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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/window_util.h" | 5 #include "ash/wm/window_util.h" |
| 6 | 6 |
| 7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
| 8 #include "ash/wm/activation_controller.h" | 8 #include "ash/wm/activation_controller.h" |
| 9 #include "ash/wm/window_properties.h" | 9 #include "ash/wm/window_properties.h" |
| 10 #include "ui/aura/client/activation_client.h" | 10 #include "ui/aura/client/activation_client.h" |
| 11 #include "ui/aura/client/aura_constants.h" | 11 #include "ui/aura/client/aura_constants.h" |
| 12 #include "ui/aura/root_window.h" | 12 #include "ui/aura/root_window.h" |
| 13 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
| 14 #include "ui/base/ui_base_types.h" | 14 #include "ui/base/ui_base_types.h" |
| 15 #include "ui/gfx/monitor.h" | 15 #include "ui/gfx/display.h" |
| 16 #include "ui/gfx/screen.h" | 16 #include "ui/gfx/screen.h" |
| 17 | 17 |
| 18 namespace ash { | 18 namespace ash { |
| 19 namespace wm { | 19 namespace wm { |
| 20 | 20 |
| 21 void ActivateWindow(aura::Window* window) { | 21 void ActivateWindow(aura::Window* window) { |
| 22 DCHECK(window); | 22 DCHECK(window); |
| 23 DCHECK(window->GetRootWindow()); | 23 DCHECK(window->GetRootWindow()); |
| 24 aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow( | 24 aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow( |
| 25 window); | 25 window); |
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| 87 | 87 |
| 88 void MinimizeWindow(aura::Window* window) { | 88 void MinimizeWindow(aura::Window* window) { |
| 89 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED); | 89 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED); |
| 90 } | 90 } |
| 91 | 91 |
| 92 void RestoreWindow(aura::Window* window) { | 92 void RestoreWindow(aura::Window* window) { |
| 93 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); | 93 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); |
| 94 } | 94 } |
| 95 | 95 |
| 96 void CenterWindow(aura::Window* window) { | 96 void CenterWindow(aura::Window* window) { |
| 97 const gfx::Monitor monitor = gfx::Screen::GetMonitorNearestWindow(window); | 97 const gfx::Display display = gfx::Screen::GetMonitorNearestWindow(window); |
| 98 gfx::Rect center = monitor.work_area().Center(window->bounds().size()); | 98 gfx::Rect center = display.work_area().Center(window->bounds().size()); |
| 99 window->SetBounds(center); | 99 window->SetBounds(center); |
| 100 } | 100 } |
| 101 | 101 |
| 102 } // namespace wm | 102 } // namespace wm |
| 103 } // namespace ash | 103 } // namespace ash |
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