizontalAlignment horizontal_alignment_;
|
|
|
| + // The text directionality mode, defaults to DIRECTIONALITY_FROM_TEXT.
|
| + DirectionalityMode directionality_mode_;
|
| +
|
| + // The cached text direction, potentially computed from the text or UI locale.
|
| + // Use GetTextDirection(), do not use this potentially invalid value directly!
|
| + base::i18n::TextDirection text_direction_;
|
| +
|
| // A list of fonts used to render |text_|.
|
| FontList font_list_;
|
|
|
|
|