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Side by Side Diff: ui/gfx/shadow_value.h

Issue 10699065: chromeos: Fix pixelated icons in app list and launcher (part 1) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SHADOW_VALUE_H_ 5 #ifndef UI_GFX_SHADOW_VALUE_H_
6 #define UI_GFX_SHADOW_VALUE_H_ 6 #define UI_GFX_SHADOW_VALUE_H_
7 #pragma once 7 #pragma once
8 8
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
(...skipping 16 matching lines...) Expand all
27 ShadowValue(); 27 ShadowValue();
28 ShadowValue(const gfx::Point& offset, double blur, SkColor color); 28 ShadowValue(const gfx::Point& offset, double blur, SkColor color);
29 ~ShadowValue(); 29 ~ShadowValue();
30 30
31 int x() const { return offset_.x(); } 31 int x() const { return offset_.x(); }
32 int y() const { return offset_.y(); } 32 int y() const { return offset_.y(); }
33 const gfx::Point& offset() const { return offset_; } 33 const gfx::Point& offset() const { return offset_; }
34 double blur() const { return blur_; } 34 double blur() const { return blur_; }
35 SkColor color() const { return color_; } 35 SkColor color() const { return color_; }
36 36
37 ShadowValue GetScaled(float scale) const;
pkotwicz 2012/07/02 23:34:01 Rename to Scale()
xiyuan 2012/07/03 22:16:00 Done.
38
37 std::string ToString() const; 39 std::string ToString() const;
38 40
39 // Gets margin space needed for shadows. Note that values in returned Insets 41 // Gets margin space needed for shadows. Note that values in returned Insets
40 // are negative because shadow margins are outside a boundary. 42 // are negative because shadow margins are outside a boundary.
41 static Insets GetMargin(const ShadowValues& shadows); 43 static Insets GetMargin(const ShadowValues& shadows);
42 44
43 private: 45 private:
44 gfx::Point offset_; 46 gfx::Point offset_;
45 47
46 // Blur amount of the shadow in pixels. If underlying implementation supports 48 // Blur amount of the shadow in pixels. If underlying implementation supports
47 // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value 49 // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value
48 // defines a range from full shadow color at the start point inside the 50 // defines a range from full shadow color at the start point inside the
49 // shadow to fully transparent at the end point outside it. The range is 51 // shadow to fully transparent at the end point outside it. The range is
50 // perpendicular to and centered on the shadow edge. For example, a blur 52 // perpendicular to and centered on the shadow edge. For example, a blur
51 // amount of 4.0 means to have a blurry shadow edge of 4 pixels that 53 // amount of 4.0 means to have a blurry shadow edge of 4 pixels that
52 // transitions from full shadow color to fully transparent and with 2 pixels 54 // transitions from full shadow color to fully transparent and with 2 pixels
53 // inside the shadow and 2 pixels goes beyond the edge. 55 // inside the shadow and 2 pixels goes beyond the edge.
54 double blur_; 56 double blur_;
55 57
56 SkColor color_; 58 SkColor color_;
57 }; 59 };
58 60
59 } // namespace gfx 61 } // namespace gfx
60 62
61 #endif // UI_GFX_SHADOW_VALUE_H_ 63 #endif // UI_GFX_SHADOW_VALUE_H_
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