| Index: ash/wm/base_layout_manager.cc
|
| diff --git a/ash/wm/base_layout_manager.cc b/ash/wm/base_layout_manager.cc
|
| index 4e39fff824df1557cc545552dfbeadcadd276f34..29d39a0dc81e7b2acf60a0642f5467c4324cbfb9 100644
|
| --- a/ash/wm/base_layout_manager.cc
|
| +++ b/ash/wm/base_layout_manager.cc
|
| @@ -120,7 +120,7 @@ void BaseLayoutManager::OnRootWindowResized(const aura::RootWindow* root,
|
| /////////////////////////////////////////////////////////////////////////////
|
| // BaseLayoutManager, ash::ShellObserver overrides:
|
|
|
| -void BaseLayoutManager::OnMonitorWorkAreaInsetsChanged() {
|
| +void BaseLayoutManager::OnDisplayWorkAreaInsetsChanged() {
|
| AdjustWindowSizesForScreenChange();
|
| }
|
|
|
| @@ -222,8 +222,8 @@ void BaseLayoutManager::MaybeAnimateToBounds(aura::Window* window,
|
| }
|
|
|
| void BaseLayoutManager::AdjustWindowSizesForScreenChange() {
|
| - // If a user plugs an external monitor into a laptop running Aura the
|
| - // monitor size will change. Maximized windows need to resize to match.
|
| + // If a user plugs an external display into a laptop running Aura the
|
| + // display size will change. Maximized windows need to resize to match.
|
| // We also do this when developers running Aura on a desktop manually resize
|
| // the host window.
|
| // We also need to do this when the work area insets changes.
|
| @@ -238,10 +238,10 @@ void BaseLayoutManager::AdjustWindowSizesForScreenChange() {
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| window, gfx::Screen::GetDisplayNearestWindow(window).bounds());
|
| } else {
|
| // The work area may be smaller than the full screen.
|
| - gfx::Rect monitor_rect =
|
| + gfx::Rect display_rect =
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| gfx::Screen::GetDisplayNearestWindow(window).work_area();
|
| - // Put as much of the window as possible within the monitor area.
|
| - window->SetBounds(window->bounds().AdjustToFit(monitor_rect));
|
| + // Put as much of the window as possible within the display area.
|
| + window->SetBounds(window->bounds().AdjustToFit(display_rect));
|
| }
|
| }
|
| }
|
|
|