Chromium Code Reviews| Index: content/renderer/media/audio_device_factory.h |
| diff --git a/content/renderer/media/audio_device_factory.h b/content/renderer/media/audio_device_factory.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1c7455656344ec08c71f3240720059c9500d523f |
| --- /dev/null |
| +++ b/content/renderer/media/audio_device_factory.h |
| @@ -0,0 +1,62 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_FACTORY_H_ |
| +#define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_FACTORY_H_ |
| +#pragma once |
| + |
| +#include "base/basictypes.h" |
| +#include "content/common/content_export.h" |
| + |
| +namespace media { |
| +class AudioRendererSink; |
| +} |
| + |
| +namespace content { |
| + |
| +// A factory for creating AudioRendererSinks. There is a global factory |
| +// function that can be installed for the purposes of testing to provide |
| +// a specialized AudioRendererSink class. |
| +// This class uses the same pattern as content::RenderViewHostFactory. |
| +class AudioDeviceFactory { |
|
jam
2012/06/27 15:56:29
nit: it's a bit odd that this factory creates the
henrika (OOO until Aug 14)
2012/06/27 17:54:47
It's a very good comment. I will improve it. Thank
|
| + public: |
| + // Creates an AudioRendererSink using the currently registered factory, |
| + // or the default one if no factory is registered. Ownership of the returned |
| + // pointer will be passed to the caller. |
| + CONTENT_EXPORT static media::AudioRendererSink* Create(); |
| + |
| + // Returns true if there is currently a globally-registered factory. |
| + CONTENT_EXPORT static bool has_factory() { |
|
jam
2012/06/27 15:56:29
this isn't used, so take it out
henrika (OOO until Aug 14)
2012/06/27 17:54:47
Will do.
henrika (OOO until Aug 14)
2012/06/28 11:36:01
Done.
|
| + return !!factory_; |
| + } |
| + |
| + protected: |
| + AudioDeviceFactory() {} |
| + virtual ~AudioDeviceFactory() {} |
| + |
| + // You can derive from this class and specify an implementation for this |
| + // function to create a different kind of AudioRendererSink for testing. |
| + virtual media::AudioRendererSink* CreateAudioDevice() = 0; |
| + |
| + // Registers your factory to be called when new AudioRendererSinks are |
| + // created. We have only one global factory, so there must be no factory |
| + // registered before the call. This class does NOT take ownership of the |
| + // pointer. |
| + CONTENT_EXPORT static void RegisterFactory(AudioDeviceFactory* factory); |
| + |
| + // Unregister the previously registered factory. With no factory registered, |
| + // the default AudioRendererSinks will be created. |
| + CONTENT_EXPORT static void UnregisterFactory(); |
|
jam
2012/06/27 15:56:29
nit: you can get rid of the Register and Unregiste
henrika (OOO until Aug 14)
2012/06/27 17:54:47
That's a smart observation. Note, also applies to
henrika (OOO until Aug 14)
2012/06/28 11:36:01
Done.
|
| + |
| + private: |
| + // The current globally registered factory. This is NULL when we should |
| + // create the default AudioRendererSinks. |
| + CONTENT_EXPORT static AudioDeviceFactory* factory_; |
|
jam
2012/06/27 15:56:29
don't need CONTENT_EXPORT here
henrika (OOO until Aug 14)
2012/06/27 17:54:47
Will do.
henrika (OOO until Aug 14)
2012/06/28 11:36:01
Done.
|
| + |
| + DISALLOW_COPY_AND_ASSIGN(AudioDeviceFactory); |
| +}; |
| + |
| +} // namespace content |
| + |
| +#endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_FACTORY_H_ |