Index: content/browser/accessibility/browser_accessibility_win.h |
diff --git a/content/browser/accessibility/browser_accessibility_win.h b/content/browser/accessibility/browser_accessibility_win.h |
index 114770d69eb394d227be2a6591f8a17f57466260..986ad0df8dbf3bece924304747a4178f58f6493c 100644 |
--- a/content/browser/accessibility/browser_accessibility_win.h |
+++ b/content/browser/accessibility/browser_accessibility_win.h |
@@ -20,7 +20,6 @@ |
#include "third_party/isimpledom/ISimpleDOMDocument.h" |
#include "third_party/isimpledom/ISimpleDOMNode.h" |
#include "third_party/isimpledom/ISimpleDOMText.h" |
-#include "webkit/glue/webaccessibility.h" |
class BrowserAccessibilityRelation; |
@@ -29,8 +28,6 @@ enum TextBoundaryDirection; |
enum TextBoundaryType; |
} |
-using webkit_glue::WebAccessibility; |
- |
//////////////////////////////////////////////////////////////////////////////// |
// |
// BrowserAccessibilityWin |
@@ -769,29 +766,29 @@ BrowserAccessibilityWin |
BrowserAccessibilityWin* GetTargetFromChildID(const VARIANT& var_id); |
// Initialize the role and state metadata from the role enum and state |
- // bitmasks defined in webkit/glue/webaccessibility.h. |
+ // bitmasks defined in AccessibilityNodeData. |
void InitRoleAndState(); |
// Retrieve the value of an attribute from the string attribute map and |
// if found and nonempty, allocate a new BSTR (with SysAllocString) |
// and return S_OK. If not found or empty, return S_FALSE. |
HRESULT GetStringAttributeAsBstr( |
- WebAccessibility::StringAttribute attribute, BSTR* value_bstr); |
+ AccessibilityNodeData::StringAttribute attribute, BSTR* value_bstr); |
// If the string attribute |attribute| is present, add its value as an |
// IAccessible2 attribute with the name |ia2_attr|. |
void StringAttributeToIA2( |
- WebAccessibility::StringAttribute attribute, const char* ia2_attr); |
+ AccessibilityNodeData::StringAttribute attribute, const char* ia2_attr); |
// If the bool attribute |attribute| is present, add its value as an |
// IAccessible2 attribute with the name |ia2_attr|. |
void BoolAttributeToIA2( |
- WebAccessibility::BoolAttribute attribute, const char* ia2_attr); |
+ AccessibilityNodeData::BoolAttribute attribute, const char* ia2_attr); |
// If the int attribute |attribute| is present, add its value as an |
// IAccessible2 attribute with the name |ia2_attr|. |
void IntAttributeToIA2( |
- WebAccessibility::IntAttribute attribute, const char* ia2_attr); |
+ AccessibilityNodeData::IntAttribute attribute, const char* ia2_attr); |
// Get the text of this node for the purposes of IAccessibleText - it may |
// be the name, it may be the value, etc. depending on the role. |