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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 5 #ifndef ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
| 6 #define ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 6 #define ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "ash/ash_export.h" | 11 #include "ash/ash_export.h" |
| 12 #include "third_party/skia/include/core/SkBitmap.h" | 12 #include "ui/gfx/image/image_skia.h" |
| 13 | 13 |
| 14 namespace aura { | 14 namespace aura { |
| 15 class Window; | 15 class Window; |
| 16 } | 16 } |
| 17 | 17 |
| 18 namespace ash { | 18 namespace ash { |
| 19 | 19 |
| 20 typedef int LauncherID; | 20 typedef int LauncherID; |
| 21 | 21 |
| 22 // Height of the Launcher. Hard coded to avoid resizing as items are | 22 // Height of the Launcher. Hard coded to avoid resizing as items are |
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| 43 // Represents a platform app. | 43 // Represents a platform app. |
| 44 TYPE_PLATFORM_APP, | 44 TYPE_PLATFORM_APP, |
| 45 }; | 45 }; |
| 46 | 46 |
| 47 // Represents the status of pinned or running app launcher items. | 47 // Represents the status of pinned or running app launcher items. |
| 48 enum LauncherItemStatus { | 48 enum LauncherItemStatus { |
| 49 // A closed LauncherItem, i.e. has no live instance. | 49 // A closed LauncherItem, i.e. has no live instance. |
| 50 STATUS_CLOSED, | 50 STATUS_CLOSED, |
| 51 // A LauncherItem that has live instance. | 51 // A LauncherItem that has live instance. |
| 52 STATUS_RUNNING, | 52 STATUS_RUNNING, |
| 53 // An active LauncherItem that has focus. | 53 // An active LauncherItem that has focus. |
| 54 STATUS_ACTIVE, | 54 STATUS_ACTIVE, |
| 55 // A LauncherItem that needs user's attention. | 55 // A LauncherItem that needs user's attention. |
| 56 STATUS_ATTENTION, | 56 STATUS_ATTENTION, |
| 57 // A LauncherItem that has pending operations. | 57 // A LauncherItem that has pending operations. |
| 58 // e.g. A TYEE_APP_SHORTCUT item whose application is | 58 // e.g. A TYEE_APP_SHORTCUT item whose application is |
| 59 // being installed/upgraded. | 59 // being installed/upgraded. |
| 60 // Note STATUS_PENDING is a macro in WinNT.h on Windows. | 60 // Note STATUS_PENDING is a macro in WinNT.h on Windows. |
| 61 STATUS_IS_PENDING, | 61 STATUS_IS_PENDING, |
| 62 }; | 62 }; |
| 63 | 63 |
| 64 struct ASH_EXPORT LauncherItem { | 64 struct ASH_EXPORT LauncherItem { |
| 65 LauncherItem(); | 65 LauncherItem(); |
| 66 ~LauncherItem(); | 66 ~LauncherItem(); |
| 67 | 67 |
| 68 LauncherItemType type; | 68 LauncherItemType type; |
| 69 | 69 |
| 70 // Whether it is drawn as an incognito icon or not. Only used if this is | 70 // Whether it is drawn as an incognito icon or not. Only used if this is |
| 71 // TYPE_TABBED. Note: This cannot be used for identifying incognito windows. | 71 // TYPE_TABBED. Note: This cannot be used for identifying incognito windows. |
| 72 bool is_incognito; | 72 bool is_incognito; |
| 73 | 73 |
| 74 // Image to display in the launcher. If this item is TYPE_TABBED the image is | 74 // Image to display in the launcher. If this item is TYPE_TABBED the image is |
| 75 // a favicon image. | 75 // a favicon image. |
| 76 SkBitmap image; | 76 gfx::ImageSkia image; |
| 77 | 77 |
| 78 // Assigned by the model when the item is added. | 78 // Assigned by the model when the item is added. |
| 79 LauncherID id; | 79 LauncherID id; |
| 80 | 80 |
| 81 // Running status. | 81 // Running status. |
| 82 LauncherItemStatus status; | 82 LauncherItemStatus status; |
| 83 }; | 83 }; |
| 84 | 84 |
| 85 typedef std::vector<LauncherItem> LauncherItems; | 85 typedef std::vector<LauncherItem> LauncherItems; |
| 86 | 86 |
| 87 // The direction of the focus cycling. | 87 // The direction of the focus cycling. |
| 88 enum CycleDirection { | 88 enum CycleDirection { |
| 89 CYCLE_FORWARD, | 89 CYCLE_FORWARD, |
| 90 CYCLE_BACKWARD | 90 CYCLE_BACKWARD |
| 91 }; | 91 }; |
| 92 | 92 |
| 93 } // namespace ash | 93 } // namespace ash |
| 94 | 94 |
| 95 #endif // ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 95 #endif // ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
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