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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/screen_position_controller.h" | 5 #include "ash/display/screen_position_controller.h" |
6 | 6 |
7 #include "ash/display/display_controller.h" | 7 #include "ash/display/display_controller.h" |
8 #include "ash/shell.h" | |
8 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
9 #include "ash/wm/window_properties.h" | 10 #include "ash/wm/window_properties.h" |
11 #include "ui/aura/client/activation_client.h" | |
12 #include "ui/aura/client/capture_client.h" | |
13 #include "ui/aura/client/stacking_client.h" | |
14 #include "ui/aura/focus_manager.h" | |
10 #include "ui/aura/root_window.h" | 15 #include "ui/aura/root_window.h" |
16 #include "ui/aura/window_tracker.h" | |
11 #include "ui/gfx/display.h" | 17 #include "ui/gfx/display.h" |
12 #include "ui/gfx/screen.h" | 18 #include "ui/gfx/screen.h" |
13 | 19 |
14 namespace ash { | 20 namespace ash { |
21 namespace { | |
22 | |
23 // Move all transient children to |dst_root|, including the ones in | |
24 // the child windows and transient children of the transient children. | |
25 void MoveAllTransientChildToNewRoot(aura::RootWindow* dst_root, | |
sky
2012/07/20 15:06:07
Child->Children or MoveAllTransientsToNewRoot
oshima
2012/07/20 17:03:11
Done.
| |
26 aura::Window* window) { | |
27 aura::Window::Windows transient_children = window->transient_children(); | |
28 for (aura::Window::Windows::iterator iter = transient_children.begin(); | |
sky
2012/07/20 15:06:07
I'm worried that all this moving might have side e
oshima
2012/07/20 17:03:11
I do too, but transient children needs to be in th
| |
29 iter != transient_children.end(); ++iter) { | |
30 aura::Window* transient_child = *iter; | |
31 int container_id = transient_child->parent()->id(); | |
32 DCHECK_GE(container_id, 0); | |
33 aura::Window* container = Shell::GetContainer(dst_root, container_id); | |
34 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); | |
35 container->AddChild(transient_child); | |
36 transient_child->SetBoundsInScreen(parent_bounds_in_screen); | |
37 | |
38 // Transient children may have transient children. | |
39 MoveAllTransientChildToNewRoot(dst_root, | |
40 transient_child); | |
41 } | |
42 // Move transient children of the child wnidows if any. | |
sky
2012/07/20 15:06:07
wnidows -> windows
oshima
2012/07/20 17:03:11
Done.
| |
43 aura::Window::Windows children = window->children(); | |
44 for (aura::Window::Windows::iterator iter = children.begin(); | |
45 iter != children.end(); ++iter) | |
46 MoveAllTransientChildToNewRoot(dst_root, *iter); | |
47 } | |
48 | |
49 } // namespace | |
50 | |
15 namespace internal { | 51 namespace internal { |
16 | 52 |
17 void ScreenPositionController::ConvertPointToScreen( | 53 void ScreenPositionController::ConvertPointToScreen( |
18 const aura::Window* window, | 54 const aura::Window* window, |
19 gfx::Point* point) { | 55 gfx::Point* point) { |
20 const aura::RootWindow* root = window->GetRootWindow(); | 56 const aura::RootWindow* root = window->GetRootWindow(); |
21 aura::Window::ConvertPointToWindow(window, root, point); | 57 aura::Window::ConvertPointToWindow(window, root, point); |
22 if (DisplayController::IsVirtualScreenCoordinatesEnabled()) { | 58 if (DisplayController::IsVirtualScreenCoordinatesEnabled()) { |
23 const gfx::Point display_origin = | 59 const gfx::Point display_origin = |
24 gfx::Screen::GetDisplayNearestWindow( | 60 gfx::Screen::GetDisplayNearestWindow( |
(...skipping 12 matching lines...) Expand all Loading... | |
37 const_cast<aura::RootWindow*>(root)).bounds().origin(); | 73 const_cast<aura::RootWindow*>(root)).bounds().origin(); |
38 point->Offset(-display_origin.x(), -display_origin.y()); | 74 point->Offset(-display_origin.x(), -display_origin.y()); |
39 } | 75 } |
40 aura::Window::ConvertPointToWindow(root, window, point); | 76 aura::Window::ConvertPointToWindow(root, window, point); |
41 } | 77 } |
42 | 78 |
43 void ScreenPositionController::SetBounds( | 79 void ScreenPositionController::SetBounds( |
44 aura::Window* window, | 80 aura::Window* window, |
45 const gfx::Rect& bounds) { | 81 const gfx::Rect& bounds) { |
46 if (!DisplayController::IsVirtualScreenCoordinatesEnabled() || | 82 if (!DisplayController::IsVirtualScreenCoordinatesEnabled() || |
47 !window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { | 83 !window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { |
sky
2012/07/20 15:06:07
Are you sure you want to make kUsesScreenCoordinat
oshima
2012/07/20 17:03:11
phantom widgets are in launcher containers, and me
| |
48 window->SetBounds(bounds); | 84 window->SetBounds(bounds); |
49 return; | 85 return; |
50 } | 86 } |
51 // TODO(oshima): Pick the new root window that most closely shares | 87 |
52 // the bounds. For a new widget, NativeWidgetAura picks the right | 88 // Don't move a transient windows to other root window. |
53 // root window. | 89 // It moves when its transient_parent moves. |
90 if (!window->transient_parent()) { | |
91 aura::RootWindow* dst_root = Shell::GetRootWindowMatching(bounds); | |
92 aura::Window* suggested_container = NULL; | |
sky
2012/07/20 15:06:07
suggested_container -> dest_container
oshima
2012/07/20 17:03:11
Done.
| |
93 if (dst_root != window->GetRootWindow()) { | |
94 int container_id = window->parent()->id(); | |
95 // All containers that uses screen coordinates must have non zero | |
96 // id. | |
97 DCHECK_GE(container_id, 0); | |
sky
2012/07/20 15:06:07
DCHECK_GT
oshima
2012/07/20 17:03:11
Sorry, comment was wrong. 0 is valid container id.
| |
98 suggested_container = Shell::GetContainer(dst_root, container_id); | |
99 } | |
100 | |
101 if (suggested_container && window->parent() != suggested_container) { | |
102 aura::Window* focused = window->GetFocusManager()->GetFocusedWindow(); | |
103 aura::client::ActivationClient* activation_client = | |
104 aura::client::GetActivationClient(window->GetRootWindow()); | |
105 aura::Window* active = activation_client->GetActiveWindow(); | |
106 | |
107 aura::WindowTracker tracker; | |
sky
2012/07/20 15:06:07
Why do you need to do this for focus/activation? I
oshima
2012/07/20 17:03:11
Moving window may reset the focus, and focused wid
| |
108 if (focused) | |
109 tracker.Add(focused); | |
110 if (active && focused != active) | |
111 tracker.Add(active); | |
112 | |
113 suggested_container->AddChild(window); | |
114 | |
115 MoveAllTransientChildToNewRoot(dst_root, window); | |
116 | |
117 // Restore focused/active window. | |
118 if (tracker.Contains(focused)) | |
119 window->GetFocusManager()->SetFocusedWindow(focused, NULL); | |
120 else if (tracker.Contains(active)) | |
121 activation_client->ActivateWindow(active); | |
122 } | |
123 } | |
124 | |
54 gfx::Point origin(bounds.origin()); | 125 gfx::Point origin(bounds.origin()); |
55 const gfx::Point display_origin = | 126 const gfx::Point display_origin = |
56 gfx::Screen::GetDisplayNearestWindow(window).bounds().origin(); | 127 gfx::Screen::GetDisplayNearestWindow(window).bounds().origin(); |
57 origin.Offset(-display_origin.x(), -display_origin.y()); | 128 origin.Offset(-display_origin.x(), -display_origin.y()); |
58 window->SetBounds(gfx::Rect(origin, bounds.size())); | 129 window->SetBounds(gfx::Rect(origin, bounds.size())); |
59 } | 130 } |
60 | 131 |
61 } // internal | 132 } // internal |
62 } // ash | 133 } // ash |
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