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Side by Side Diff: ui/gfx/shadow_value.h

Issue 10699065: chromeos: Fix pixelated icons in app list and launcher (part 1) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 8 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SHADOW_VALUE_H_ 5 #ifndef UI_GFX_SHADOW_VALUE_H_
6 #define UI_GFX_SHADOW_VALUE_H_ 6 #define UI_GFX_SHADOW_VALUE_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
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26 ShadowValue(); 26 ShadowValue();
27 ShadowValue(const gfx::Point& offset, double blur, SkColor color); 27 ShadowValue(const gfx::Point& offset, double blur, SkColor color);
28 ~ShadowValue(); 28 ~ShadowValue();
29 29
30 int x() const { return offset_.x(); } 30 int x() const { return offset_.x(); }
31 int y() const { return offset_.y(); } 31 int y() const { return offset_.y(); }
32 const gfx::Point& offset() const { return offset_; } 32 const gfx::Point& offset() const { return offset_; }
33 double blur() const { return blur_; } 33 double blur() const { return blur_; }
34 SkColor color() const { return color_; } 34 SkColor color() const { return color_; }
35 35
36 ShadowValue Scale(float scale) const;
37
36 std::string ToString() const; 38 std::string ToString() const;
37 39
38 // Gets margin space needed for shadows. Note that values in returned Insets 40 // Gets margin space needed for shadows. Note that values in returned Insets
39 // are negative because shadow margins are outside a boundary. 41 // are negative because shadow margins are outside a boundary.
40 static Insets GetMargin(const ShadowValues& shadows); 42 static Insets GetMargin(const ShadowValues& shadows);
41 43
42 private: 44 private:
43 gfx::Point offset_; 45 gfx::Point offset_;
44 46
45 // Blur amount of the shadow in pixels. If underlying implementation supports 47 // Blur amount of the shadow in pixels. If underlying implementation supports
46 // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value 48 // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value
47 // defines a range from full shadow color at the start point inside the 49 // defines a range from full shadow color at the start point inside the
48 // shadow to fully transparent at the end point outside it. The range is 50 // shadow to fully transparent at the end point outside it. The range is
49 // perpendicular to and centered on the shadow edge. For example, a blur 51 // perpendicular to and centered on the shadow edge. For example, a blur
50 // amount of 4.0 means to have a blurry shadow edge of 4 pixels that 52 // amount of 4.0 means to have a blurry shadow edge of 4 pixels that
51 // transitions from full shadow color to fully transparent and with 2 pixels 53 // transitions from full shadow color to fully transparent and with 2 pixels
52 // inside the shadow and 2 pixels goes beyond the edge. 54 // inside the shadow and 2 pixels goes beyond the edge.
53 double blur_; 55 double blur_;
54 56
55 SkColor color_; 57 SkColor color_;
56 }; 58 };
57 59
58 } // namespace gfx 60 } // namespace gfx
59 61
60 #endif // UI_GFX_SHADOW_VALUE_H_ 62 #endif // UI_GFX_SHADOW_VALUE_H_
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