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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // | 4 // |
| 5 // Implementation of AudioOutputStream for Windows using Windows Core Audio | 5 // Implementation of AudioOutputStream for Windows using Windows Core Audio |
| 6 // WASAPI for low latency rendering. | 6 // WASAPI for low latency rendering. |
| 7 // | 7 // |
| 8 // Overview of operation and performance: | 8 // Overview of operation and performance: |
| 9 // | 9 // |
| 10 // - An object of WASAPIAudioOutputStream is created by the AudioManager | 10 // - An object of WASAPIAudioOutputStream is created by the AudioManager |
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| 105 // by the AudioManager. | 105 // by the AudioManager. |
| 106 // - It is a requirement to call the following methods on the same audio | 106 // - It is a requirement to call the following methods on the same audio |
| 107 // thread: Open(), Start(), Stop(), and Close(). | 107 // thread: Open(), Start(), Stop(), and Close(). |
| 108 // - Audio rendering is performed on the audio render thread, owned by this | 108 // - Audio rendering is performed on the audio render thread, owned by this |
| 109 // class, and the AudioSourceCallback::OnMoreData() method will be called | 109 // class, and the AudioSourceCallback::OnMoreData() method will be called |
| 110 // from this thread. Stream switching also takes place on the audio-render | 110 // from this thread. Stream switching also takes place on the audio-render |
| 111 // thread. | 111 // thread. |
| 112 // - All callback methods from the IMMNotificationClient interface will be | 112 // - All callback methods from the IMMNotificationClient interface will be |
| 113 // called on a Windows-internal MMDevice thread. | 113 // called on a Windows-internal MMDevice thread. |
| 114 // | 114 // |
| 115 // Experimental exclusive mode: |
| 116 // |
| 117 // - It is possible to open up a stream in exclusive mode by using the |
| 118 // --enable-exclusive-mode command line flag. |
| 119 // - The internal buffering scheme is less flexible for exclusive streams. |
| 120 // Hence, some manual tuning will be required before deciding what frame |
| 121 // size to use. See the WinAudioOutputTest unit test for more details. |
| 122 // - If an application opens a stream in exclusive mode, the application has |
| 123 // exclusive use of the audio endpoint device that plays the stream. |
| 124 // - Exclusive-mode should only be utilized when the lowest possible latency |
| 125 // is important. |
| 126 // - In exclusive mode, the client can choose to open the stream in any audio |
| 127 // format that the endpoint device supports, i.e. not limited to the device's |
| 128 // current (default) configuration. |
| 129 // - Initial measurements on Windows 7 (HP Z600 workstation) have shown that |
| 130 // the lowest possible latencies we can achieve on this machine are: |
| 131 // o ~3.3333ms @ 48kHz <=> 160 audio frames per buffer. |
| 132 // o ~3.6281ms @ 44.1kHz <=> 160 audio frames per buffer. |
| 133 // - See http://msdn.microsoft.com/en-us/library/windows/desktop/dd370844(v=vs.8
5).aspx |
| 134 // for more details. |
| 135 |
| 115 #ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_OUTPUT_WIN_H_ | 136 #ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_OUTPUT_WIN_H_ |
| 116 #define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_OUTPUT_WIN_H_ | 137 #define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_OUTPUT_WIN_H_ |
| 117 | 138 |
| 118 #include <Audioclient.h> | 139 #include <Audioclient.h> |
| 119 #include <audiopolicy.h> | 140 #include <audiopolicy.h> |
| 120 #include <MMDeviceAPI.h> | 141 #include <MMDeviceAPI.h> |
| 121 | 142 |
| 122 #include <string> | 143 #include <string> |
| 123 | 144 |
| 124 #include "base/compiler_specific.h" | 145 #include "base/compiler_specific.h" |
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| 156 // Implementation of AudioOutputStream. | 177 // Implementation of AudioOutputStream. |
| 157 virtual bool Open() OVERRIDE; | 178 virtual bool Open() OVERRIDE; |
| 158 virtual void Start(AudioSourceCallback* callback) OVERRIDE; | 179 virtual void Start(AudioSourceCallback* callback) OVERRIDE; |
| 159 virtual void Stop() OVERRIDE; | 180 virtual void Stop() OVERRIDE; |
| 160 virtual void Close() OVERRIDE; | 181 virtual void Close() OVERRIDE; |
| 161 virtual void SetVolume(double volume) OVERRIDE; | 182 virtual void SetVolume(double volume) OVERRIDE; |
| 162 virtual void GetVolume(double* volume) OVERRIDE; | 183 virtual void GetVolume(double* volume) OVERRIDE; |
| 163 | 184 |
| 164 // Retrieves the stream format that the audio engine uses for its internal | 185 // Retrieves the stream format that the audio engine uses for its internal |
| 165 // processing/mixing of shared-mode streams. | 186 // processing/mixing of shared-mode streams. |
| 187 // This method should not be used in combination with exclusive-mode streams. |
| 166 static int HardwareSampleRate(ERole device_role); | 188 static int HardwareSampleRate(ERole device_role); |
| 167 | 189 |
| 190 // Returns AUDCLNT_SHAREMODE_EXCLUSIVE if --enable-exclusive-mode is used |
| 191 // as command-line flag and AUDCLNT_SHAREMODE_SHARED otherwise (default). |
| 192 static AUDCLNT_SHAREMODE GetShareMode(); |
| 193 |
| 168 bool started() const { return started_; } | 194 bool started() const { return started_; } |
| 169 | 195 |
| 170 private: | 196 private: |
| 171 // Implementation of IUnknown (trivial in this case). See | 197 // Implementation of IUnknown (trivial in this case). See |
| 172 // msdn.microsoft.com/en-us/library/windows/desktop/dd371403(v=vs.85).aspx | 198 // msdn.microsoft.com/en-us/library/windows/desktop/dd371403(v=vs.85).aspx |
| 173 // for details regarding why proper implementations of AddRef(), Release() | 199 // for details regarding why proper implementations of AddRef(), Release() |
| 174 // and QueryInterface() are not needed here. | 200 // and QueryInterface() are not needed here. |
| 175 STDMETHOD_(ULONG, AddRef)(); | 201 STDMETHOD_(ULONG, AddRef)(); |
| 176 STDMETHOD_(ULONG, Release)(); | 202 STDMETHOD_(ULONG, Release)(); |
| 177 STDMETHOD(QueryInterface)(REFIID iid, void** object); | 203 STDMETHOD(QueryInterface)(REFIID iid, void** object); |
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| 199 return S_OK; | 225 return S_OK; |
| 200 } | 226 } |
| 201 | 227 |
| 202 // DelegateSimpleThread::Delegate implementation. | 228 // DelegateSimpleThread::Delegate implementation. |
| 203 virtual void Run() OVERRIDE; | 229 virtual void Run() OVERRIDE; |
| 204 | 230 |
| 205 // Issues the OnError() callback to the |sink_|. | 231 // Issues the OnError() callback to the |sink_|. |
| 206 void HandleError(HRESULT err); | 232 void HandleError(HRESULT err); |
| 207 | 233 |
| 208 // The Open() method is divided into these sub methods. | 234 // The Open() method is divided into these sub methods. |
| 209 HRESULT SetRenderDevice(ERole device_role); | 235 HRESULT SetRenderDevice(); |
| 210 HRESULT ActivateRenderDevice(); | 236 HRESULT ActivateRenderDevice(); |
| 211 HRESULT GetAudioEngineStreamFormat(); | |
| 212 bool DesiredFormatIsSupported(); | 237 bool DesiredFormatIsSupported(); |
| 213 HRESULT InitializeAudioEngine(); | 238 HRESULT InitializeAudioEngine(); |
| 214 | 239 |
| 240 // Called when the device will be opened in shared mode and use the |
| 241 // internal audio engine's mix format. |
| 242 HRESULT SharedModeInitialization(); |
| 243 |
| 244 // Called when the device will be opened in exclusive mode and use the |
| 245 // application specified format. |
| 246 HRESULT ExclusiveModeInitialization(); |
| 247 |
| 215 // Converts unique endpoint ID to user-friendly device name. | 248 // Converts unique endpoint ID to user-friendly device name. |
| 216 std::string GetDeviceName(LPCWSTR device_id) const; | 249 std::string GetDeviceName(LPCWSTR device_id) const; |
| 217 | 250 |
| 218 // Called on the audio render thread when the current audio stream must | 251 // Called on the audio render thread when the current audio stream must |
| 219 // be re-initialized because the default audio device has changed. This | 252 // be re-initialized because the default audio device has changed. This |
| 220 // method: stops the current renderer, releases and re-creates all WASAPI | 253 // method: stops the current renderer, releases and re-creates all WASAPI |
| 221 // interfaces, creates a new IMMDevice and re-starts rendering using the | 254 // interfaces, creates a new IMMDevice and re-starts rendering using the |
| 222 // new default audio device. | 255 // new default audio device. |
| 223 bool RestartRenderingUsingNewDefaultDevice(); | 256 bool RestartRenderingUsingNewDefaultDevice(); |
| 224 | 257 |
| 258 AUDCLNT_SHAREMODE share_mode() const { return share_mode_; } |
| 259 |
| 225 // Initializes the COM library for use by the calling thread and sets the | 260 // Initializes the COM library for use by the calling thread and sets the |
| 226 // thread's concurrency model to multi-threaded. | 261 // thread's concurrency model to multi-threaded. |
| 227 base::win::ScopedCOMInitializer com_init_; | 262 base::win::ScopedCOMInitializer com_init_; |
| 228 | 263 |
| 229 // Contains the thread ID of the creating thread. | 264 // Contains the thread ID of the creating thread. |
| 230 base::PlatformThreadId creating_thread_id_; | 265 base::PlatformThreadId creating_thread_id_; |
| 231 | 266 |
| 232 // Our creator, the audio manager needs to be notified when we close. | 267 // Our creator, the audio manager needs to be notified when we close. |
| 233 AudioManagerWin* manager_; | 268 AudioManagerWin* manager_; |
| 234 | 269 |
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| 269 | 304 |
| 270 // Size in milliseconds of each audio packet. | 305 // Size in milliseconds of each audio packet. |
| 271 float packet_size_ms_; | 306 float packet_size_ms_; |
| 272 | 307 |
| 273 // Length of the audio endpoint buffer. | 308 // Length of the audio endpoint buffer. |
| 274 size_t endpoint_buffer_size_frames_; | 309 size_t endpoint_buffer_size_frames_; |
| 275 | 310 |
| 276 // Defines the role that the system has assigned to an audio endpoint device. | 311 // Defines the role that the system has assigned to an audio endpoint device. |
| 277 ERole device_role_; | 312 ERole device_role_; |
| 278 | 313 |
| 314 // The sharing mode for the connection. |
| 315 // Valid values are AUDCLNT_SHAREMODE_SHARED and AUDCLNT_SHAREMODE_EXCLUSIVE |
| 316 // where AUDCLNT_SHAREMODE_SHARED is the default. |
| 317 AUDCLNT_SHAREMODE share_mode_; |
| 318 |
| 279 // Counts the number of audio frames written to the endpoint buffer. | 319 // Counts the number of audio frames written to the endpoint buffer. |
| 280 UINT64 num_written_frames_; | 320 UINT64 num_written_frames_; |
| 281 | 321 |
| 282 // Pointer to the client that will deliver audio samples to be played out. | 322 // Pointer to the client that will deliver audio samples to be played out. |
| 283 AudioSourceCallback* source_; | 323 AudioSourceCallback* source_; |
| 284 | 324 |
| 285 // An IMMDeviceEnumerator interface which represents a device enumerator. | 325 // An IMMDeviceEnumerator interface which represents a device enumerator. |
| 286 base::win::ScopedComPtr<IMMDeviceEnumerator> device_enumerator_; | 326 base::win::ScopedComPtr<IMMDeviceEnumerator> device_enumerator_; |
| 287 | 327 |
| 288 // An IMMDevice interface which represents an audio endpoint device. | 328 // An IMMDevice interface which represents an audio endpoint device. |
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| 305 | 345 |
| 306 // This event will be signaled when stream switching shall take place. | 346 // This event will be signaled when stream switching shall take place. |
| 307 base::win::ScopedHandle stream_switch_event_; | 347 base::win::ScopedHandle stream_switch_event_; |
| 308 | 348 |
| 309 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioOutputStream); | 349 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioOutputStream); |
| 310 }; | 350 }; |
| 311 | 351 |
| 312 } // namespace media | 352 } // namespace media |
| 313 | 353 |
| 314 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_OUTPUT_WIN_H_ | 354 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_OUTPUT_WIN_H_ |
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