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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef PPAPI_CPP_TOUCH_POINT_H_ |
| 6 #define PPAPI_CPP_TOUCH_POINT_H_ |
| 7 |
| 8 #include "ppapi/c/ppb_input_event.h" |
| 9 #include "ppapi/cpp/input_event.h" |
| 10 #include "ppapi/cpp/point.h" |
| 11 |
| 12 namespace pp { |
| 13 |
| 14 /// Wrapper class for PP_TouchPoint. |
| 15 class TouchPoint { |
| 16 public: |
| 17 TouchPoint() : touch_point_(PP_MakeTouchPoint()) {} |
| 18 |
| 19 TouchPoint(const PP_TouchPoint& point) : touch_point_(point) {} |
| 20 |
| 21 /// @return The identifier for this TouchPoint. This corresponds to the order |
| 22 /// in which the points were pressed. For example, the first point to be |
| 23 /// pressed has an id of 0, the second has an id of 1, and so on. An id can be |
| 24 /// reused when a touch point is released. For example, if two fingers are |
| 25 /// down, with id 0 and 1, and finger 0 releases, the next finger to be |
| 26 /// pressed can be assigned to id 0. |
| 27 uint32_t id() const { return touch_point_.id; } |
| 28 |
| 29 /// @return The x-y coordinates of this TouchPoint, in DOM coordinate space. |
| 30 FloatPoint position() const { |
| 31 return pp::FloatPoint(touch_point_.position); |
| 32 } |
| 33 |
| 34 /// @return The elliptical radii, in screen pixels, in the x and y direction |
| 35 /// of this TouchPoint. |
| 36 FloatPoint radii() const { return pp::FloatPoint(touch_point_.radius); } |
| 37 |
| 38 /// @return The angle of rotation of the elliptical model of this TouchPoint |
| 39 /// from the y-axis. |
| 40 float rotation_angle() const { return touch_point_.rotation_angle; } |
| 41 |
| 42 /// @return The pressure applied to this TouchPoint. This is typically a |
| 43 /// value between 0 and 1, with 0 indicating no pressure and 1 indicating |
| 44 /// some maximum pressure, but scaling differs depending on the hardware and |
| 45 /// the value is not guaranteed to stay within that range. |
| 46 float pressure() const { return touch_point_.pressure; } |
| 47 |
| 48 private: |
| 49 PP_TouchPoint touch_point_; |
| 50 }; |
| 51 |
| 52 } // namespace pp |
| 53 |
| 54 #endif /* PPAPI_CPP_TOUCH_POINT_H_ */ |
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