OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <vector> | 6 #include <vector> |
7 | 7 |
8 #include "ash/launcher/launcher.h" | 8 #include "ash/launcher/launcher.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/test/ash_test_base.h" | 10 #include "ash/test/ash_test_base.h" |
(...skipping 10 matching lines...) Expand all Loading... |
21 #include "ui/gfx/display.h" | 21 #include "ui/gfx/display.h" |
22 #include "ui/gfx/insets.h" | 22 #include "ui/gfx/insets.h" |
23 #include "ui/gfx/screen.h" | 23 #include "ui/gfx/screen.h" |
24 #include "ui/views/widget/widget.h" | 24 #include "ui/views/widget/widget.h" |
25 | 25 |
26 namespace ash { | 26 namespace ash { |
27 | 27 |
28 typedef ash::test::AshTestBase DIPTest; | 28 typedef ash::test::AshTestBase DIPTest; |
29 | 29 |
30 #if defined(OS_WIN) | 30 #if defined(OS_WIN) |
31 // Windows/Aura doesn't have DIP support in monitor yet. | 31 // Windows/Aura doesn't have DIP support in display yet. |
32 #define MAYBE_WorkArea DISABLED_WorkArea | 32 #define MAYBE_WorkArea DISABLED_WorkArea |
33 #else | 33 #else |
34 #define MAYBE_WorkArea WorkArea | 34 #define MAYBE_WorkArea WorkArea |
35 #endif | 35 #endif |
36 | 36 |
37 // Test if the WM sets correct work area under different density. | 37 // Test if the WM sets correct work area under different density. |
38 TEST_F(DIPTest, MAYBE_WorkArea) { | 38 TEST_F(DIPTest, MAYBE_WorkArea) { |
39 ChangeMonitorConfig(1.0f, gfx::Rect(0, 0, 1000, 900)); | 39 ChangeDisplayConfig(1.0f, gfx::Rect(0, 0, 1000, 900)); |
40 | 40 |
41 aura::RootWindow* root = Shell::GetPrimaryRootWindow(); | 41 aura::RootWindow* root = Shell::GetPrimaryRootWindow(); |
42 const gfx::Display display = gfx::Screen::GetDisplayNearestWindow(root); | 42 const gfx::Display display = gfx::Screen::GetDisplayNearestWindow(root); |
43 | 43 |
44 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); | 44 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); |
45 gfx::Rect work_area = display.work_area(); | 45 gfx::Rect work_area = display.work_area(); |
46 EXPECT_EQ("0,0 1000x852", work_area.ToString()); | 46 EXPECT_EQ("0,0 1000x852", work_area.ToString()); |
47 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString()); | 47 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString()); |
48 | 48 |
49 ChangeMonitorConfig(2.0f, gfx::Rect(0, 0, 2000, 1800)); | 49 ChangeDisplayConfig(2.0f, gfx::Rect(0, 0, 2000, 1800)); |
50 | 50 |
51 const gfx::Display display_2x = gfx::Screen::GetDisplayNearestWindow(root); | 51 const gfx::Display display_2x = gfx::Screen::GetDisplayNearestWindow(root); |
52 | 52 |
53 // The |bounds_in_pixel()| should report bounds in pixel coordinate. | 53 // The |bounds_in_pixel()| should report bounds in pixel coordinate. |
54 EXPECT_EQ("0,0 2000x1800", display_2x.bounds_in_pixel().ToString()); | 54 EXPECT_EQ("0,0 2000x1800", display_2x.bounds_in_pixel().ToString()); |
55 | 55 |
56 // Aura and views coordinates are in DIP, so they their bounds do not change. | 56 // Aura and views coordinates are in DIP, so they their bounds do not change. |
57 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); | 57 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); |
58 work_area = display_2x.work_area(); | 58 work_area = display_2x.work_area(); |
59 EXPECT_EQ("0,0 1000x852", work_area.ToString()); | 59 EXPECT_EQ("0,0 1000x852", work_area.ToString()); |
60 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString()); | 60 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString()); |
61 | 61 |
62 // Sanity check if the workarea's inset hight is same as | 62 // Sanity check if the workarea's inset hight is same as |
63 // the launcher's height. | 63 // the launcher's height. |
64 Launcher* launcher = Shell::GetInstance()->launcher(); | 64 Launcher* launcher = Shell::GetInstance()->launcher(); |
65 EXPECT_EQ( | 65 EXPECT_EQ( |
66 display_2x.bounds().InsetsFrom(work_area).height(), | 66 display_2x.bounds().InsetsFrom(work_area).height(), |
67 launcher->widget()->GetNativeView()->layer()->bounds().height()); | 67 launcher->widget()->GetNativeView()->layer()->bounds().height()); |
68 } | 68 } |
69 | 69 |
70 } // namespace ash | 70 } // namespace ash |
OLD | NEW |