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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/screen.h" | 5 #include "ui/gfx/screen.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "ui/gfx/monitor.h" | 8 #include "ui/gfx/display.h" |
9 #include "ui/gfx/native_widget_types.h" | 9 #include "ui/gfx/native_widget_types.h" |
10 #include "ui/gfx/screen_impl.h" | 10 #include "ui/gfx/screen_impl.h" |
11 | 11 |
12 namespace gfx { | 12 namespace gfx { |
13 | 13 |
14 // gfx can't depend upon aura, otherwise we have circular dependencies. So, | 14 // gfx can't depend upon aura, otherwise we have circular dependencies. So, |
15 // gfx::Screen is pluggable and Desktop plugs in the real implementation. | 15 // gfx::Screen is pluggable and Desktop plugs in the real implementation. |
16 namespace { | 16 namespace { |
17 ScreenImpl* g_instance_ = NULL; | 17 ScreenImpl* g_instance_ = NULL; |
18 } | 18 } |
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40 NativeWindow Screen::GetWindowAtCursorScreenPoint() { | 40 NativeWindow Screen::GetWindowAtCursorScreenPoint() { |
41 return g_instance_->GetWindowAtCursorScreenPoint(); | 41 return g_instance_->GetWindowAtCursorScreenPoint(); |
42 } | 42 } |
43 | 43 |
44 // static | 44 // static |
45 int Screen::GetNumMonitors() { | 45 int Screen::GetNumMonitors() { |
46 return g_instance_->GetNumMonitors(); | 46 return g_instance_->GetNumMonitors(); |
47 } | 47 } |
48 | 48 |
49 // static | 49 // static |
50 Monitor Screen::GetMonitorNearestWindow(NativeView window) { | 50 Display Screen::GetMonitorNearestWindow(NativeView window) { |
51 return g_instance_->GetMonitorNearestWindow(window); | 51 return g_instance_->GetMonitorNearestWindow(window); |
52 } | 52 } |
53 | 53 |
54 // static | 54 // static |
55 Monitor Screen::GetMonitorNearestPoint(const Point& point) { | 55 Display Screen::GetMonitorNearestPoint(const Point& point) { |
56 return g_instance_->GetMonitorNearestPoint(point); | 56 return g_instance_->GetMonitorNearestPoint(point); |
57 } | 57 } |
58 | 58 |
59 // static | 59 // static |
60 Monitor Screen::GetPrimaryMonitor() { | 60 Display Screen::GetPrimaryMonitor() { |
61 return g_instance_->GetPrimaryMonitor(); | 61 return g_instance_->GetPrimaryMonitor(); |
62 } | 62 } |
63 | 63 |
64 // static | 64 // static |
65 Monitor Screen::GetMonitorMatching(const gfx::Rect& match_rect) { | 65 Display Screen::GetMonitorMatching(const gfx::Rect& match_rect) { |
66 return g_instance_->GetMonitorNearestPoint(match_rect.CenterPoint()); | 66 return g_instance_->GetMonitorNearestPoint(match_rect.CenterPoint()); |
67 } | 67 } |
68 | 68 |
69 } // namespace gfx | 69 } // namespace gfx |
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