| Index: gpu/command_buffer/tests/gl_consistent_uniform_locations_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_consistent_uniform_locations_unittest.cc b/gpu/command_buffer/tests/gl_consistent_uniform_locations_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..b8313682467389d0fb6bb44a13bc02068860ac34
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/tests/gl_consistent_uniform_locations_unittest.cc
|
| @@ -0,0 +1,103 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <GLES2/gl2.h>
|
| +#include <GLES2/gl2ext.h>
|
| +
|
| +#include "gpu/command_buffer/tests/gl_manager.h"
|
| +#include "gpu/command_buffer/tests/gl_test_utils.h"
|
| +#include "testing/gmock/include/gmock/gmock.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +
|
| +#define SHADER(Src) #Src
|
| +
|
| +namespace gpu {
|
| +
|
| +class ConsistenUniformLocationsTest : public testing::Test {
|
| + protected:
|
| + static const GLsizei kResolution = 4;
|
| + virtual void SetUp() {
|
| + gl_.Initialize(gfx::Size(kResolution, kResolution));
|
| + }
|
| +
|
| + virtual void TearDown() {
|
| + gl_.Destroy();
|
| + }
|
| +
|
| + GLManager gl_;
|
| +};
|
| +
|
| +namespace {
|
| +
|
| +struct FormatType {
|
| + GLenum format;
|
| + GLenum type;
|
| +};
|
| +
|
| +} // anonymous namespace
|
| +
|
| +TEST_F(ConsistenUniformLocationsTest, Basic) {
|
| + ASSERT_TRUE(
|
| + GLTestHelper::HasExtension("GL_CHROMIUM_consistent_uniform_locations"));
|
| +
|
| + static const char* v_shader_str = SHADER(
|
| + attribute vec4 a_position;
|
| + void main()
|
| + {
|
| + gl_Position = a_position;
|
| + }
|
| + );
|
| + static const char* f_shader_str = SHADER(
|
| + precision mediump float;
|
| + uniform vec4 u_colorC;
|
| + uniform vec4 u_colorB[2];
|
| + uniform vec4 u_colorA;
|
| + void main()
|
| + {
|
| + gl_FragColor = u_colorA + u_colorB[0] + u_colorB[1] + u_colorC;
|
| + }
|
| + );
|
| +
|
| + static const GLUniformDefinitionCHROMIUM defs[] = {
|
| + { GL_FLOAT_VEC4, 1, "u_colorC", },
|
| + { GL_FLOAT_VEC4, 2, "u_colorB", },
|
| + { GL_FLOAT_VEC4, 1, "u_colorA", },
|
| + };
|
| +
|
| + GLint locations[4];
|
| +
|
| + glGetUniformLocationsCHROMIUM(
|
| + defs, arraysize(defs), arraysize(locations), locations);
|
| +
|
| + GLint u_colorCLocation = locations[0];
|
| + GLint u_colorB0Location = locations[1];
|
| + GLint u_colorB1Location = locations[2];
|
| + GLint u_colorALocation = locations[3];
|
| +
|
| + GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
|
| +
|
| + GLint position_loc = glGetAttribLocation(program, "a_position");
|
| +
|
| + GLTestHelper::SetupUnitQuad(position_loc);
|
| +
|
| + glUseProgram(program);
|
| +
|
| + glUniform4f(u_colorALocation, 0.25f, 0.0f, 0.0f, 0.0f);
|
| + glUniform4f(u_colorB0Location, 0.0f, 0.50f, 0.0f, 0.0f);
|
| + glUniform4f(u_colorB1Location, 0.0f, 0.0f, 0.75f, 0.0f);
|
| + glUniform4f(u_colorCLocation, 0.0f, 0.0f, 0.0f, 1.0f);
|
| +
|
| + glDrawArrays(GL_TRIANGLES, 0, 6);
|
| +
|
| + static const uint8 expected[] = { 64, 128, 192, 255 };
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kResolution, kResolution, 1, expected));
|
| +
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +}
|
| +
|
| +} // namespace gpu
|
| +
|
| +
|
| +
|
|
|