Index: chrome/browser/extensions/requirements_checker.h |
diff --git a/chrome/browser/extensions/requirements_checker.h b/chrome/browser/extensions/requirements_checker.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ |
+#define CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ |
+ |
+#include <vector> |
+ |
+#include "base/callback.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/weak_ptr.h" |
+#include "chrome/browser/extensions/extension_service.h" |
+ |
+class GPUFeatureChecker; |
+ |
+namespace extensions { |
+class Extension; |
+ |
+class RequirementsChecker : public base::SupportsWeakPtr<RequirementsChecker> { |
+ public: |
+ RequirementsChecker(); |
+ ~RequirementsChecker(); |
+ |
+ // The vector passed to the callback are any localized errors describing |
+ // requirement violations. If this vector is non-empty, requirements checking |
+ // failed. This should only be called once. |callback| will be invoked on |
+ // the calling thread. |
+ void Check(scoped_refptr<const Extension> extension, |
+ base::Callback<void(std::vector<std::string>)> callback, |
+ content::BrowserThread::ID callback_thread); |
Aaron Boodman
2012/08/01 03:58:54
Yeah, so I think you can just let this callback on
eaugusti
2012/08/03 01:06:26
Done.
|
+ |
+ // Because of the GPUFeatureChecker, any WeakPtr to RequirementsChecker must |
+ // be bound to the UI thread. Therefore, there is a pitfall if someone does |
+ // something seemingly innocent like this: |
+ // BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, |
+ // base::Bind(&RequirementsChecker::Check, |
+ // my_requirements_checker_->AsWeakPtr()), |
+ // ...); |
+ // If the caller is not on the UI thread (hence the PostTask()) and this is |
+ // the first call to AsWeakPtr(), then the subsequent WeakPtrs will be bound |
+ // to a thread that is not the UI thread. This will cause problems for the |
+ // GPUFeatureChecker which calls back (and therefore dereferences the |
+ // WeakPtr) from the UI thread. To help avoid this pitfall, AsWeakPtr() is |
+ // overridden and the UI thread is asserted. |
+ virtual base::WeakPtr<RequirementsChecker> AsWeakPtr() OVERRIDE; |
Aaron Boodman
2012/08/01 03:58:54
Nice catch, but do we have a need to call this fro
Yoyo Zhou
2012/08/02 22:23:30
There is also WeakPtrFactory which gives a bit mor
eaugusti
2012/08/03 01:06:26
Done.
|
+ |
+ private: |
+ friend class GPUFeatureChecker; |
Aaron Boodman
2012/08/01 03:58:54
Curiosity: Is this needed so GPUFeatureChecker can
eaugusti
2012/08/03 01:06:26
Yes, but it is totally unnecessary. I must be goin
|
+ |
+ // Callbacks for the GPUFeatureChecker. |
+ void IsWebGLAvailable(bool available); |
+ void IsCSS3DAvailable(bool available); |
+ |
+ void MaybeRunCallback(); |
+ |
+ std::vector<std::string> errors_; |
+ |
+ // Every requirments that needs to be resolved asynchroniously will add to |
Yoyo Zhou
2012/08/02 22:23:30
typo: requirement, asynchronously
eaugusti
2012/08/03 01:06:26
Done.
|
+ // this counter. When the counter is depleted, the callback will be run. |
+ int async_requirement_checks_; |
+ |
+ scoped_refptr<GPUFeatureChecker> webgl_checker_; |
+ scoped_refptr<GPUFeatureChecker> css3d_checker_; |
+ |
+ base::Callback<void(std::vector<std::string>)> callback_; |
+ content::BrowserThread::ID callback_thread_; |
+}; |
+ |
+} // namespace extensions |
+ |
+#endif // CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ |