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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 5 #ifndef ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
| 6 #define ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 6 #define ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
| 11 #include "third_party/skia/include/core/SkBitmap.h" | 11 #include "ui/gfx/image/image_skia.h" |
| 12 | 12 |
| 13 namespace aura { | 13 namespace aura { |
| 14 class Window; | 14 class Window; |
| 15 } | 15 } |
| 16 | 16 |
| 17 namespace ash { | 17 namespace ash { |
| 18 | 18 |
| 19 typedef int LauncherID; | 19 typedef int LauncherID; |
| 20 | 20 |
| 21 // Height of the Launcher. Hard coded to avoid resizing as items are | 21 // Height of the Launcher. Hard coded to avoid resizing as items are |
| (...skipping 20 matching lines...) Expand all Loading... |
| 42 // Represents a platform app. | 42 // Represents a platform app. |
| 43 TYPE_PLATFORM_APP, | 43 TYPE_PLATFORM_APP, |
| 44 }; | 44 }; |
| 45 | 45 |
| 46 // Represents the status of pinned or running app launcher items. | 46 // Represents the status of pinned or running app launcher items. |
| 47 enum LauncherItemStatus { | 47 enum LauncherItemStatus { |
| 48 // A closed LauncherItem, i.e. has no live instance. | 48 // A closed LauncherItem, i.e. has no live instance. |
| 49 STATUS_CLOSED, | 49 STATUS_CLOSED, |
| 50 // A LauncherItem that has live instance. | 50 // A LauncherItem that has live instance. |
| 51 STATUS_RUNNING, | 51 STATUS_RUNNING, |
| 52 // An active LauncherItem that has focus. | 52 // An active LauncherItem that has focus. |
| 53 STATUS_ACTIVE, | 53 STATUS_ACTIVE, |
| 54 // A LauncherItem that needs user's attention. | 54 // A LauncherItem that needs user's attention. |
| 55 STATUS_ATTENTION, | 55 STATUS_ATTENTION, |
| 56 // A LauncherItem that has pending operations. | 56 // A LauncherItem that has pending operations. |
| 57 // e.g. A TYEE_APP_SHORTCUT item whose application is | 57 // e.g. A TYEE_APP_SHORTCUT item whose application is |
| 58 // being installed/upgraded. | 58 // being installed/upgraded. |
| 59 // Note STATUS_PENDING is a macro in WinNT.h on Windows. | 59 // Note STATUS_PENDING is a macro in WinNT.h on Windows. |
| 60 STATUS_IS_PENDING, | 60 STATUS_IS_PENDING, |
| 61 }; | 61 }; |
| 62 | 62 |
| 63 struct ASH_EXPORT LauncherItem { | 63 struct ASH_EXPORT LauncherItem { |
| 64 LauncherItem(); | 64 LauncherItem(); |
| 65 ~LauncherItem(); | 65 ~LauncherItem(); |
| 66 | 66 |
| 67 LauncherItemType type; | 67 LauncherItemType type; |
| 68 | 68 |
| 69 // Whether it is drawn as an incognito icon or not. Only used if this is | 69 // Whether it is drawn as an incognito icon or not. Only used if this is |
| 70 // TYPE_TABBED. Note: This cannot be used for identifying incognito windows. | 70 // TYPE_TABBED. Note: This cannot be used for identifying incognito windows. |
| 71 bool is_incognito; | 71 bool is_incognito; |
| 72 | 72 |
| 73 // Image to display in the launcher. If this item is TYPE_TABBED the image is | 73 // Image to display in the launcher. If this item is TYPE_TABBED the image is |
| 74 // a favicon image. | 74 // a favicon image. |
| 75 SkBitmap image; | 75 gfx::ImageSkia image; |
| 76 | 76 |
| 77 // Assigned by the model when the item is added. | 77 // Assigned by the model when the item is added. |
| 78 LauncherID id; | 78 LauncherID id; |
| 79 | 79 |
| 80 // Running status. | 80 // Running status. |
| 81 LauncherItemStatus status; | 81 LauncherItemStatus status; |
| 82 }; | 82 }; |
| 83 | 83 |
| 84 typedef std::vector<LauncherItem> LauncherItems; | 84 typedef std::vector<LauncherItem> LauncherItems; |
| 85 | 85 |
| 86 // The direction of the focus cycling. | 86 // The direction of the focus cycling. |
| 87 enum CycleDirection { | 87 enum CycleDirection { |
| 88 CYCLE_FORWARD, | 88 CYCLE_FORWARD, |
| 89 CYCLE_BACKWARD | 89 CYCLE_BACKWARD |
| 90 }; | 90 }; |
| 91 | 91 |
| 92 } // namespace ash | 92 } // namespace ash |
| 93 | 93 |
| 94 #endif // ASH_LAUNCHER_LAUNCHER_TYPES_H_ | 94 #endif // ASH_LAUNCHER_LAUNCHER_TYPES_H_ |
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