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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 5 #ifndef ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
6 #define ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 6 #define ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
11 #include "third_party/skia/include/core/SkBitmap.h" | 11 #include "ui/gfx/image/image_skia.h" |
12 | 12 |
13 namespace aura { | 13 namespace aura { |
14 class Window; | 14 class Window; |
15 } | 15 } |
16 | 16 |
17 namespace ash { | 17 namespace ash { |
18 | 18 |
19 typedef int LauncherID; | 19 typedef int LauncherID; |
20 | 20 |
21 // Height of the Launcher. Hard coded to avoid resizing as items are | 21 // Height of the Launcher. Hard coded to avoid resizing as items are |
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42 // Represents a platform app. | 42 // Represents a platform app. |
43 TYPE_PLATFORM_APP, | 43 TYPE_PLATFORM_APP, |
44 }; | 44 }; |
45 | 45 |
46 // Represents the status of pinned or running app launcher items. | 46 // Represents the status of pinned or running app launcher items. |
47 enum LauncherItemStatus { | 47 enum LauncherItemStatus { |
48 // A closed LauncherItem, i.e. has no live instance. | 48 // A closed LauncherItem, i.e. has no live instance. |
49 STATUS_CLOSED, | 49 STATUS_CLOSED, |
50 // A LauncherItem that has live instance. | 50 // A LauncherItem that has live instance. |
51 STATUS_RUNNING, | 51 STATUS_RUNNING, |
52 // An active LauncherItem that has focus. | 52 // An active LauncherItem that has focus. |
53 STATUS_ACTIVE, | 53 STATUS_ACTIVE, |
54 // A LauncherItem that needs user's attention. | 54 // A LauncherItem that needs user's attention. |
55 STATUS_ATTENTION, | 55 STATUS_ATTENTION, |
56 // A LauncherItem that has pending operations. | 56 // A LauncherItem that has pending operations. |
57 // e.g. A TYEE_APP_SHORTCUT item whose application is | 57 // e.g. A TYEE_APP_SHORTCUT item whose application is |
58 // being installed/upgraded. | 58 // being installed/upgraded. |
59 // Note STATUS_PENDING is a macro in WinNT.h on Windows. | 59 // Note STATUS_PENDING is a macro in WinNT.h on Windows. |
60 STATUS_IS_PENDING, | 60 STATUS_IS_PENDING, |
61 }; | 61 }; |
62 | 62 |
63 struct ASH_EXPORT LauncherItem { | 63 struct ASH_EXPORT LauncherItem { |
64 LauncherItem(); | 64 LauncherItem(); |
65 ~LauncherItem(); | 65 ~LauncherItem(); |
66 | 66 |
67 LauncherItemType type; | 67 LauncherItemType type; |
68 | 68 |
69 // Whether it is drawn as an incognito icon or not. Only used if this is | 69 // Whether it is drawn as an incognito icon or not. Only used if this is |
70 // TYPE_TABBED. Note: This cannot be used for identifying incognito windows. | 70 // TYPE_TABBED. Note: This cannot be used for identifying incognito windows. |
71 bool is_incognito; | 71 bool is_incognito; |
72 | 72 |
73 // Image to display in the launcher. If this item is TYPE_TABBED the image is | 73 // Image to display in the launcher. If this item is TYPE_TABBED the image is |
74 // a favicon image. | 74 // a favicon image. |
75 SkBitmap image; | 75 gfx::ImageSkia image; |
76 | 76 |
77 // Assigned by the model when the item is added. | 77 // Assigned by the model when the item is added. |
78 LauncherID id; | 78 LauncherID id; |
79 | 79 |
80 // Running status. | 80 // Running status. |
81 LauncherItemStatus status; | 81 LauncherItemStatus status; |
82 }; | 82 }; |
83 | 83 |
84 typedef std::vector<LauncherItem> LauncherItems; | 84 typedef std::vector<LauncherItem> LauncherItems; |
85 | 85 |
86 // The direction of the focus cycling. | 86 // The direction of the focus cycling. |
87 enum CycleDirection { | 87 enum CycleDirection { |
88 CYCLE_FORWARD, | 88 CYCLE_FORWARD, |
89 CYCLE_BACKWARD | 89 CYCLE_BACKWARD |
90 }; | 90 }; |
91 | 91 |
92 } // namespace ash | 92 } // namespace ash |
93 | 93 |
94 #endif // ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 94 #endif // ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
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