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Side by Side Diff: ash/display/screen_position_controller.cc

Issue 10795027: Move a window if the sceren bounds being set is in other display. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: cleanup Created 8 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/display/screen_position_controller.h" 5 #include "ash/display/screen_position_controller.h"
6 6
7 #include "ash/display/display_controller.h" 7 #include "ash/display/display_controller.h"
8 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h" 9 #include "ash/shell_window_ids.h"
9 #include "ash/wm/window_properties.h" 10 #include "ash/wm/window_properties.h"
11 #include "ui/aura/client/activation_client.h"
12 #include "ui/aura/client/capture_client.h"
13 #include "ui/aura/client/stacking_client.h"
14 #include "ui/aura/focus_manager.h"
10 #include "ui/aura/root_window.h" 15 #include "ui/aura/root_window.h"
16 #include "ui/aura/window_tracker.h"
11 #include "ui/gfx/display.h" 17 #include "ui/gfx/display.h"
12 #include "ui/gfx/screen.h" 18 #include "ui/gfx/screen.h"
13 19
14 namespace ash { 20 namespace ash {
21 namespace {
22
23 // Move all transient children to |dst_root|, including the ones in
24 // the child windows and transient children of the transient children.
25 void MoveAllTransientChildToNewRoot(aura::RootWindow* dst_root,
sky 2012/07/20 15:06:07 Child->Children or MoveAllTransientsToNewRoot
oshima 2012/07/20 17:03:11 Done.
26 aura::Window* window) {
27 aura::Window::Windows transient_children = window->transient_children();
28 for (aura::Window::Windows::iterator iter = transient_children.begin();
sky 2012/07/20 15:06:07 I'm worried that all this moving might have side e
oshima 2012/07/20 17:03:11 I do too, but transient children needs to be in th
29 iter != transient_children.end(); ++iter) {
30 aura::Window* transient_child = *iter;
31 int container_id = transient_child->parent()->id();
32 DCHECK_GE(container_id, 0);
33 aura::Window* container = Shell::GetContainer(dst_root, container_id);
34 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen();
35 container->AddChild(transient_child);
36 transient_child->SetBoundsInScreen(parent_bounds_in_screen);
37
38 // Transient children may have transient children.
39 MoveAllTransientChildToNewRoot(dst_root,
40 transient_child);
41 }
42 // Move transient children of the child wnidows if any.
sky 2012/07/20 15:06:07 wnidows -> windows
oshima 2012/07/20 17:03:11 Done.
43 aura::Window::Windows children = window->children();
44 for (aura::Window::Windows::iterator iter = children.begin();
45 iter != children.end(); ++iter)
46 MoveAllTransientChildToNewRoot(dst_root, *iter);
47 }
48
49 } // namespace
50
15 namespace internal { 51 namespace internal {
16 52
17 void ScreenPositionController::ConvertPointToScreen( 53 void ScreenPositionController::ConvertPointToScreen(
18 const aura::Window* window, 54 const aura::Window* window,
19 gfx::Point* point) { 55 gfx::Point* point) {
20 const aura::RootWindow* root = window->GetRootWindow(); 56 const aura::RootWindow* root = window->GetRootWindow();
21 aura::Window::ConvertPointToWindow(window, root, point); 57 aura::Window::ConvertPointToWindow(window, root, point);
22 if (DisplayController::IsVirtualScreenCoordinatesEnabled()) { 58 if (DisplayController::IsVirtualScreenCoordinatesEnabled()) {
23 const gfx::Point display_origin = 59 const gfx::Point display_origin =
24 gfx::Screen::GetDisplayNearestWindow( 60 gfx::Screen::GetDisplayNearestWindow(
(...skipping 12 matching lines...) Expand all
37 const_cast<aura::RootWindow*>(root)).bounds().origin(); 73 const_cast<aura::RootWindow*>(root)).bounds().origin();
38 point->Offset(-display_origin.x(), -display_origin.y()); 74 point->Offset(-display_origin.x(), -display_origin.y());
39 } 75 }
40 aura::Window::ConvertPointToWindow(root, window, point); 76 aura::Window::ConvertPointToWindow(root, window, point);
41 } 77 }
42 78
43 void ScreenPositionController::SetBounds( 79 void ScreenPositionController::SetBounds(
44 aura::Window* window, 80 aura::Window* window,
45 const gfx::Rect& bounds) { 81 const gfx::Rect& bounds) {
46 if (!DisplayController::IsVirtualScreenCoordinatesEnabled() || 82 if (!DisplayController::IsVirtualScreenCoordinatesEnabled() ||
47 !window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { 83 !window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) {
sky 2012/07/20 15:06:07 Are you sure you want to make kUsesScreenCoordinat
oshima 2012/07/20 17:03:11 phantom widgets are in launcher containers, and me
48 window->SetBounds(bounds); 84 window->SetBounds(bounds);
49 return; 85 return;
50 } 86 }
51 // TODO(oshima): Pick the new root window that most closely shares 87
52 // the bounds. For a new widget, NativeWidgetAura picks the right 88 // Don't move a transient windows to other root window.
53 // root window. 89 // It moves when its transient_parent moves.
90 if (!window->transient_parent()) {
91 aura::RootWindow* dst_root = Shell::GetRootWindowMatching(bounds);
92 aura::Window* suggested_container = NULL;
sky 2012/07/20 15:06:07 suggested_container -> dest_container
oshima 2012/07/20 17:03:11 Done.
93 if (dst_root != window->GetRootWindow()) {
94 int container_id = window->parent()->id();
95 // All containers that uses screen coordinates must have non zero
96 // id.
97 DCHECK_GE(container_id, 0);
sky 2012/07/20 15:06:07 DCHECK_GT
oshima 2012/07/20 17:03:11 Sorry, comment was wrong. 0 is valid container id.
98 suggested_container = Shell::GetContainer(dst_root, container_id);
99 }
100
101 if (suggested_container && window->parent() != suggested_container) {
102 aura::Window* focused = window->GetFocusManager()->GetFocusedWindow();
103 aura::client::ActivationClient* activation_client =
104 aura::client::GetActivationClient(window->GetRootWindow());
105 aura::Window* active = activation_client->GetActiveWindow();
106
107 aura::WindowTracker tracker;
sky 2012/07/20 15:06:07 Why do you need to do this for focus/activation? I
oshima 2012/07/20 17:03:11 Moving window may reset the focus, and focused wid
108 if (focused)
109 tracker.Add(focused);
110 if (active && focused != active)
111 tracker.Add(active);
112
113 suggested_container->AddChild(window);
114
115 MoveAllTransientChildToNewRoot(dst_root, window);
116
117 // Restore focused/active window.
118 if (tracker.Contains(focused))
119 window->GetFocusManager()->SetFocusedWindow(focused, NULL);
120 else if (tracker.Contains(active))
121 activation_client->ActivateWindow(active);
122 }
123 }
124
54 gfx::Point origin(bounds.origin()); 125 gfx::Point origin(bounds.origin());
55 const gfx::Point display_origin = 126 const gfx::Point display_origin =
56 gfx::Screen::GetDisplayNearestWindow(window).bounds().origin(); 127 gfx::Screen::GetDisplayNearestWindow(window).bounds().origin();
57 origin.Offset(-display_origin.x(), -display_origin.y()); 128 origin.Offset(-display_origin.x(), -display_origin.y());
58 window->SetBounds(gfx::Rect(origin, bounds.size())); 129 window->SetBounds(gfx::Rect(origin, bounds.size()));
59 } 130 }
60 131
61 } // internal 132 } // internal
62 } // ash 133 } // ash
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