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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
7 | 7 |
8 #if defined(ENABLE_GPU) | 8 #if defined(ENABLE_GPU) |
9 | 9 |
10 #include <vector> | 10 #include <vector> |
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474 virtual void getQueryObjectuivEXT( | 474 virtual void getQueryObjectuivEXT( |
475 WebGLId query, WGC3Denum pname, WGC3Duint* params); | 475 WebGLId query, WGC3Denum pname, WGC3Duint* params); |
476 | 476 |
477 virtual void copyTextureCHROMIUM(WGC3Denum target, WGC3Duint source_id, | 477 virtual void copyTextureCHROMIUM(WGC3Denum target, WGC3Duint source_id, |
478 WGC3Duint dest_id, WGC3Dint level, | 478 WGC3Duint dest_id, WGC3Dint level, |
479 WGC3Denum internal_format); | 479 WGC3Denum internal_format); |
480 | 480 |
481 virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location, | 481 virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location, |
482 const WGC3Dchar* uniform); | 482 const WGC3Dchar* uniform); |
483 | 483 |
| 484 virtual void shallowFlushCHROMIUM(); |
| 485 |
484 protected: | 486 protected: |
485 virtual GrGLInterface* onCreateGrGLInterface(); | 487 virtual GrGLInterface* onCreateGrGLInterface(); |
486 | 488 |
487 private: | 489 private: |
488 // SwapBuffers callback. | 490 // SwapBuffers callback. |
489 void OnSwapBuffersComplete(); | 491 void OnSwapBuffersComplete(); |
490 virtual void OnContextLost(); | 492 virtual void OnContextLost(); |
491 | 493 |
492 // Used to try to find bugs in code that calls gl directly through the gl api | 494 // Used to try to find bugs in code that calls gl directly through the gl api |
493 // instead of going through WebGraphicsContext3D. | 495 // instead of going through WebGraphicsContext3D. |
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516 unsigned int width, | 518 unsigned int width, |
517 unsigned int height); | 519 unsigned int height); |
518 #endif | 520 #endif |
519 }; | 521 }; |
520 | 522 |
521 } // namespace gpu | 523 } // namespace gpu |
522 } // namespace webkit | 524 } // namespace webkit |
523 | 525 |
524 #endif // defined(ENABLE_GPU) | 526 #endif // defined(ENABLE_GPU) |
525 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 527 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
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