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Unified Diff: base/gfx/uniscribe.cc

Issue 10785: Debase our Uniscribe code. This moves FontUtils and all our Uniscribe code fr... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 12 years, 1 month ago
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Index: base/gfx/uniscribe.cc
===================================================================
--- base/gfx/uniscribe.cc (revision 5555)
+++ base/gfx/uniscribe.cc (working copy)
@@ -1,848 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <windows.h>
-
-#include "base/gfx/uniscribe.h"
-
-#include "base/gfx/font_utils.h"
-#include "base/logging.h"
-
-namespace gfx {
-
-// This function is used to see where word spacing should be applied inside
-// runs. Note that this must match Font::treatAsSpace so we all agree where
-// and how much space this is, so we don't want to do more general Unicode
-// "is this a word break" thing.
-static bool TreatAsSpace(wchar_t c) {
- return c == ' ' || c == '\t' || c == '\n' || c == 0x00A0;
-}
-
-// SCRIPT_FONTPROPERTIES contains glyph indices for default, invalid
-// and blank glyphs. Just because ScriptShape succeeds does not mean
-// that a text run is rendered correctly. Some characters may be rendered
-// with default/invalid/blank glyphs. Therefore, we need to check if the glyph
-// array returned by ScriptShape contains any of those glyphs to make
-// sure that the text run is rendered successfully.
-static bool ContainsMissingGlyphs(WORD *glyphs,
- int length,
- SCRIPT_FONTPROPERTIES* properties) {
- for (int i = 0; i < length; ++i) {
- if (glyphs[i] == properties->wgDefault ||
- (glyphs[i] == properties->wgInvalid && glyphs[i] != properties->wgBlank))
- return true;
- }
-
- return false;
-}
-
-// HFONT is the 'incarnation' of 'everything' about font, but it's an opaque
-// handle and we can't directly query it to make a new HFONT sharing
-// its characteristics (height, style, etc) except for family name.
-// This function uses GetObject to convert HFONT back to LOGFONT,
-// resets the fields of LOGFONT and calculates style to use later
-// for the creation of a font identical to HFONT other than family name.
-static void SetLogFontAndStyle(HFONT hfont, LOGFONT *logfont, int *style) {
- DCHECK(hfont && logfont);
- if (!hfont || !logfont)
- return;
-
- GetObject(hfont, sizeof(LOGFONT), logfont);
- // We reset these fields to values appropriate for CreateFontIndirect.
- // while keeping lfHeight, which is the most important value in creating
- // a new font similar to hfont.
- logfont->lfWidth = 0;
- logfont->lfEscapement = 0;
- logfont->lfOrientation = 0;
- logfont->lfCharSet = DEFAULT_CHARSET;
- logfont->lfOutPrecision = OUT_TT_ONLY_PRECIS;
- logfont->lfQuality = DEFAULT_QUALITY; // Honor user's desktop settings.
- logfont->lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
- if (style)
- *style = gfx::GetStyleFromLogfont(logfont);
-}
-
-UniscribeState::UniscribeState(const wchar_t* input,
- int input_length,
- bool is_rtl,
- HFONT hfont,
- SCRIPT_CACHE* script_cache,
- SCRIPT_FONTPROPERTIES* font_properties)
- : input_(input),
- input_length_(input_length),
- is_rtl_(is_rtl),
- hfont_(hfont),
- script_cache_(script_cache),
- font_properties_(font_properties),
- directional_override_(false),
- inhibit_ligate_(false),
- letter_spacing_(0),
- space_width_(0),
- word_spacing_(0),
- ascent_(0) {
- logfont_.lfFaceName[0] = 0;
-}
-
-UniscribeState::~UniscribeState() {
-}
-
-void UniscribeState::InitWithOptionalLengthProtection(bool length_protection) {
- // We cap the input length and just don't do anything. We'll allocate a lot
- // of things of the size of the number of characters, so the allocated memory
- // will be several times the input length. Plus shaping such a large buffer
- // may be a form of denial of service. No legitimate text should be this long.
- // It also appears that Uniscribe flatly rejects very long strings, so we
- // don't lose anything by doing this.
- //
- // The input length protection may be disabled by the unit tests to cause
- // an error condition.
- static const int kMaxInputLength = 65535;
- if (input_length_ == 0 ||
- (length_protection && input_length_ > kMaxInputLength))
- return;
-
- FillRuns();
- FillShapes();
- FillScreenOrder();
-}
-
-int UniscribeState::Width() const {
- int width = 0;
- for (int item_index = 0; item_index < static_cast<int>(runs_->size());
- item_index++) {
- width += AdvanceForItem(item_index);
- }
- return width;
-}
-
-void UniscribeState::Justify(int additional_space) {
- // Count the total number of glyphs we have so we know how big to make the
- // buffers below.
- int total_glyphs = 0;
- for (size_t run = 0; run < runs_->size(); run++) {
- int run_idx = screen_order_[run];
- total_glyphs += static_cast<int>(shapes_[run_idx].glyph_length());
- }
- if (total_glyphs == 0)
- return; // Nothing to do.
-
- // We make one big buffer in screen order of all the glyphs we are drawing
- // across runs so that the justification function will adjust evenly across
- // all glyphs.
- StackVector<SCRIPT_VISATTR, 64> visattr;
- visattr->resize(total_glyphs);
- StackVector<int, 64> advances;
- advances->resize(total_glyphs);
- StackVector<int, 64> justify;
- justify->resize(total_glyphs);
-
- // Build the packed input.
- int dest_index = 0;
- for (size_t run = 0; run < runs_->size(); run++) {
- int run_idx = screen_order_[run];
- const Shaping& shaping = shapes_[run_idx];
-
- for (int i = 0; i < shaping.glyph_length(); i++, dest_index++) {
- memcpy(&visattr[dest_index], &shaping.visattr[i], sizeof(SCRIPT_VISATTR));
- advances[dest_index] = shaping.advance[i];
- }
- }
-
- // The documentation for ScriptJustify is wrong, the parameter is the space
- // to add and not the width of the column you want.
- const int min_kashida = 1; // How do we decide what this should be?
- ScriptJustify(&visattr[0], &advances[0], total_glyphs, additional_space,
- min_kashida, &justify[0]);
-
- // Now we have to unpack the justification amounts back into the runs so
- // the glyph indices match.
- int global_glyph_index = 0;
- for (size_t run = 0; run < runs_->size(); run++) {
- int run_idx = screen_order_[run];
- Shaping& shaping = shapes_[run_idx];
-
- shaping.justify->resize(shaping.glyph_length());
- for (int i = 0; i < shaping.glyph_length(); i++, global_glyph_index++)
- shaping.justify[i] = justify[global_glyph_index];
- }
-}
-
-int UniscribeState::CharacterToX(int offset) const {
- HRESULT hr;
- DCHECK(offset <= input_length_);
-
- // Our algorithm is to traverse the items in screen order from left to
- // right, adding in each item's screen width until we find the item with
- // the requested character in it.
- int width = 0;
- for (size_t screen_idx = 0; screen_idx < runs_->size(); screen_idx++) {
- // Compute the length of this run.
- int item_idx = screen_order_[screen_idx];
- const SCRIPT_ITEM& item = runs_[item_idx];
- const Shaping& shaping = shapes_[item_idx];
- int item_length = shaping.char_length();
-
- if (offset >= item.iCharPos && offset <= item.iCharPos + item_length) {
- // Character offset is in this run.
- int char_len = offset - item.iCharPos;
-
- int cur_x = 0;
- hr = ScriptCPtoX(char_len, FALSE, item_length, shaping.glyph_length(),
- &shaping.logs[0], &shaping.visattr[0],
- shaping.effective_advances(), &item.a, &cur_x);
- if (FAILED(hr))
- return 0;
-
- width += cur_x + shaping.pre_padding;
- DCHECK(width >= 0);
- return width;
- }
-
- // Move to the next item.
- width += AdvanceForItem(item_idx);
- }
- DCHECK(width >= 0);
- return width;
-}
-
-int UniscribeState::XToCharacter(int x) const {
- // We iterate in screen order until we find the item with the given pixel
- // position in it. When we find that guy, we ask Uniscribe for the
- // character index.
- HRESULT hr;
- for (size_t screen_idx = 0; screen_idx < runs_->size(); screen_idx++) {
- int item_idx = screen_order_[screen_idx];
- int advance_for_item = AdvanceForItem(item_idx);
-
- // Note that the run may be empty if shaping failed, so we want to skip
- // over it.
- const Shaping& shaping = shapes_[item_idx];
- int item_length = shaping.char_length();
- if (x <= advance_for_item && item_length > 0) {
- // The requested offset is within this item.
- const SCRIPT_ITEM& item = runs_[item_idx];
-
- // Account for the leading space we've added to this run that Uniscribe
- // doesn't know about.
- x -= shaping.pre_padding;
-
- int char_x = 0;
- int trailing;
- hr = ScriptXtoCP(x, item_length, shaping.glyph_length(),
- &shaping.logs[0], &shaping.visattr[0],
- shaping.effective_advances(), &item.a, &char_x,
- &trailing);
-
- // The character offset is within the item. We need to add the item's
- // offset to transform it into the space of the TextRun
- return char_x + item.iCharPos;
- }
-
- // The offset is beyond this item, account for its length and move on.
- x -= advance_for_item;
- }
-
- // Error condition, we don't know what to do if we don't have that X
- // position in any of our items.
- return 0;
-}
-
-void UniscribeState::Draw(HDC dc, int x, int y, int from, int to) {
- HGDIOBJ old_font = 0;
- int cur_x = x;
- bool first_run = true;
-
- for (size_t screen_idx = 0; screen_idx < runs_->size(); screen_idx++) {
- int item_idx = screen_order_[screen_idx];
- const SCRIPT_ITEM& item = runs_[item_idx];
- const Shaping& shaping = shapes_[item_idx];
-
- // Character offsets within this run. THESE MAY NOT BE IN RANGE and may
- // be negative, etc. The code below handles this.
- int from_char = from - item.iCharPos;
- int to_char = to - item.iCharPos;
-
- // See if we need to draw any characters in this item.
- if (shaping.char_length() == 0 ||
- from_char >= shaping.char_length() || to_char <= 0) {
- // No chars in this item to display.
- cur_x += AdvanceForItem(item_idx);
- continue;
- }
-
- // Compute the starting glyph within this span. |from| and |to| are
- // global offsets that may intersect arbitrarily with our local run.
- int from_glyph, after_glyph;
- if (item.a.fRTL) {
- // To compute the first glyph when going RTL, we use |to|.
- if (to_char >= shaping.char_length()) {
- // The end of the text is after (to the left) of us.
- from_glyph = 0;
- } else {
- // Since |to| is exclusive, the first character we draw on the left
- // is actually the one right before (to the right) of |to|.
- from_glyph = shaping.logs[to_char - 1];
- }
-
- // The last glyph is actually the first character in the range.
- if (from_char <= 0) {
- // The first character to draw is before (to the right) of this span,
- // so draw all the way to the end.
- after_glyph = shaping.glyph_length();
- } else {
- // We want to draw everything up until the character to the right of
- // |from|. To the right is - 1, so we look that up (remember our
- // character could be more than one glyph, so we can't look up our
- // glyph and add one).
- after_glyph = shaping.logs[from_char - 1];
- }
- } else {
- // Easy case, everybody agrees about directions. We only need to handle
- // boundary conditions to get a range inclusive at the beginning, and
- // exclusive at the ending. We have to do some computation to see the
- // glyph one past the end.
- from_glyph = shaping.logs[from_char < 0 ? 0 : from_char];
- if (to_char >= shaping.char_length())
- after_glyph = shaping.glyph_length();
- else
- after_glyph = shaping.logs[to_char];
- }
-
- // Account for the characters that were skipped in this run. When
- // WebKit asks us to draw a subset of the run, it actually tells us
- // to draw at the X offset of the beginning of the run, since it
- // doesn't know the internal position of any of our characters.
- const int* effective_advances = shaping.effective_advances();
- int inner_offset = 0;
- for (int i = 0; i < from_glyph; i++)
- inner_offset += effective_advances[i];
-
- // Actually draw the glyphs we found.
- int glyph_count = after_glyph - from_glyph;
- if (from_glyph >= 0 && glyph_count > 0) {
- // Account for the preceeding space we need to add to this run. We don't
- // need to count for the following space because that will be counted
- // in AdvanceForItem below when we move to the next run.
- inner_offset += shaping.pre_padding;
-
- // Pass NULL in when there is no justification.
- const int* justify = shaping.justify->empty() ?
- NULL : &shaping.justify[from_glyph];
-
- if (first_run) {
- old_font = SelectObject(dc, shaping.hfont_);
- first_run = false;
- } else {
- SelectObject(dc, shaping.hfont_);
- }
-
- // TODO(brettw) bug 698452: if a half a character is selected,
- // we should set up a clip rect so we draw the half of the glyph
- // correctly.
- // Fonts with different ascents can be used to render different runs.
- // 'Across-runs' y-coordinate correction needs to be adjusted
- // for each font.
- HRESULT hr = S_FALSE;
- for (int executions = 0; executions < 2; ++executions) {
- hr = ScriptTextOut(dc, shaping.script_cache_, cur_x + inner_offset,
- y - shaping.ascent_offset_, 0, NULL, &item.a, NULL,
- 0, &shaping.glyphs[from_glyph],
- glyph_count, &shaping.advance[from_glyph],
- justify, &shaping.offsets[from_glyph]);
- if (S_OK != hr && 0 == executions) {
- // If this ScriptTextOut is called from the renderer it might fail
- // because the sandbox is preventing it from opening the font files.
- // If we are running in the renderer, TryToPreloadFont is overridden
- // to ask the browser to preload the font for us so we can access it.
- TryToPreloadFont(shaping.hfont_);
- continue;
- }
- break;
- }
-
- DCHECK(S_OK == hr);
-
-
- }
-
- cur_x += AdvanceForItem(item_idx);
- }
-
- if (old_font)
- SelectObject(dc, old_font);
-}
-
-WORD UniscribeState::FirstGlyphForCharacter(int char_offset) const {
- // Find the run for the given character.
- for (int i = 0; i < static_cast<int>(runs_->size()); i++) {
- int first_char = runs_[i].iCharPos;
- const Shaping& shaping = shapes_[i];
- int local_offset = char_offset - first_char;
- if (local_offset >= 0 && local_offset < shaping.char_length()) {
- // The character is in this run, return the first glyph for it (should
- // generally be the only glyph). It seems Uniscribe gives glyph 0 for
- // empty, which is what we want to return in the "missing" case.
- size_t glyph_index = shaping.logs[local_offset];
- if (glyph_index >= shaping.glyphs->size()) {
- // The glyph should be in this run, but the run has too few actual
- // characters. This can happen when shaping the run fails, in which
- // case, we should have no data in the logs at all.
- DCHECK(shaping.glyphs->empty());
- return 0;
- }
- return shaping.glyphs[glyph_index];
- }
- }
- return 0;
-}
-
-void UniscribeState::FillRuns() {
- HRESULT hr;
- runs_->resize(UNISCRIBE_STATE_STACK_RUNS);
-
- SCRIPT_STATE input_state;
- input_state.uBidiLevel = is_rtl_;
- input_state.fOverrideDirection = directional_override_;
- input_state.fInhibitSymSwap = false;
- input_state.fCharShape = false; // Not implemented in Uniscribe
- input_state.fDigitSubstitute = false; // Do we want this for Arabic?
- input_state.fInhibitLigate = inhibit_ligate_;
- input_state.fDisplayZWG = false; // Don't draw control characters.
- input_state.fArabicNumContext = is_rtl_; // Do we want this for Arabic?
- input_state.fGcpClusters = false;
- input_state.fReserved = 0;
- input_state.fEngineReserved = 0;
- // The psControl argument to ScriptItemize should be non-NULL for RTL text,
- // per http://msdn.microsoft.com/en-us/library/ms776532.aspx . So use a
- // SCRIPT_CONTROL that is set to all zeros. Zero as a locale ID means the
- // neutral locale per http://msdn.microsoft.com/en-us/library/ms776294.aspx .
- static SCRIPT_CONTROL input_control = {0, // uDefaultLanguage :16;
- 0, // fContextDigits :1;
- 0, // fInvertPreBoundDir :1;
- 0, // fInvertPostBoundDir :1;
- 0, // fLinkStringBefore :1;
- 0, // fLinkStringAfter :1;
- 0, // fNeutralOverride :1;
- 0, // fNumericOverride :1;
- 0, // fLegacyBidiClass :1;
- 0, // fMergeNeutralItems :1;
- 0};// fReserved :7;
- // Calling ScriptApplyDigitSubstitution( NULL, &input_control, &input_state)
- // here would be appropriate if we wanted to set the language ID, and get
- // local digit substitution behavior. For now, don't do it.
-
- while (true) {
- int num_items = 0;
-
- // Ideally, we would have a way to know the runs before and after this
- // one, and put them into the control parameter of ScriptItemize. This
- // would allow us to shape characters properly that cross style
- // boundaries (WebKit bug 6148).
- //
- // We tell ScriptItemize that the output list of items is one smaller
- // than it actually is. According to Mozilla bug 366643, if there is
- // not enough room in the array on pre-SP2 systems, ScriptItemize will
- // write one past the end of the buffer.
- //
- // ScriptItemize is very strange. It will often require a much larger
- // ITEM buffer internally than it will give us as output. For example,
- // it will say a 16-item buffer is not big enough, and will write
- // interesting numbers into all those items. But when we give it a 32
- // item buffer and it succeeds, it only has one item output.
- //
- // It seems to be doing at least two passes, the first where it puts a
- // lot of intermediate data into our items, and the second where it
- // collates them.
- hr = ScriptItemize(input_, input_length_,
- static_cast<int>(runs_->size()) - 1, &input_control, &input_state,
- &runs_[0], &num_items);
- if (SUCCEEDED(hr)) {
- runs_->resize(num_items);
- break;
- }
- if (hr != E_OUTOFMEMORY) {
- // Some kind of unexpected error.
- runs_->resize(0);
- break;
- }
- // There was not enough items for it to write into, expand.
- runs_->resize(runs_->size() * 2);
- }
-
- // Fix up the directions of the items so they're what WebKit thinks
- // they are. WebKit (and we assume any other caller) always knows what
- // direction it wants things to be in, and will only give us runs that are in
- // the same direction. Sometimes, Uniscibe disagrees, for example, if you
- // have embedded ASCII punctuation in an Arabic string, WebKit will
- // (correctly) know that is should still be rendered RTL, but Uniscibe might
- // think LTR is better.
- //
- // TODO(brettw) bug 747235:
- // This workaround fixes the bug but causes spacing problems in other cases.
- // WebKit sometimes gives us a big run that includes ASCII and Arabic, and
- // this forcing direction makes those cases incorrect. This seems to happen
- // during layout only, so it ends up that spacing is incorrect (because being
- // the wrong direction changes ligatures and stuff).
- //
- //for (size_t i = 0; i < runs_->size(); i++)
- // runs_[i].a.fRTL = is_rtl_;
-}
-
-
-bool UniscribeState::Shape(const wchar_t* input,
- int item_length,
- int num_glyphs,
- SCRIPT_ITEM& run,
- Shaping& shaping) {
- HFONT hfont = hfont_;
- SCRIPT_CACHE* script_cache = script_cache_;
- SCRIPT_FONTPROPERTIES* font_properties = font_properties_;
- int ascent = ascent_;
- HDC temp_dc = NULL;
- HGDIOBJ old_font = 0;
- HRESULT hr;
- bool lastFallbackTried = false;
- bool result;
-
- int generated_glyphs = 0;
-
- // In case HFONT passed in ctor cannot render this run, we have to scan
- // other fonts from the beginning of the font list.
- ResetFontIndex();
-
- // Compute shapes.
- while (true) {
- shaping.logs->resize(item_length);
- shaping.glyphs->resize(num_glyphs);
- shaping.visattr->resize(num_glyphs);
-
- // Firefox sets SCRIPT_ANALYSIS.SCRIPT_STATE.fDisplayZWG to true
- // here. Is that what we want? It will display control characters.
- hr = ScriptShape(temp_dc, script_cache, input, item_length,
- num_glyphs, &run.a,
- &shaping.glyphs[0], &shaping.logs[0],
- &shaping.visattr[0], &generated_glyphs);
- if (hr == E_PENDING) {
- // Allocate the DC.
- temp_dc = GetDC(NULL);
- old_font = SelectObject(temp_dc, hfont);
- continue;
- } else if (hr == E_OUTOFMEMORY) {
- num_glyphs *= 2;
- continue;
- } else if (SUCCEEDED(hr) &&
- (lastFallbackTried || !ContainsMissingGlyphs(&shaping.glyphs[0],
- generated_glyphs, font_properties))) {
- break;
- }
-
- // The current font can't render this run. clear DC and try
- // next font.
- if (temp_dc) {
- SelectObject(temp_dc, old_font);
- ReleaseDC(NULL, temp_dc);
- temp_dc = NULL;
- }
-
- if (NextWinFontData(&hfont, &script_cache, &font_properties, &ascent)) {
- // The primary font does not support this run. Try next font.
- // In case of web page rendering, they come from fonts specified in
- // CSS stylesheets.
- continue;
- } else if (!lastFallbackTried) {
- lastFallbackTried = true;
-
- // Generate a last fallback font based on the script of
- // a character to draw while inheriting size and styles
- // from the primary font
- if (!logfont_.lfFaceName[0])
- SetLogFontAndStyle(hfont_, &logfont_, &style_);
-
- // TODO(jungshik): generic type should come from webkit for
- // UniscribeStateTextRun (a derived class used in webkit).
- const wchar_t *family = GetFallbackFamily(input, item_length,
- GENERIC_FAMILY_STANDARD, NULL, NULL);
- bool font_ok = GetDerivedFontData(family, style_, &logfont_, &ascent, &hfont, &script_cache);
-
- if (!font_ok) {
- // If this GetDerivedFontData is called from the renderer it might fail
- // because the sandbox is preventing it from opening the font files.
- // If we are running in the renderer, TryToPreloadFont is overridden to
- // ask the browser to preload the font for us so we can access it.
- TryToPreloadFont(hfont);
-
- // Try again.
- font_ok = GetDerivedFontData(family, style_, &logfont_, &ascent, &hfont, &script_cache);
- DCHECK(font_ok);
- }
-
- // TODO(jungshik) : Currently GetDerivedHFont always returns a
- // a valid HFONT, but in the future, I may change it to return 0.
- DCHECK(hfont);
-
- // We don't need a font_properties for the last resort fallback font
- // because we don't have anything more to try and are forced to
- // accept empty glyph boxes. If we tried a series of fonts as
- // 'last-resort fallback', we'd need it, but currently, we don't.
- continue;
- } else if (hr == USP_E_SCRIPT_NOT_IN_FONT) {
- run.a.eScript = SCRIPT_UNDEFINED;
- continue;
- } else if (FAILED(hr)) {
- // Error shaping.
- generated_glyphs = 0;
- result = false;
- goto cleanup;
- }
- }
-
- // Sets Windows font data for this run to those corresponding to
- // a font supporting this run. we don't need to store font_properties
- // because it's not used elsewhere.
- shaping.hfont_ = hfont;
- shaping.script_cache_ = script_cache;
-
- // The ascent of a font for this run can be different from
- // that of the primary font so that we need to keep track of
- // the difference per run and take that into account when calling
- // ScriptTextOut in |Draw|. Otherwise, different runs rendered by
- // different fonts would not be aligned vertically.
- shaping.ascent_offset_ = ascent_ ? ascent - ascent_ : 0;
- result = true;
-
-cleanup:
- shaping.glyphs->resize(generated_glyphs);
- shaping.visattr->resize(generated_glyphs);
- shaping.advance->resize(generated_glyphs);
- shaping.offsets->resize(generated_glyphs);
- if (temp_dc) {
- SelectObject(temp_dc, old_font);
- ReleaseDC(NULL, temp_dc);
- }
- // On failure, our logs don't mean anything, so zero those out.
- if (!result)
- shaping.logs->clear();
-
- return result;
-}
-
-void UniscribeState::FillShapes() {
- shapes_->resize(runs_->size());
- for (size_t i = 0; i < runs_->size(); i++) {
- int start_item = runs_[i].iCharPos;
- int item_length = input_length_ - start_item;
- if (i < runs_->size() - 1)
- item_length = runs_[i + 1].iCharPos - start_item;
-
- int num_glyphs;
- if (item_length < UNISCRIBE_STATE_STACK_CHARS) {
- // We'll start our buffer sizes with the current stack space available
- // in our buffers if the current input fits. As long as it
- // doesn't expand past that we'll save a lot of time mallocing.
- num_glyphs = UNISCRIBE_STATE_STACK_CHARS;
- } else {
- // When the input doesn't fit, give up with the stack since it will
- // almost surely not be enough room (unless the input actually shrinks,
- // which is unlikely) and just start with the length recommended by
- // the Uniscribe documentation as a "usually fits" size.
- num_glyphs = item_length * 3 / 2 + 16;
- }
-
- // Convert a string to a glyph string trying the primary font,
- // fonts in the fallback list and then script-specific last resort font.
- Shaping& shaping = shapes_[i];
- if (!Shape(&input_[start_item], item_length, num_glyphs, runs_[i], shaping))
- continue;
-
- // Compute placements. Note that offsets is documented incorrectly
- // and is actually an array.
-
- // DC that we lazily create if Uniscribe commands us to.
- // (this does not happen often because script_cache is already
- // updated when calling ScriptShape).
- HDC temp_dc = NULL;
- HGDIOBJ old_font = NULL;
- HRESULT hr;
- while (true) {
- shaping.pre_padding = 0;
- hr = ScriptPlace(temp_dc, shaping.script_cache_, &shaping.glyphs[0],
- static_cast<int>(shaping.glyphs->size()),
- &shaping.visattr[0], &runs_[i].a,
- &shaping.advance[0], &shaping.offsets[0],
- &shaping.abc);
- if (hr != E_PENDING)
- break;
-
- // Allocate the DC and run the loop again.
- temp_dc = GetDC(NULL);
- old_font = SelectObject(temp_dc, shaping.hfont_);
- }
-
- if (FAILED(hr)) {
- // Some error we don't know how to handle. Nuke all of our data
- // since we can't deal with partially valid data later.
- runs_->clear();
- shapes_->clear();
- screen_order_->clear();
- }
-
- if (temp_dc) {
- SelectObject(temp_dc, old_font);
- ReleaseDC(NULL, temp_dc);
- }
- }
-
- AdjustSpaceAdvances();
-
- if (letter_spacing_ != 0 || word_spacing_ != 0)
- ApplySpacing();
-}
-
-void UniscribeState::FillScreenOrder() {
- screen_order_->resize(runs_->size());
-
- // We assume that the input has only one text direction in it.
- // TODO(brettw) are we sure we want to keep this restriction?
- if (is_rtl_) {
- for (int i = 0; i < static_cast<int>(screen_order_->size()); i++)
- screen_order_[static_cast<int>(screen_order_->size()) - i - 1] = i;
- } else {
- for (int i = 0; i < static_cast<int>(screen_order_->size()); i++)
- screen_order_[i] = i;
- }
-}
-
-void UniscribeState::AdjustSpaceAdvances() {
- if (space_width_ == 0)
- return;
-
- int space_width_without_letter_spacing = space_width_ - letter_spacing_;
-
- // This mostly matches what WebKit's UniscribeController::shapeAndPlaceItem.
- for (size_t run = 0; run < runs_->size(); run++) {
- Shaping& shaping = shapes_[run];
-
- for (int i = 0; i < shaping.char_length(); i++) {
- if (!TreatAsSpace(input_[runs_[run].iCharPos + i]))
- continue;
-
- int glyph_index = shaping.logs[i];
- int current_advance = shaping.advance[glyph_index];
- // Don't give zero-width spaces a width.
- if (!current_advance)
- continue;
-
- // current_advance does not include additional letter-spacing, but
- // space_width does. Here we find out how off we are from the correct
- // width for the space not including letter-spacing, then just subtract
- // that diff.
- int diff = current_advance - space_width_without_letter_spacing;
- // The shaping can consist of a run of text, so only subtract the
- // difference in the width of the glyph.
- shaping.advance[glyph_index] -= diff;
- shaping.abc.abcB -= diff;
- }
- }
-}
-
-void UniscribeState::ApplySpacing() {
- for (size_t run = 0; run < runs_->size(); run++) {
- Shaping& shaping = shapes_[run];
- bool is_rtl = runs_[run].a.fRTL;
-
- if (letter_spacing_ != 0) {
- // RTL text gets padded to the left of each character. We increment the
- // run's advance to make this happen. This will be balanced out by NOT
- // adding additional advance to the last glyph in the run.
- if (is_rtl)
- shaping.pre_padding += letter_spacing_;
-
- // Go through all the glyphs in this run and increase the "advance" to
- // account for letter spacing. We adjust letter spacing only on cluster
- // boundaries.
- //
- // This works for most scripts, but may have problems with some indic
- // scripts. This behavior is better than Firefox or IE for Hebrew.
- for (int i = 0; i < shaping.glyph_length(); i++) {
- if (shaping.visattr[i].fClusterStart) {
- // Ick, we need to assign the extra space so that the glyph comes
- // first, then is followed by the space. This is opposite for RTL.
- if (is_rtl) {
- if (i != shaping.glyph_length() - 1) {
- // All but the last character just get the spacing applied to
- // their advance. The last character doesn't get anything,
- shaping.advance[i] += letter_spacing_;
- shaping.abc.abcB += letter_spacing_;
- }
- } else {
- // LTR case is easier, we just add to the advance.
- shaping.advance[i] += letter_spacing_;
- shaping.abc.abcB += letter_spacing_;
- }
- }
- }
- }
-
- // Go through all the characters to find whitespace and insert the extra
- // wordspacing amount for the glyphs they correspond to.
- if (word_spacing_ != 0) {
- for (int i = 0; i < shaping.char_length(); i++) {
- if (!TreatAsSpace(input_[runs_[run].iCharPos + i]))
- continue;
-
- // The char in question is a word separator...
- int glyph_index = shaping.logs[i];
-
- // Spaces will not have a glyph in Uniscribe, it will just add
- // additional advance to the character to the left of the space. The
- // space's corresponding glyph will be the character following it in
- // reading order.
- if (is_rtl) {
- // In RTL, the glyph to the left of the space is the same as the
- // first glyph of the following character, so we can just increment
- // it.
- shaping.advance[glyph_index] += word_spacing_;
- shaping.abc.abcB += word_spacing_;
- } else {
- // LTR is actually more complex here, we apply it to the previous
- // character if there is one, otherwise we have to apply it to the
- // leading space of the run.
- if (glyph_index == 0) {
- shaping.pre_padding += word_spacing_;
- } else {
- shaping.advance[glyph_index - 1] += word_spacing_;
- shaping.abc.abcB += word_spacing_;
- }
- }
- }
- } // word_spacing_ != 0
-
- // Loop for next run...
- }
-}
-
-// The advance is the ABC width of the run
-int UniscribeState::AdvanceForItem(int item_index) const {
- int accum = 0;
- const Shaping& shaping = shapes_[item_index];
-
- if (shaping.justify->empty()) {
- // Easy case with no justification, the width is just the ABC width of t
- // the run. (The ABC width is the sum of the advances).
- return shaping.abc.abcA + shaping.abc.abcB + shaping.abc.abcC +
- shaping.pre_padding;
- }
-
- // With justification, we use the justified amounts instead. The
- // justification array contains both the advance and the extra space
- // added for justification, so is the width we want.
- int justification = 0;
- for (size_t i = 0; i < shaping.justify->size(); i++)
- justification += shaping.justify[i];
-
- return shaping.pre_padding + justification;
-}
-
-} // namespace gfx
-

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