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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/image/image_skia_util_mac.h" | 5 #include "ui/gfx/image/image_skia_util_mac.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 #include <limits> | 8 #include <limits> |
9 | 9 |
10 #import <AppKit/AppKit.h> | 10 #import <AppKit/AppKit.h> |
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84 return ImageSkiaFromResizedNSImage(image, | 84 return ImageSkiaFromResizedNSImage(image, |
85 NSMakeSize(desired_size, desired_size)); | 85 NSMakeSize(desired_size, desired_size)); |
86 } | 86 } |
87 | 87 |
88 NSImage* NSImageFromImageSkia(const gfx::ImageSkia& image_skia) { | 88 NSImage* NSImageFromImageSkia(const gfx::ImageSkia& image_skia) { |
89 if (image_skia.empty()) | 89 if (image_skia.empty()) |
90 return nil; | 90 return nil; |
91 | 91 |
92 scoped_nsobject<NSImage> image([[NSImage alloc] init]); | 92 scoped_nsobject<NSImage> image([[NSImage alloc] init]); |
93 | 93 |
94 std::vector<gfx::ImageSkiaRep> image_reps = image_skia.image_reps(); | 94 std::vector<gfx::ImageSkiaRep> image_reps = image_skia.GetRepresentations(); |
95 for (std::vector<gfx::ImageSkiaRep>::const_iterator it = image_reps.begin(); | 95 for (std::vector<gfx::ImageSkiaRep>::const_iterator it = image_reps.begin(); |
96 it != image_reps.end(); ++it) { | 96 it != image_reps.end(); ++it) { |
97 [image addRepresentation: | 97 [image addRepresentation: |
98 gfx::SkBitmapToNSBitmapImageRep(it->sk_bitmap())]; | 98 gfx::SkBitmapToNSBitmapImageRep(it->sk_bitmap())]; |
99 } | 99 } |
100 | 100 |
101 [image setSize:NSMakeSize(image_skia.width(), image_skia.height())]; | 101 [image setSize:NSMakeSize(image_skia.width(), image_skia.height())]; |
102 return [image.release() autorelease]; | 102 return [image.release() autorelease]; |
103 } | 103 } |
104 | 104 |
105 } // namespace gfx | 105 } // namespace gfx |
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