Index: ui/views/bubble/bubble_border.cc |
diff --git a/ui/views/bubble/bubble_border.cc b/ui/views/bubble/bubble_border.cc |
index be2e8365c26b536698cf4149af80cef4315b8ea2..656e296569e7a6f9825a98fb0440f5bc06c6418b 100644 |
--- a/ui/views/bubble/bubble_border.cc |
+++ b/ui/views/bubble/bubble_border.cc |
@@ -455,8 +455,10 @@ void BubbleBorder::DrawEdgeWithArrow(gfx::Canvas* canvas, |
void BubbleBorder::DrawArrowInterior(gfx::Canvas* canvas, |
float tip_x, |
float tip_y) const { |
+ const bool is_horizontal = is_arrow_on_horizontal(arrow_location_); |
const int offset_to_next_vertex = |
Peter Kasting
2012/07/10 22:45:27
Nit: Slightly simpler:
const bool positive_offs
xiyuan
2012/07/11 00:53:55
Changed. I like yours better.
|
- (is_arrow_on_left(arrow_location_) || is_arrow_on_top(arrow_location_)) ? |
+ ((!is_horizontal && is_arrow_on_left(arrow_location_)) || |
+ (is_horizontal && is_arrow_on_top(arrow_location_))) ? |
kArrowInteriorHeight : -kArrowInteriorHeight; |
SkPath path; |
@@ -464,7 +466,7 @@ void BubbleBorder::DrawArrowInterior(gfx::Canvas* canvas, |
path.moveTo(SkDoubleToScalar(tip_x), SkDoubleToScalar(tip_y)); |
path.lineTo(SkDoubleToScalar(tip_x + offset_to_next_vertex), |
SkDoubleToScalar(tip_y + offset_to_next_vertex)); |
- if (is_arrow_on_horizontal(arrow_location_)) { |
+ if (is_horizontal) { |
path.lineTo(SkDoubleToScalar(tip_x - offset_to_next_vertex), |
SkDoubleToScalar(tip_y + offset_to_next_vertex)); |
} else { |