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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "ui/gfx/canvas.h" | 5 #include "ui/gfx/canvas.h" | 
| 6 | 6 | 
| 7 #include "base/i18n/rtl.h" | 7 #include "base/i18n/rtl.h" | 
| 8 #include "base/logging.h" | 8 #include "base/logging.h" | 
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" | 
| 10 #include "ui/base/range/range.h" | 10 #include "ui/base/range/range.h" | 
| 11 #include "ui/base/text/text_elider.h" | 11 #include "ui/base/text/text_elider.h" | 
| 12 #include "ui/gfx/font.h" | 12 #include "ui/gfx/font.h" | 
| 13 #include "ui/gfx/font_list.h" | 13 #include "ui/gfx/font_list.h" | 
| 14 #include "ui/gfx/insets.h" | 14 #include "ui/gfx/insets.h" | 
| 15 #include "ui/gfx/rect.h" | 15 #include "ui/gfx/rect.h" | 
| 16 #include "ui/gfx/render_text.h" | 16 #include "ui/gfx/render_text.h" | 
| 17 #include "ui/gfx/shadow_value.h" | 17 #include "ui/gfx/shadow_value.h" | 
| 18 #include "ui/gfx/skia_util.h" | 18 #include "ui/gfx/skia_util.h" | 
| 19 | 19 | 
| 20 namespace { | 20 namespace { | 
| 21 | 21 | 
| 22 // If necessary, wraps |text| with RTL/LTR directionality characters based on |  | 
| 23 // |flags| and |text| content. |  | 
| 24 // Returns true if the text will be rendered right-to-left. |  | 
| 25 // TODO(msw): Nix this, now that RenderTextWin supports directionality directly. |  | 
| 26 bool AdjustStringDirection(int flags, string16* text) { |  | 
| 27   // TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now. |  | 
| 28 |  | 
| 29   // If the string is empty or LTR was forced, simply return false since the |  | 
| 30   // default RenderText directionality is already LTR. |  | 
| 31   if (text->empty() || (flags & gfx::Canvas::FORCE_LTR_DIRECTIONALITY)) |  | 
| 32     return false; |  | 
| 33 |  | 
| 34   // If RTL is forced, apply it to the string. |  | 
| 35   if (flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY) { |  | 
| 36     base::i18n::WrapStringWithRTLFormatting(text); |  | 
| 37     return true; |  | 
| 38   } |  | 
| 39 |  | 
| 40   // If a direction wasn't forced but the UI language is RTL and there were |  | 
| 41   // strong RTL characters, ensure RTL is applied. |  | 
| 42   if (base::i18n::IsRTL() && base::i18n::StringContainsStrongRTLChars(*text)) { |  | 
| 43     base::i18n::WrapStringWithRTLFormatting(text); |  | 
| 44     return true; |  | 
| 45   } |  | 
| 46 |  | 
| 47   // In the default case, the string should be rendered as LTR. RenderText's |  | 
| 48   // default directionality is LTR, so the text doesn't need to be wrapped. |  | 
| 49   // Note that individual runs within the string may still be rendered RTL |  | 
| 50   // (which will be the case for RTL text under non-RTL locales, since under RTL |  | 
| 51   // locales it will be handled by the if statement above). |  | 
| 52   return false; |  | 
| 53 } |  | 
| 54 |  | 
| 55 // Checks each pixel immediately adjacent to the given pixel in the bitmap. If | 22 // Checks each pixel immediately adjacent to the given pixel in the bitmap. If | 
| 56 // any of them are not the halo color, returns true. This defines the halo of | 23 // any of them are not the halo color, returns true. This defines the halo of | 
| 57 // pixels that will appear around the text. Note that we have to check each | 24 // pixels that will appear around the text. Note that we have to check each | 
| 58 // pixel against both the halo color and transparent since |DrawStringWithHalo| | 25 // pixel against both the halo color and transparent since |DrawStringWithHalo| | 
| 59 // will modify the bitmap as it goes, and cleared pixels shouldn't count as | 26 // will modify the bitmap as it goes, and cleared pixels shouldn't count as | 
| 60 // changed. | 27 // changed. | 
| 61 bool PixelShouldGetHalo(const SkBitmap& bitmap, | 28 bool PixelShouldGetHalo(const SkBitmap& bitmap, | 
| 62                         int x, int y, | 29                         int x, int y, | 
| 63                         SkColor halo_color) { | 30                         SkColor halo_color) { | 
| 64   if (x > 0 && | 31   if (x > 0 && | 
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| 199 | 166 | 
| 200 // static | 167 // static | 
| 201 void Canvas::SizeStringInt(const string16& text, | 168 void Canvas::SizeStringInt(const string16& text, | 
| 202                            const gfx::Font& font, | 169                            const gfx::Font& font, | 
| 203                            int* width, int* height, | 170                            int* width, int* height, | 
| 204                            int flags) { | 171                            int flags) { | 
| 205   DCHECK_GE(*width, 0); | 172   DCHECK_GE(*width, 0); | 
| 206   DCHECK_GE(*height, 0); | 173   DCHECK_GE(*height, 0); | 
| 207 | 174 | 
| 208   flags = AdjustPlatformSpecificFlags(text, flags); | 175   flags = AdjustPlatformSpecificFlags(text, flags); | 
| 209 |  | 
| 210   string16 adjusted_text = text; | 176   string16 adjusted_text = text; | 
| 211 #if defined(OS_WIN) |  | 
| 212   AdjustStringDirection(flags, &adjusted_text); |  | 
| 213 #endif |  | 
| 214 | 177 | 
| 215   if ((flags & MULTI_LINE) && *width != 0) { | 178   if ((flags & MULTI_LINE) && *width != 0) { | 
| 216     ui::WordWrapBehavior wrap_behavior = ui::TRUNCATE_LONG_WORDS; | 179     ui::WordWrapBehavior wrap_behavior = ui::TRUNCATE_LONG_WORDS; | 
| 217     if (flags & CHARACTER_BREAK) | 180     if (flags & CHARACTER_BREAK) | 
| 218       wrap_behavior = ui::WRAP_LONG_WORDS; | 181       wrap_behavior = ui::WRAP_LONG_WORDS; | 
| 219     else if (!(flags & NO_ELLIPSIS)) | 182     else if (!(flags & NO_ELLIPSIS)) | 
| 220       wrap_behavior = ui::ELIDE_LONG_WORDS; | 183       wrap_behavior = ui::ELIDE_LONG_WORDS; | 
| 221 | 184 | 
| 222     gfx::Rect rect(*width, INT_MAX); | 185     gfx::Rect rect(*width, INT_MAX); | 
| 223     std::vector<string16> strings; | 186     std::vector<string16> strings; | 
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| 278 | 241 | 
| 279   gfx::Rect clip_rect(text_bounds); | 242   gfx::Rect clip_rect(text_bounds); | 
| 280   clip_rect.Inset(ShadowValue::GetMargin(shadows)); | 243   clip_rect.Inset(ShadowValue::GetMargin(shadows)); | 
| 281 | 244 | 
| 282   canvas_->save(SkCanvas::kClip_SaveFlag); | 245   canvas_->save(SkCanvas::kClip_SaveFlag); | 
| 283   ClipRect(clip_rect); | 246   ClipRect(clip_rect); | 
| 284 | 247 | 
| 285   gfx::Rect rect(text_bounds); | 248   gfx::Rect rect(text_bounds); | 
| 286   string16 adjusted_text = text; | 249   string16 adjusted_text = text; | 
| 287 | 250 | 
| 288 #if defined(OS_WIN) |  | 
| 289   AdjustStringDirection(flags, &adjusted_text); |  | 
| 290 #endif |  | 
| 291 |  | 
| 292   scoped_ptr<RenderText> render_text(RenderText::CreateInstance()); | 251   scoped_ptr<RenderText> render_text(RenderText::CreateInstance()); | 
| 293   render_text->SetTextShadows(shadows); | 252   render_text->SetTextShadows(shadows); | 
| 294 | 253 | 
| 295   if (flags & MULTI_LINE) { | 254   if (flags & MULTI_LINE) { | 
| 296     ui::WordWrapBehavior wrap_behavior = ui::IGNORE_LONG_WORDS; | 255     ui::WordWrapBehavior wrap_behavior = ui::IGNORE_LONG_WORDS; | 
| 297     if (flags & CHARACTER_BREAK) | 256     if (flags & CHARACTER_BREAK) | 
| 298       wrap_behavior = ui::WRAP_LONG_WORDS; | 257       wrap_behavior = ui::WRAP_LONG_WORDS; | 
| 299     else if (!(flags & NO_ELLIPSIS)) | 258     else if (!(flags & NO_ELLIPSIS)) | 
| 300       wrap_behavior = ui::ELIDE_LONG_WORDS; | 259       wrap_behavior = ui::ELIDE_LONG_WORDS; | 
| 301 | 260 | 
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| 421 | 380 | 
| 422   // If the whole string fits in the destination then just draw it directly. | 381   // If the whole string fits in the destination then just draw it directly. | 
| 423   if (GetStringWidth(text, font) <= display_rect.width()) { | 382   if (GetStringWidth(text, font) <= display_rect.width()) { | 
| 424     DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), | 383     DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), | 
| 425                   display_rect.width(), display_rect.height(), flags); | 384                   display_rect.width(), display_rect.height(), flags); | 
| 426     return; | 385     return; | 
| 427   } | 386   } | 
| 428 | 387 | 
| 429   scoped_ptr<RenderText> render_text(RenderText::CreateInstance()); | 388   scoped_ptr<RenderText> render_text(RenderText::CreateInstance()); | 
| 430   string16 clipped_text = text; | 389   string16 clipped_text = text; | 
| 431   const bool is_rtl = AdjustStringDirection(flags, &clipped_text); | 390 | 
|  | 391   // TODO(msw): Text alignment and fading should probably just derive from the | 
|  | 392   // text directionality, and ignore the UI locale. But the legacy behavior uses | 
|  | 393   // the UI locale, except for LTR text in RTL locales. See crbug.com/134746 | 
|  | 394   const bool text_rtl = base::i18n::RIGHT_TO_LEFT == | 
|  | 395       base::i18n::GetFirstStrongCharacterDirection(text); | 
|  | 396   const bool use_rtl = base::i18n::IsRTL() && text_rtl; | 
| 432 | 397 | 
| 433   switch (truncate_mode) { | 398   switch (truncate_mode) { | 
| 434     case TruncateFadeTail: | 399     case TruncateFadeTail: | 
| 435       render_text->set_fade_tail(true); | 400       render_text->set_fade_tail(true); | 
| 436       if (is_rtl) | 401       if (use_rtl) | 
| 437         flags |= TEXT_ALIGN_RIGHT; | 402         flags |= TEXT_ALIGN_RIGHT; | 
| 438       break; | 403       break; | 
| 439     case TruncateFadeHead: | 404     case TruncateFadeHead: | 
| 440       render_text->set_fade_head(true); | 405       render_text->set_fade_head(true); | 
| 441       if (!is_rtl) | 406       if (!use_rtl) | 
| 442         flags |= TEXT_ALIGN_RIGHT; | 407         flags |= TEXT_ALIGN_RIGHT; | 
| 443       break; | 408       break; | 
| 444     case TruncateFadeHeadAndTail: | 409     case TruncateFadeHeadAndTail: | 
| 445       DCHECK_GT(desired_characters_to_truncate_from_head, 0u); | 410       DCHECK_GT(desired_characters_to_truncate_from_head, 0u); | 
| 446       // Due to the fade effect the first character is hard to see. | 411       // Due to the fade effect the first character is hard to see. | 
| 447       // We want to make sure that the first character starting at | 412       // We want to make sure that the first character starting at | 
| 448       // |desired_characters_to_truncate_from_head| is readable so we reduce | 413       // |desired_characters_to_truncate_from_head| is readable so we reduce | 
| 449       // the offset by a little bit. | 414       // the offset by a little bit. | 
| 450       desired_characters_to_truncate_from_head = | 415       desired_characters_to_truncate_from_head = | 
| 451           std::max<int>(0, desired_characters_to_truncate_from_head - 2); | 416           std::max<int>(0, desired_characters_to_truncate_from_head - 2); | 
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| 475   rect.set_height(line_height); | 440   rect.set_height(line_height); | 
| 476   render_text->SetDisplayRect(rect); | 441   render_text->SetDisplayRect(rect); | 
| 477 | 442 | 
| 478   canvas_->save(SkCanvas::kClip_SaveFlag); | 443   canvas_->save(SkCanvas::kClip_SaveFlag); | 
| 479   ClipRect(display_rect); | 444   ClipRect(display_rect); | 
| 480   render_text->Draw(this); | 445   render_text->Draw(this); | 
| 481   canvas_->restore(); | 446   canvas_->restore(); | 
| 482 } | 447 } | 
| 483 | 448 | 
| 484 }  // namespace gfx | 449 }  // namespace gfx | 
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