Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1092)

Unified Diff: content/common/android/surface_callback.cc

Issue 10546079: Added sandboxed process service. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Init Created 8 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: content/common/android/surface_callback.cc
diff --git a/content/common/android/surface_callback.cc b/content/common/android/surface_callback.cc
new file mode 100644
index 0000000000000000000000000000000000000000..de83bbd44b0da2799b28faa03878f50a91ad6cf5
--- /dev/null
+++ b/content/common/android/surface_callback.cc
@@ -0,0 +1,159 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/common/android/surface_callback.h"
+
+#include <android/native_window_jni.h>
+
+#include "base/android/jni_android.h"
+#include "base/bind.h"
+#include "base/lazy_instance.h"
+#include "base/logging.h"
+#include "base/message_loop.h"
+#include "base/message_loop_proxy.h"
+#include "base/synchronization/lock.h"
+#include "base/synchronization/waitable_event.h"
+#include "ui/gl/android_native_window.h"
+#include "jni/surface_callback_jni.h"
+
+using base::android::AttachCurrentThread;
+using base::android::CheckException;
+using base::android::GetMethodID;
+using base::WaitableEvent;
+using content::SurfaceTexturePeer;
+
+namespace {
+
+struct GlobalState {
+ base::Lock registration_lock;
+ // We hold a reference to a message loop proxy which handles message loop
+ // destruction gracefully, which is important since we post tasks from an
+ // arbitrary binder thread while the main thread might be shutting down.
+ // Also, in single-process mode we have two ChildThread objects for render
+ // and gpu thread, so we need to store the msg loops separately.
+ scoped_refptr<base::MessageLoopProxy> native_window_loop;
+ scoped_refptr<base::MessageLoopProxy> video_surface_loop;
+ content::NativeWindowCallback native_window_callback;
+ content::VideoSurfaceCallback video_surface_callback;
+};
+
+base::LazyInstance<GlobalState>::Leaky g_state = LAZY_INSTANCE_INITIALIZER;
+
+void RunNativeWindowCallback(int32 routing_id,
+ int32 renderer_id,
+ ANativeWindow* native_window,
+ WaitableEvent* completion) {
+ g_state.Pointer()->native_window_callback.Run(
+ routing_id, renderer_id, native_window, completion);
+}
+
+void RunVideoSurfaceCallback(int32 routing_id,
+ int32 renderer_id,
+ jobject surface) {
+ g_state.Pointer()->video_surface_callback.Run(
+ routing_id, renderer_id, surface);
+}
+
+} // namespace <anonymous>
+
+static void SetSurface(JNIEnv* env, jclass clazz,
+ jint type,
+ jobject surface,
+ jint primaryID,
+ jint secondaryID) {
+ SetSurfaceAsync(env, surface,
+ static_cast<SurfaceTexturePeer::SurfaceTextureTarget>(type),
+ primaryID, secondaryID, NULL);
+}
+
+
+namespace content {
+
+void ReleaseSurface(jobject surface) {
+ if (surface == NULL)
+ return;
+
+ JNIEnv* env = AttachCurrentThread();
+ CHECK(env);
+
+ jclass cls = env->FindClass("android/view/Surface");
+ DCHECK(cls);
+
+ jmethodID method = env->GetMethodID(cls, "release", "()V");
+ DCHECK(method);
+
+ env->CallVoidMethod(surface, method);
+ DCHECK(env);
+
+ env->DeleteLocalRef(cls);
+}
+
+void SetSurfaceAsync(JNIEnv* env,
+ jobject jsurface,
+ SurfaceTexturePeer::SurfaceTextureTarget type,
+ int primary_id,
+ int secondary_id,
+ WaitableEvent* completion) {
+ base::AutoLock lock(g_state.Pointer()->registration_lock);
+
+ ANativeWindow* native_window = NULL;
+
+ if (jsurface &&
+ type != SurfaceTexturePeer::SET_VIDEO_SURFACE_TEXTURE) {
+ native_window = ANativeWindow_fromSurface(env, jsurface);
+ ReleaseSurface(jsurface);
+ }
+ GlobalState* const global_state = g_state.Pointer();
+
+ switch (type) {
+ case SurfaceTexturePeer::SET_GPU_SURFACE_TEXTURE: {
+ // This should only be sent as a reaction to the renderer
+ // activating compositing. If the GPU process crashes, we expect this
+ // to be resent after the new thread is initialized.
+ DCHECK(global_state->native_window_loop);
+ global_state->native_window_loop->PostTask(
+ FROM_HERE,
+ base::Bind(&RunNativeWindowCallback,
+ primary_id,
+ static_cast<uint32_t>(secondary_id),
+ native_window,
+ completion));
+ // ANativeWindow_release will be called in SetNativeWindow()
+ break;
+ }
+ case SurfaceTexturePeer::SET_VIDEO_SURFACE_TEXTURE: {
+ jobject surface = env->NewGlobalRef(jsurface);
+ DCHECK(global_state->video_surface_loop);
+ global_state->video_surface_loop->PostTask(
+ FROM_HERE,
+ base::Bind(&RunVideoSurfaceCallback,
+ primary_id,
+ secondary_id,
+ surface));
+ break;
+ }
+ }
+}
+
+void RegisterVideoSurfaceCallback(base::MessageLoopProxy* loop,
+ VideoSurfaceCallback& callback) {
+ GlobalState* const global_state = g_state.Pointer();
+ base::AutoLock lock(global_state->registration_lock);
+ global_state->video_surface_loop = loop;
+ global_state->video_surface_callback = callback;
+}
+
+void RegisterNativeWindowCallback(base::MessageLoopProxy* loop,
+ NativeWindowCallback& callback) {
+ GlobalState* const global_state = g_state.Pointer();
+ base::AutoLock lock(global_state->registration_lock);
+ global_state->native_window_loop = loop;
+ global_state->native_window_callback = callback;
+}
+
+bool RegisterSurfaceCallback(JNIEnv* env) {
+ return RegisterNativesImpl(env);
+}
+
+} // namespace content

Powered by Google App Engine
This is Rietveld 408576698