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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 10782005: Add a shallow command buffer flush that doesn't glFlush (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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43 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar ); 43 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar );
44 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader); 44 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader);
45 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); 45 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
46 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 46 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
47 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count); 47 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count);
48 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices); 48 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
49 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); 49 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
50 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 50 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
51 GL_APICALL void GL_APIENTRY glFinish (void); 51 GL_APICALL void GL_APIENTRY glFinish (void);
52 GL_APICALL void GL_APIENTRY glFlush (void); 52 GL_APICALL void GL_APIENTRY glFlush (void);
53 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
53 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer); 54 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer);
54 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level); 55 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level);
55 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); 56 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
56 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); 57 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
57 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget); 58 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget);
58 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers); 59 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers);
59 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers); 60 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers);
60 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures); 61 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
61 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* type , char* name); 62 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* type , char* name);
62 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* typ e, char* name); 63 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* typ e, char* name);
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180 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla ne); 181 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla ne);
181 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalform at); 182 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalform at);
182 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m ode, GLint first, GLsizei count, GLsizei primcount); 183 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m ode, GLint first, GLsizei count, GLsizei primcount);
183 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou nt); 184 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou nt);
184 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GL uint divisor); 185 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GL uint divisor);
185 GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox); 186 GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox);
186 GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureTarge t target, const GLbyte* mailbox); 187 GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureTarge t target, const GLbyte* mailbox);
187 GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureTarge t target, const GLbyte* mailbox); 188 GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureTarge t target, const GLbyte* mailbox);
188 GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram p rogram, GLint location, const char* name); 189 GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram p rogram, GLint location, const char* name);
189 190
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