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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 5 #ifndef ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
6 #define ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 6 #define ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "ash/ash_export.h" | 11 #include "ash/ash_export.h" |
12 #include "third_party/skia/include/core/SkBitmap.h" | 12 #include "ui/gfx/image/image_skia.h" |
13 | 13 |
14 namespace aura { | 14 namespace aura { |
15 class Window; | 15 class Window; |
16 } | 16 } |
17 | 17 |
18 namespace ash { | 18 namespace ash { |
19 | 19 |
20 typedef int LauncherID; | 20 typedef int LauncherID; |
21 | 21 |
22 // Height of the Launcher. Hard coded to avoid resizing as items are | 22 // Height of the Launcher. Hard coded to avoid resizing as items are |
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43 // Represents a platform app. | 43 // Represents a platform app. |
44 TYPE_PLATFORM_APP, | 44 TYPE_PLATFORM_APP, |
45 }; | 45 }; |
46 | 46 |
47 // Represents the status of pinned or running app launcher items. | 47 // Represents the status of pinned or running app launcher items. |
48 enum LauncherItemStatus { | 48 enum LauncherItemStatus { |
49 // A closed LauncherItem, i.e. has no live instance. | 49 // A closed LauncherItem, i.e. has no live instance. |
50 STATUS_CLOSED, | 50 STATUS_CLOSED, |
51 // A LauncherItem that has live instance. | 51 // A LauncherItem that has live instance. |
52 STATUS_RUNNING, | 52 STATUS_RUNNING, |
53 // An active LauncherItem that has focus. | 53 // An active LauncherItem that has focus. |
54 STATUS_ACTIVE, | 54 STATUS_ACTIVE, |
55 // A LauncherItem that needs user's attention. | 55 // A LauncherItem that needs user's attention. |
56 STATUS_ATTENTION, | 56 STATUS_ATTENTION, |
57 // A LauncherItem that has pending operations. | 57 // A LauncherItem that has pending operations. |
58 // e.g. A TYEE_APP_SHORTCUT item whose application is | 58 // e.g. A TYEE_APP_SHORTCUT item whose application is |
59 // being installed/upgraded. | 59 // being installed/upgraded. |
60 // Note STATUS_PENDING is a macro in WinNT.h on Windows. | 60 // Note STATUS_PENDING is a macro in WinNT.h on Windows. |
61 STATUS_IS_PENDING, | 61 STATUS_IS_PENDING, |
62 }; | 62 }; |
63 | 63 |
64 struct ASH_EXPORT LauncherItem { | 64 struct ASH_EXPORT LauncherItem { |
65 LauncherItem(); | 65 LauncherItem(); |
66 ~LauncherItem(); | 66 ~LauncherItem(); |
67 | 67 |
68 LauncherItemType type; | 68 LauncherItemType type; |
69 | 69 |
70 // Whether it is drawn as an incognito icon or not. Only used if this is | 70 // Whether it is drawn as an incognito icon or not. Only used if this is |
71 // TYPE_TABBED. Note: This cannot be used for identifying incognito windows. | 71 // TYPE_TABBED. Note: This cannot be used for identifying incognito windows. |
72 bool is_incognito; | 72 bool is_incognito; |
73 | 73 |
74 // Image to display in the launcher. If this item is TYPE_TABBED the image is | 74 // Image to display in the launcher. If this item is TYPE_TABBED the image is |
75 // a favicon image. | 75 // a favicon image. |
76 SkBitmap image; | 76 gfx::ImageSkia image; |
77 | 77 |
78 // Assigned by the model when the item is added. | 78 // Assigned by the model when the item is added. |
79 LauncherID id; | 79 LauncherID id; |
80 | 80 |
81 // Running status. | 81 // Running status. |
82 LauncherItemStatus status; | 82 LauncherItemStatus status; |
83 }; | 83 }; |
84 | 84 |
85 typedef std::vector<LauncherItem> LauncherItems; | 85 typedef std::vector<LauncherItem> LauncherItems; |
86 | 86 |
87 // The direction of the focus cycling. | 87 // The direction of the focus cycling. |
88 enum CycleDirection { | 88 enum CycleDirection { |
89 CYCLE_FORWARD, | 89 CYCLE_FORWARD, |
90 CYCLE_BACKWARD | 90 CYCLE_BACKWARD |
91 }; | 91 }; |
92 | 92 |
93 } // namespace ash | 93 } // namespace ash |
94 | 94 |
95 #endif // ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 95 #endif // ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
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