| Index: ppapi/cpp/touch_point.h
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| diff --git a/ppapi/cpp/touch_point.h b/ppapi/cpp/touch_point.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..0868061d2e489f35d1c8b0c749667fef5c558f5c
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| --- /dev/null
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| +++ b/ppapi/cpp/touch_point.h
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| @@ -0,0 +1,54 @@
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| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef PPAPI_CPP_TOUCH_POINT_H_
|
| +#define PPAPI_CPP_TOUCH_POINT_H_
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| +
|
| +#include "ppapi/c/ppb_input_event.h"
|
| +#include "ppapi/cpp/input_event.h"
|
| +#include "ppapi/cpp/point.h"
|
| +
|
| +namespace pp {
|
| +
|
| +/// Wrapper class for PP_TouchPoint.
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| +class TouchPoint {
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| + public:
|
| + TouchPoint() : touch_point_(PP_MakeTouchPoint()) {}
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| +
|
| + TouchPoint(const PP_TouchPoint& point) : touch_point_(point) {}
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| +
|
| + /// @return The identifier for this TouchPoint. This corresponds to the order
|
| + /// in which the points were pressed. For example, the first point to be
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| + /// pressed has an id of 0, the second has an id of 1, and so on. An id can be
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| + /// reused when a touch point is released. For example, if two fingers are
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| + /// down, with id 0 and 1, and finger 0 releases, the next finger to be
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| + /// pressed can be assigned to id 0.
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| + uint32_t id() const { return touch_point_.id; }
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| +
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| + /// @return The x-y coordinates of this TouchPoint, in DOM coordinate space.
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| + FloatPoint position() const {
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| + return pp::FloatPoint(touch_point_.position);
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| + }
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| +
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| + /// @return The elliptical radii, in screen pixels, in the x and y direction
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| + /// of this TouchPoint.
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| + FloatPoint radii() const { return pp::FloatPoint(touch_point_.radius); }
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| +
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| + /// @return The angle of rotation of the elliptical model of this TouchPoint
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| + /// from the y-axis.
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| + float rotation_angle() const { return touch_point_.rotation_angle; }
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| +
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| + /// @return The pressure applied to this TouchPoint. This is typically a
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| + /// value between 0 and 1, with 0 indicating no pressure and 1 indicating
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| + /// some maximum pressure, but scaling differs depending on the hardware and
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| + /// the value is not guaranteed to stay within that range.
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| + float pressure() const { return touch_point_.pressure; }
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| +
|
| + private:
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| + PP_TouchPoint touch_point_;
|
| +};
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| +
|
| +} // namespace pp
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| +
|
| +#endif /* PPAPI_CPP_TOUCH_POINT_H_ */
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|
|