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Side by Side Diff: ui/gfx/render_text.h

Issue 10591003: Expose GetBaseline() method on RenderText. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_RENDER_TEXT_H_ 5 #ifndef UI_GFX_RENDER_TEXT_H_
6 #define UI_GFX_RENDER_TEXT_H_ 6 #define UI_GFX_RENDER_TEXT_H_
7 #pragma once 7 #pragma once
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <cstring> 10 #include <cstring>
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239 void ApplyDefaultStyle(); 239 void ApplyDefaultStyle();
240 240
241 // Returns the dominant direction of the current text. 241 // Returns the dominant direction of the current text.
242 virtual base::i18n::TextDirection GetTextDirection() = 0; 242 virtual base::i18n::TextDirection GetTextDirection() = 0;
243 243
244 // Returns the visual movement direction corresponding to the logical end 244 // Returns the visual movement direction corresponding to the logical end
245 // of the text, considering only the dominant direction returned by 245 // of the text, considering only the dominant direction returned by
246 // |GetTextDirection()|, not the direction of a particular run. 246 // |GetTextDirection()|, not the direction of a particular run.
247 VisualCursorDirection GetVisualDirectionOfLogicalEnd(); 247 VisualCursorDirection GetVisualDirectionOfLogicalEnd();
248 248
249 // Get the size in pixels of the entire string. For the height, this will 249 // Returns the size in pixels of the entire string. For the height, this will
250 // return the maximum height among the different fonts in the text runs. 250 // return the maximum height among the different fonts in the text runs.
251 // Note that this returns the raw size of the string, which does not include 251 // Note that this returns the raw size of the string, which does not include
252 // the margin area of text shadows. 252 // the margin area of text shadows.
253 virtual Size GetStringSize() = 0; 253 virtual Size GetStringSize() = 0;
254 254
255 // Returns the common baseline of the text. The returned value is the vertical
256 // offset from the top of |display_rect| to the text baseline.
msw 2012/06/22 17:35:38 nit: specify pixel units?
Alexei Svitkine (slow) 2012/06/22 17:54:07 Done.
257 virtual int GetBaseline() = 0;
258
255 void Draw(Canvas* canvas); 259 void Draw(Canvas* canvas);
256 260
257 // Gets the SelectionModel from a visual point in local coordinates. 261 // Gets the SelectionModel from a visual point in local coordinates.
258 virtual SelectionModel FindCursorPosition(const Point& point) = 0; 262 virtual SelectionModel FindCursorPosition(const Point& point) = 0;
259 263
260 // Get the visual bounds of a cursor at |selection|. These bounds typically 264 // Get the visual bounds of a cursor at |selection|. These bounds typically
261 // represent a vertical line, but if |insert_mode| is true they contain the 265 // represent a vertical line, but if |insert_mode| is true they contain the
262 // bounds of the associated glyph. These bounds are in local coordinates, but 266 // bounds of the associated glyph. These bounds are in local coordinates, but
263 // may be outside the visible region if the text is longer than the textfield. 267 // may be outside the visible region if the text is longer than the textfield.
264 // Subsequent text, cursor, or bounds changes may invalidate returned values. 268 // Subsequent text, cursor, or bounds changes may invalidate returned values.
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490 494
491 // Text shadows to be drawn. 495 // Text shadows to be drawn.
492 ShadowValues text_shadows_; 496 ShadowValues text_shadows_;
493 497
494 DISALLOW_COPY_AND_ASSIGN(RenderText); 498 DISALLOW_COPY_AND_ASSIGN(RenderText);
495 }; 499 };
496 500
497 } // namespace gfx 501 } // namespace gfx
498 502
499 #endif // UI_GFX_RENDER_TEXT_H_ 503 #endif // UI_GFX_RENDER_TEXT_H_
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