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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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43 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); | 43 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); |
44 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); | 44 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); |
45 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); | 45 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); |
46 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 46 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
47 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); | 47 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); |
48 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); | 48 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); |
49 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); | 49 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); |
50 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 50 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
51 GL_APICALL void GL_APIENTRY glFinish (void); | 51 GL_APICALL void GL_APIENTRY glFinish (void); |
52 GL_APICALL void GL_APIENTRY glFlush (void); | 52 GL_APICALL void GL_APIENTRY glFlush (void); |
| 53 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
53 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); | 54 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); |
54 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); | 55 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); |
55 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); | 56 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
56 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); | 57 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); |
57 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); | 58 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); |
58 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); | 59 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); |
59 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); | 60 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); |
60 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); | 61 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); |
61 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* type
, char* name); | 62 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* type
, char* name); |
62 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* typ
e, char* name); | 63 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* typ
e, char* name); |
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180 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture
BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla
ne); | 181 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture
BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla
ne); |
181 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum
source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalform
at); | 182 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum
source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalform
at); |
182 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m
ode, GLint first, GLsizei count, GLsizei primcount); | 183 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m
ode, GLint first, GLsizei count, GLsizei primcount); |
183 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode
mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou
nt); | 184 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode
mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou
nt); |
184 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GL
uint divisor); | 185 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GL
uint divisor); |
185 GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox); | 186 GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox); |
186 GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureTarge
t target, const GLbyte* mailbox); | 187 GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureTarge
t target, const GLbyte* mailbox); |
187 GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureTarge
t target, const GLbyte* mailbox); | 188 GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureTarge
t target, const GLbyte* mailbox); |
188 GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram p
rogram, GLint location, const char* name); | 189 GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram p
rogram, GLint location, const char* name); |
189 | 190 |
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