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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CCProxy_h | 5 #ifndef CCProxy_h |
6 #define CCProxy_h | 6 #define CCProxy_h |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include <public/WebCompositorOutputSurface.h> | 10 #include <public/WebCompositorOutputSurface.h> |
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58 virtual bool recreateContext() = 0; | 58 virtual bool recreateContext() = 0; |
59 | 59 |
60 virtual void renderingStats(RenderingStats*) = 0; | 60 virtual void renderingStats(RenderingStats*) = 0; |
61 | 61 |
62 virtual const RendererCapabilities& rendererCapabilities() const = 0; | 62 virtual const RendererCapabilities& rendererCapabilities() const = 0; |
63 | 63 |
64 virtual void setNeedsAnimate() = 0; | 64 virtual void setNeedsAnimate() = 0; |
65 virtual void setNeedsCommit() = 0; | 65 virtual void setNeedsCommit() = 0; |
66 virtual void setNeedsRedraw() = 0; | 66 virtual void setNeedsRedraw() = 0; |
67 | 67 |
68 // Defers commits until it is reset. Certain actions may forcibly allow comm its to go through (we post | |
69 // a task with a reset in the common case). So it is important that we alway s be in a comittable state. | |
jamesr
2012/10/23 21:24:34
not sure what exactly this comment is referring to
jonathan.backer
2012/10/24 16:42:14
Based on some of your earlier comments, it is an e
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70 virtual void setDeferCommits(bool) = 0; | |
71 virtual bool deferCommits() const = 0; | |
72 | |
68 virtual void didAddAnimation() = 0; | 73 virtual void didAddAnimation() = 0; |
69 | 74 |
70 virtual bool commitRequested() const = 0; | 75 virtual bool commitRequested() const = 0; |
71 | 76 |
72 virtual void start() = 0; // Must be called before using the proxy. | 77 virtual void start() = 0; // Must be called before using the proxy. |
73 virtual void stop() = 0; // Must be called before deleting the proxy. | 78 virtual void stop() = 0; // Must be called before deleting the proxy. |
74 | 79 |
75 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t o finish before executing in the GPU | 80 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t o finish before executing in the GPU |
76 // process. | 81 // process. |
77 virtual void forceSerializeOnSwapBuffers() = 0; | 82 virtual void forceSerializeOnSwapBuffers() = 0; |
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119 #ifndef NDEBUG | 124 #ifndef NDEBUG |
120 DCHECK(Proxy::isMainThreadBlocked()); | 125 DCHECK(Proxy::isMainThreadBlocked()); |
121 Proxy::setMainThreadBlocked(false); | 126 Proxy::setMainThreadBlocked(false); |
122 #endif | 127 #endif |
123 } | 128 } |
124 }; | 129 }; |
125 | 130 |
126 } | 131 } |
127 | 132 |
128 #endif | 133 #endif |
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