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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/public/test/accessibility_test_utils_win.h" | 5 #include "content/public/test/accessibility_test_utils_win.h" |
6 | 6 |
7 #include <oleacc.h> | 7 #include <oleacc.h> |
8 | 8 |
9 #include <map> | 9 #include <map> |
10 #include <string> | 10 #include <string> |
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223 } // namespace. | 223 } // namespace. |
224 | 224 |
225 string16 IAccessibleRoleToString(int32 ia_role) { | 225 string16 IAccessibleRoleToString(int32 ia_role) { |
226 return AccessibilityRoleStateMap::GetInstance()->ia_role_string_map[ia_role]; | 226 return AccessibilityRoleStateMap::GetInstance()->ia_role_string_map[ia_role]; |
227 } | 227 } |
228 | 228 |
229 string16 IAccessible2RoleToString(int32 ia_role) { | 229 string16 IAccessible2RoleToString(int32 ia_role) { |
230 return AccessibilityRoleStateMap::GetInstance()->ia2_role_string_map[ia_role]; | 230 return AccessibilityRoleStateMap::GetInstance()->ia2_role_string_map[ia_role]; |
231 } | 231 } |
232 | 232 |
233 string16 IAccessibleStateToString(int32 ia_state) { | 233 void IAccessibleStateToStringVector(int32 ia_state, |
234 string16 state_str; | 234 std::vector<string16>* result) { |
235 const std::map<int32, string16>& state_string_map = | 235 const std::map<int32, string16>& state_string_map = |
236 AccessibilityRoleStateMap::GetInstance()->ia_state_string_map; | 236 AccessibilityRoleStateMap::GetInstance()->ia_state_string_map; |
237 std::map<int32, string16>::const_iterator it; | 237 std::map<int32, string16>::const_iterator it; |
| 238 for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { |
| 239 if (it->first & ia_state) |
| 240 result->push_back(it->second); |
| 241 } |
| 242 } |
238 | 243 |
239 for (it = state_string_map.begin(); | 244 string16 IAccessibleStateToString(int32 ia_state) { |
240 it != state_string_map.end(); | 245 std::vector<string16> strings; |
241 ++it) { | 246 IAccessibleStateToStringVector(ia_state, &strings); |
242 if (it->first & ia_state) { | 247 return JoinString(strings, ','); |
243 if (!state_str.empty()) | 248 } |
244 state_str += L","; | 249 |
245 state_str += it->second; | 250 void IAccessible2StateToStringVector(int32 ia2_state, |
246 } | 251 std::vector<string16>* result) { |
| 252 const std::map<int32, string16>& state_string_map = |
| 253 AccessibilityRoleStateMap::GetInstance()->ia2_state_string_map; |
| 254 std::map<int32, string16>::const_iterator it; |
| 255 for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { |
| 256 if (it->first & ia2_state) |
| 257 result->push_back(it->second); |
247 } | 258 } |
248 return state_str; | |
249 } | 259 } |
250 | 260 |
251 string16 IAccessible2StateToString(int32 ia2_state) { | 261 string16 IAccessible2StateToString(int32 ia2_state) { |
252 string16 state_str; | 262 std::vector<string16> strings; |
253 const std::map<int32, string16>& state_string_map = | 263 IAccessible2StateToStringVector(ia2_state, &strings); |
254 AccessibilityRoleStateMap::GetInstance()->ia2_state_string_map; | 264 return JoinString(strings, ','); |
255 std::map<int32, string16>::const_iterator it; | |
256 | |
257 for (it = state_string_map.begin(); | |
258 it != state_string_map.end(); | |
259 ++it) { | |
260 if (it->first & ia2_state) { | |
261 if (!state_str.empty()) | |
262 state_str += L","; | |
263 state_str += it->second; | |
264 } | |
265 } | |
266 return state_str; | |
267 } | 265 } |
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