Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(155)

Unified Diff: media/base/audio_renderer_mixer.cc

Issue 10698066: Switch to pcm_low_latency and enable resampling. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: First Look! Created 8 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « media/base/audio_renderer_mixer.h ('k') | media/base/audio_renderer_mixer_input.h » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: media/base/audio_renderer_mixer.cc
diff --git a/media/base/audio_renderer_mixer.cc b/media/base/audio_renderer_mixer.cc
index 5b89aa41daebe06c3e5fcd40b1105db64a6f3fb8..56524cac2ab4ecd812ab6ab259236785b48813dd 100644
--- a/media/base/audio_renderer_mixer.cc
+++ b/media/base/audio_renderer_mixer.cc
@@ -5,16 +5,39 @@
#include "media/base/audio_renderer_mixer.h"
#include "base/logging.h"
+#include "media/audio/audio_util.h"
namespace media {
AudioRendererMixer::AudioRendererMixer(
const AudioParameters& params, const scoped_refptr<AudioRendererSink>& sink)
- : audio_parameters_(params),
- audio_sink_(sink) {
- // TODO(dalecurtis): Once we have resampling we'll need to pass on a different
- // set of AudioParameters than the ones we're given.
- audio_sink_->Initialize(audio_parameters_, this);
+ : audio_sink_(sink),
+ current_audio_delay_milliseconds_(0) {
+ // Create output parameters for passing on to the output sink.
+ // TODO(dalecurtis): There's a lot of buffer trickery to figure out here...
+ // TODO(dalecurtis): What about the values set in AudioRendererImpl?
+ // TODO(dalecurtis): All this buffer logic should be shared between WebRTC,
+ // Pepper, etc.
+ int output_sample_rate = GetAudioHardwareSampleRate();
+ output_parameters_ = AudioParameters(
+ AudioParameters::AUDIO_PCM_LOW_LATENCY, params.channel_layout(),
+ output_sample_rate, 16, output_sample_rate / 100);
Chris Rogers 2012/07/02 22:53:50 Instead of output_sample_rate / 100, better to use
DaleCurtis 2012/07/12 00:40:44 Done.
+
+ // Only resample if necessary since it's expensive.
+ if (params.sample_rate() != output_sample_rate)
Chris Rogers 2012/07/02 22:53:50 Maybe some basic sanity checking on params.sample_
DaleCurtis 2012/07/12 00:40:44 Done.
+ resampler_.reset(new MultiChannelResampler(
+ this, params.sample_rate() / static_cast<float>(output_sample_rate),
+ output_parameters_.channels()));
+
+ // Preallocate staging area for collecting each mixer input's audio data.
+ // TODO(dalecurtis): If we switch to AVX/SSE optimization, we'll need to
+ // allocate these on 32-byte boundaries and ensure they're sized % 32 bytes.
+ mixer_input_audio_data_.reserve(output_parameters_.channels());
+ for (int i = 0; i < output_parameters_.channels(); ++i)
+ mixer_input_audio_data_.push_back(
+ new float[output_parameters_.frames_per_buffer()]);
+
+ audio_sink_->Initialize(output_parameters_, this);
audio_sink_->Start();
}
@@ -22,6 +45,11 @@ AudioRendererMixer::~AudioRendererMixer() {
// AudioRendererSinks must be stopped before being destructed.
audio_sink_->Stop();
+ // Clean up |mixer_input_audio_data_|.
+ for (size_t i = 0; i < mixer_input_audio_data_.size(); ++i)
+ delete [] mixer_input_audio_data_[i];
+ mixer_input_audio_data_.clear();
+
// Ensures that all mixer inputs have stopped themselves prior to destruction
// and have called RemoveMixerInput().
DCHECK_EQ(mixer_inputs_.size(), 0U);
@@ -42,11 +70,29 @@ void AudioRendererMixer::RemoveMixerInput(
int AudioRendererMixer::Render(const std::vector<float*>& audio_data,
int number_of_frames,
int audio_delay_milliseconds) {
+ current_audio_delay_milliseconds_ = audio_delay_milliseconds;
+
+ if (resampler_ != NULL)
+ resampler_->Resample(audio_data, number_of_frames);
+ else
+ ProvideInput(audio_data, number_of_frames);
+
+ // Always return the full number of frames requested, we padded with silence
+ // if we couldn't get enough data.
Chris Rogers 2012/07/02 22:53:50 nit: fix up grammar here
DaleCurtis 2012/07/12 00:40:44 Done.
+ return number_of_frames;
+}
+
+void AudioRendererMixer::ProvideInput(const std::vector<float*>& audio_data,
+ int number_of_frames) {
base::AutoLock auto_lock(mixer_inputs_lock_);
+ // Sanity check our inputs.
+ DCHECK_LE(number_of_frames, output_parameters_.frames_per_buffer());
+ DCHECK_EQ(static_cast<int>(audio_data.size()), output_parameters_.channels());
+
// Zero |audio_data| so we're mixing into a clean buffer and return silence if
// we couldn't get enough data from our inputs.
- for (int i = 0; i < audio_parameters_.channels(); ++i)
+ for (size_t i = 0; i < audio_data.size(); ++i)
memset(audio_data[i], 0, number_of_frames * sizeof(*audio_data[i]));
// Have each mixer render its data into an output buffer then mix the result.
@@ -57,35 +103,29 @@ int AudioRendererMixer::Render(const std::vector<float*>& audio_data,
double volume;
input->GetVolume(&volume);
- // Nothing to do if the input isn't playing or the volume is zero.
- if (!input->playing() || volume == 0.0f)
+ // Nothing to do if the input isn't playing.
+ if (!input->playing())
continue;
- const std::vector<float*>& mixer_input_audio_data = input->audio_data();
-
int frames_filled = input->callback()->Render(
Chris Rogers 2012/07/02 22:53:50 small nit: this isn't new to this patch, but it st
- mixer_input_audio_data, number_of_frames, audio_delay_milliseconds);
+ mixer_input_audio_data_, number_of_frames,
+ current_audio_delay_milliseconds_);
if (frames_filled == 0)
continue;
- // TODO(dalecurtis): Resample audio data.
-
// Volume adjust and mix each mixer input into |audio_data| after rendering.
// TODO(dalecurtis): Optimize with NEON/SSE/AVX vector_fmac from FFmpeg.
- for (int j = 0; j < audio_parameters_.channels(); ++j) {
+ for (size_t j = 0; j < audio_data.size(); ++j) {
float* dest = audio_data[j];
- float* source = mixer_input_audio_data[j];
+ float* source = mixer_input_audio_data_[j];
for (int k = 0; k < frames_filled; ++k)
dest[k] += source[k] * static_cast<float>(volume);
}
// No need to clamp values as InterleaveFloatToInt() will take care of this
// for us later when data is transferred to the browser process.
+ // TODO(dalecurtis): Does the resampler need values betwen [-1, 1] ?
Chris Rogers 2012/07/02 22:53:50 The resampler will be fine. I'd just entirely rem
}
-
- // Always return the full number of frames requested, padded with silence if
- // we couldn't get enough data.
- return number_of_frames;
}
void AudioRendererMixer::OnRenderError() {
« no previous file with comments | « media/base/audio_renderer_mixer.h ('k') | media/base/audio_renderer_mixer_input.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698