Index: media/audio/audio_util.cc |
diff --git a/media/audio/audio_util.cc b/media/audio/audio_util.cc |
index 4035d28a589fa4737cee6b1b5561fcca3a02f443..a32167e1dd8f35b7e003e21c918da22215641028 100644 |
--- a/media/audio/audio_util.cc |
+++ b/media/audio/audio_util.cc |
@@ -20,20 +20,20 @@ |
#include "base/logging.h" |
#include "base/shared_memory.h" |
#include "base/time.h" |
-#if defined(OS_WIN) |
-#include "base/sys_info.h" |
-#include "base/win/windows_version.h" |
-#include "media/audio/audio_manager_base.h" |
-#endif |
#include "media/audio/audio_parameters.h" |
#include "media/audio/audio_util.h" |
+ |
#if defined(OS_MACOSX) |
#include "media/audio/mac/audio_low_latency_input_mac.h" |
#include "media/audio/mac/audio_low_latency_output_mac.h" |
-#endif |
-#if defined(OS_WIN) |
+#elif defined(OS_WIN) |
+#include "base/command_line.h" |
+#include "base/sys_info.h" |
+#include "base/win/windows_version.h" |
#include "media/audio/win/audio_low_latency_input_win.h" |
#include "media/audio/win/audio_low_latency_output_win.h" |
+#include "media/base/media_switches.h" |
+#include "media/audio/audio_manager_base.h" |
#endif |
using base::subtle::Atomic32; |
@@ -351,10 +351,15 @@ int GetAudioHardwareSampleRate() { |
return 48000; |
} |
- // Hardware sample-rate on Windows can be configured, so we must query. |
- // TODO(henrika): improve possibility to specify audio endpoint. |
- // Use the default device (same as for Wave) for now to be compatible. |
- return WASAPIAudioOutputStream::HardwareSampleRate(eConsole); |
+ const CommandLine* cmd_line = CommandLine::ForCurrentProcess(); |
+ if (!cmd_line->HasSwitch(switches::kEnableExclusiveMode)) { |
scherkus (not reviewing)
2012/06/28 00:04:41
doh rietveld swallowed my comment from the last PS
henrika (OOO until Aug 14)
2012/07/25 11:18:22
Point taken. Will improve in an upcoming version.
|
+ // Hardware sample-rate on Windows can be configured, so we must query. |
+ // TODO(henrika): improve possibility to specify audio endpoint. |
+ // Use the default device (same as for Wave) for now to be compatible. |
+ return WASAPIAudioOutputStream::HardwareSampleRate(eConsole); |
scherkus (not reviewing)
2012/06/28 00:04:41
I also noticed that all current usage for E_ROLE i
henrika (OOO until Aug 14)
2012/07/25 11:18:22
It is not so simple to fix. We have a better solut
|
+ } else { |
+ return 44100; |
scherkus (not reviewing)
2012/06/28 00:04:41
where is 44100 coming from?
for example we seem t
henrika (OOO until Aug 14)
2012/07/25 11:18:22
Rewrote this section and added new comments to mak
|
+ } |
#elif defined(OS_ANDROID) |
return 16000; |
#else |
@@ -397,6 +402,15 @@ size_t GetAudioHardwareBufferSize() { |
// and assume 48kHz as default sample rate. |
return 2048; |
} |
+ |
+ // TODO(croger): tune this size to best possible WebAudio performance. |
scherkus (not reviewing)
2012/06/28 00:04:41
s/croger/crogers
henrika (OOO until Aug 14)
2012/07/25 11:18:22
Done.
|
+ // WebRTC always uses 480 for Windows and does not call this method. |
+ // Note that exclusive mode is experimental. |
+ const CommandLine* cmd_line = CommandLine::ForCurrentProcess(); |
+ if (cmd_line->HasSwitch(switches::kEnableExclusiveMode)) { |
+ return 256; |
+ } |
+ |
// This call must be done on a COM thread configured as MTA. |
// TODO(tommi): http://code.google.com/p/chromium/issues/detail?id=103835. |
int mixing_sample_rate = |