| Index: content/browser/gamepad/platform_data_fetcher_win.h
|
| diff --git a/content/browser/gamepad/platform_data_fetcher_win.h b/content/browser/gamepad/platform_data_fetcher_win.h
|
| index c93e62a87989b2421c17d97c135277c1b02c84c0..9cae9cc438b2973389d7d79ab5adccef654f530e 100644
|
| --- a/content/browser/gamepad/platform_data_fetcher_win.h
|
| +++ b/content/browser/gamepad/platform_data_fetcher_win.h
|
| @@ -15,6 +15,7 @@
|
|
|
| #include "base/basictypes.h"
|
| #include "base/compiler_specific.h"
|
| +#include "base/scoped_native_library.h"
|
| #include "content/browser/gamepad/data_fetcher.h"
|
|
|
| namespace content {
|
| @@ -22,11 +23,32 @@ namespace content {
|
| class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
|
| public:
|
| GamepadPlatformDataFetcherWin();
|
| + virtual ~GamepadPlatformDataFetcherWin();
|
| virtual void GetGamepadData(WebKit::WebGamepads* pads,
|
| bool devices_changed_hint) OVERRIDE;
|
| private:
|
| + // The three function types we use from xinput1_3.dll.
|
| + typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
|
| + typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
|
| + DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
|
| + typedef DWORD (WINAPI *XInputGetStateFunc)(
|
| + DWORD dwUserIndex, XINPUT_STATE* pState);
|
| +
|
| + // Get functions from dynamically loaded xinput1_3.dll. We don't use
|
| + // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
|
| + // isn't redistributable. Returns true if loading was successful. We include
|
| + // xinput1_3.dll with Chrome.
|
| + bool GetXinputDllFunctions();
|
| +
|
| + base::ScopedNativeLibrary xinput_dll_;
|
| bool xinput_available_;
|
|
|
| + // Function pointers to XInput functionality, retrieved in
|
| + // |GetXinputDllFunctions|.
|
| + XInputEnableFunc xinput_enable_;
|
| + XInputGetCapabilitiesFunc xinput_get_capabilities_;
|
| + XInputGetStateFunc xinput_get_state_;
|
| +
|
| DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
|
| };
|
|
|
|
|