Index: ash/launcher/launcher_button.cc |
diff --git a/ash/launcher/launcher_button.cc b/ash/launcher/launcher_button.cc |
index 7c41621bcd4cb52ffccf50226f636edbc66eef81..1bed4e30f1c4a14ea94d7d52fff06a83fd1e0909 100644 |
--- a/ash/launcher/launcher_button.cc |
+++ b/ash/launcher/launcher_button.cc |
@@ -9,7 +9,6 @@ |
#include "ash/launcher/launcher_button_host.h" |
#include "grit/ui_resources.h" |
-#include "skia/ext/image_operations.h" |
#include "ui/base/accessibility/accessible_view_state.h" |
#include "ui/base/animation/animation_delegate.h" |
#include "ui/base/animation/throb_animation.h" |
@@ -21,8 +20,8 @@ |
#include "ui/compositor/scoped_layer_animation_settings.h" |
#include "ui/gfx/canvas.h" |
#include "ui/gfx/image/image.h" |
+#include "ui/gfx/image/image_skia_operations.h" |
#include "ui/gfx/shadow_value.h" |
-#include "ui/gfx/skbitmap_operations.h" |
#include "ui/gfx/transform_util.h" |
#include "ui/views/controls/image_view.h" |
@@ -235,19 +234,18 @@ LauncherButton::LauncherButton(views::ButtonListener* listener, |
LauncherButton::~LauncherButton() { |
} |
-void LauncherButton::SetShadowedImage(const SkBitmap& bitmap) { |
+void LauncherButton::SetShadowedImage(const gfx::ImageSkia& image) { |
const gfx::ShadowValue kShadows[] = { |
gfx::ShadowValue(gfx::Point(0, 2), 0, SkColorSetARGB(0x1A, 0, 0, 0)), |
gfx::ShadowValue(gfx::Point(0, 3), 1, SkColorSetARGB(0x1A, 0, 0, 0)), |
gfx::ShadowValue(gfx::Point(0, 0), 1, SkColorSetARGB(0x54, 0, 0, 0)), |
}; |
- SkBitmap shadowed_bitmap = SkBitmapOperations::CreateDropShadow( |
- bitmap, gfx::ShadowValues(kShadows, kShadows + arraysize(kShadows))); |
- icon_view_->SetImage(shadowed_bitmap); |
+ icon_view_->SetImage(gfx::ImageSkiaOperations::CreateDropShadowImage( |
pkotwicz
2012/07/12 00:18:24
Nit: if you want, can you rename this method to Im
xiyuan
2012/07/12 16:52:23
Done.
|
+ image, gfx::ShadowValues(kShadows, kShadows + arraysize(kShadows)))); |
} |
-void LauncherButton::SetImage(const SkBitmap& image) { |
+void LauncherButton::SetImage(const gfx::ImageSkia& image) { |
if (image.empty()) { |
// TODO: need an empty image. |
icon_view_->SetImage(image); |
@@ -275,9 +273,8 @@ void LauncherButton::SetImage(const SkBitmap& image) { |
return; |
} |
- SkBitmap resized_image = skia::ImageOperations::Resize( |
- image, skia::ImageOperations::RESIZE_BEST, width, height); |
- SetShadowedImage(resized_image); |
+ SetShadowedImage(gfx::ImageSkiaOperations::CreateResizedImage( |
+ image, gfx::Size(width, height))); |
} |
void LauncherButton::AddState(State state) { |