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Unified Diff: ash/launcher/launcher_button.cc

Issue 10699065: chromeos: Fix pixelated icons in app list and launcher (part 1) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: for comments in #2 Created 8 years, 5 months ago
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Index: ash/launcher/launcher_button.cc
diff --git a/ash/launcher/launcher_button.cc b/ash/launcher/launcher_button.cc
index 7c41621bcd4cb52ffccf50226f636edbc66eef81..727c77f23c8efbbda880b97a6fdc33a33c52621c 100644
--- a/ash/launcher/launcher_button.cc
+++ b/ash/launcher/launcher_button.cc
@@ -9,7 +9,6 @@
#include "ash/launcher/launcher_button_host.h"
#include "grit/ui_resources.h"
-#include "skia/ext/image_operations.h"
#include "ui/base/accessibility/accessible_view_state.h"
#include "ui/base/animation/animation_delegate.h"
#include "ui/base/animation/throb_animation.h"
@@ -21,8 +20,8 @@
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/image/image.h"
+#include "ui/gfx/image/image_skia_sources.h"
#include "ui/gfx/shadow_value.h"
-#include "ui/gfx/skbitmap_operations.h"
#include "ui/gfx/transform_util.h"
#include "ui/views/controls/image_view.h"
@@ -235,19 +234,25 @@ LauncherButton::LauncherButton(views::ButtonListener* listener,
LauncherButton::~LauncherButton() {
}
-void LauncherButton::SetShadowedImage(const SkBitmap& bitmap) {
+void LauncherButton::SetShadowedImage(const gfx::ImageSkia& image) {
const gfx::ShadowValue kShadows[] = {
gfx::ShadowValue(gfx::Point(0, 2), 0, SkColorSetARGB(0x1A, 0, 0, 0)),
gfx::ShadowValue(gfx::Point(0, 3), 1, SkColorSetARGB(0x1A, 0, 0, 0)),
gfx::ShadowValue(gfx::Point(0, 0), 1, SkColorSetARGB(0x54, 0, 0, 0)),
};
- SkBitmap shadowed_bitmap = SkBitmapOperations::CreateDropShadow(
- bitmap, gfx::ShadowValues(kShadows, kShadows + arraysize(kShadows)));
- icon_view_->SetImage(shadowed_bitmap);
+ const gfx::ShadowValues shadows(kShadows, kShadows + arraysize(kShadows));
+ const gfx::Insets shadow_padding = -gfx::ShadowValue::GetMargin(shadows);
+ gfx::Size shadow_image_size = image.size();
+ shadow_image_size.Enlarge(shadow_padding.width(),
+ shadow_padding.height());
+
+ icon_view_->SetImage(gfx::ImageSkia(
+ gfx::image_skia_sources::CreateDropShadowSource(image, shadows),
+ shadow_image_size));
oshima 2012/07/10 23:51:06 Can you move this to gfx::ImageSkiaOperations ? (u
xiyuan 2012/07/11 17:39:13 Done. Peter made a similar proposal. :)
}
-void LauncherButton::SetImage(const SkBitmap& image) {
+void LauncherButton::SetImage(const gfx::ImageSkia& image) {
if (image.empty()) {
// TODO: need an empty image.
icon_view_->SetImage(image);
@@ -275,9 +280,10 @@ void LauncherButton::SetImage(const SkBitmap& image) {
return;
}
- SkBitmap resized_image = skia::ImageOperations::Resize(
- image, skia::ImageOperations::RESIZE_BEST, width, height);
- SetShadowedImage(resized_image);
+ const gfx::Size size(width, height);
+ SetShadowedImage(gfx::ImageSkia(
+ gfx::image_skia_sources::CreateResizeSource(image, size),
+ size));
}
void LauncherButton::AddState(State state) {

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