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Side by Side Diff: content/renderer/media/audio_device.cc

Issue 10537121: Adds AudioDevice factory for all audio clients in Chrome (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Minor cleanup Created 8 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_device.h" 5 #include "content/renderer/media/audio_device.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/message_loop.h" 8 #include "base/message_loop.h"
9 #include "base/threading/thread_restrictions.h" 9 #include "base/threading/thread_restrictions.h"
10 #include "base/time.h" 10 #include "base/time.h"
11 #include "content/common/child_process.h" 11 #include "content/common/child_process.h"
12 #include "content/common/media/audio_messages.h" 12 #include "content/common/media/audio_messages.h"
13 #include "content/common/view_messages.h" 13 #include "content/common/view_messages.h"
14 #include "content/renderer/render_thread_impl.h" 14 #include "content/renderer/media/audio_message_filter.h"
15 #include "media/audio/audio_output_controller.h" 15 #include "media/audio/audio_output_controller.h"
16 #include "media/audio/audio_util.h" 16 #include "media/audio/audio_util.h"
17 17
18 using media::AudioRendererSink; 18 using media::AudioRendererSink;
19 19
20 // Takes care of invoking the render callback on the audio thread. 20 // Takes care of invoking the render callback on the audio thread.
21 // An instance of this class is created for each capture stream in 21 // An instance of this class is created for each capture stream in
22 // OnStreamCreated(). 22 // OnStreamCreated().
23 class AudioDevice::AudioThreadCallback 23 class AudioDevice::AudioThreadCallback
24 : public AudioDeviceThread::Callback { 24 : public AudioDeviceThread::Callback {
(...skipping 14 matching lines...) Expand all
39 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); 39 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
40 }; 40 };
41 41
42 AudioDevice::AudioDevice() 42 AudioDevice::AudioDevice()
43 : ScopedLoopObserver(ChildProcess::current()->io_message_loop()), 43 : ScopedLoopObserver(ChildProcess::current()->io_message_loop()),
44 callback_(NULL), 44 callback_(NULL),
45 volume_(1.0), 45 volume_(1.0),
46 stream_id_(0), 46 stream_id_(0),
47 play_on_start_(true), 47 play_on_start_(true),
48 is_started_(false) { 48 is_started_(false) {
49 filter_ = RenderThreadImpl::current()->audio_message_filter(); 49 DVLOG(1) << "AudioDevice::AudioDevice()";
Chris Rogers 2012/06/25 20:05:17 I'd remove the DVLOG
henrika (OOO until Aug 14) 2012/06/26 11:17:27 Done.
50 // Use the filter instance already created on the main render thread.
51 CHECK(AudioMessageFilter::current()) << "Invalid audio message filter.";
52 filter_ = AudioMessageFilter::current();
50 } 53 }
51 54
52 AudioDevice::AudioDevice(const media::AudioParameters& params, 55 AudioDevice::AudioDevice(AudioMessageFilter* filter)
53 RenderCallback* callback)
54 : ScopedLoopObserver(ChildProcess::current()->io_message_loop()), 56 : ScopedLoopObserver(ChildProcess::current()->io_message_loop()),
55 audio_parameters_(params), 57 callback_(NULL),
56 callback_(callback),
57 volume_(1.0), 58 volume_(1.0),
59 filter_(filter),
58 stream_id_(0), 60 stream_id_(0),
59 play_on_start_(true), 61 play_on_start_(true),
60 is_started_(false) { 62 is_started_(false) {
61 filter_ = RenderThreadImpl::current()->audio_message_filter(); 63 DVLOG(1) << "AudioDevice::AudioDevice(filter)";
Chris Rogers 2012/06/25 20:05:17 I'd remove the DVLOG
henrika (OOO until Aug 14) 2012/06/26 11:17:27 Done.
64 CHECK(filter_) << "Invalid audio message filter.";
62 } 65 }
63 66
64 void AudioDevice::Initialize(const media::AudioParameters& params, 67 void AudioDevice::Initialize(const media::AudioParameters& params,
65 RenderCallback* callback) { 68 RenderCallback* callback) {
66 CHECK_EQ(0, stream_id_) << 69 CHECK_EQ(0, stream_id_) <<
67 "AudioDevice::Initialize() must be called before Start()"; 70 "AudioDevice::Initialize() must be called before Start()";
68 71
69 CHECK(!callback_); // Calling Initialize() twice? 72 CHECK(!callback_); // Calling Initialize() twice?
70 73
71 audio_parameters_ = params; 74 audio_parameters_ = params;
72 callback_ = callback; 75 callback_ = callback;
73 } 76 }
74 77
75 AudioDevice::~AudioDevice() { 78 AudioDevice::~AudioDevice() {
79 DVLOG(1) << "AudioDevice::~AudioDevice()";
Chris Rogers 2012/06/25 20:05:17 I'd remove the DVLOG
henrika (OOO until Aug 14) 2012/06/26 11:17:27 Done.
76 // The current design requires that the user calls Stop() before deleting 80 // The current design requires that the user calls Stop() before deleting
77 // this class. 81 // this class.
78 CHECK_EQ(0, stream_id_); 82 CHECK_EQ(0, stream_id_);
79 } 83 }
80 84
81 void AudioDevice::Start() { 85 void AudioDevice::Start() {
82 DCHECK(callback_) << "Initialize hasn't been called"; 86 DCHECK(callback_) << "Initialize hasn't been called";
83 message_loop()->PostTask(FROM_HERE, 87 message_loop()->PostTask(FROM_HERE,
84 base::Bind(&AudioDevice::CreateStreamOnIOThread, this, 88 base::Bind(&AudioDevice::CreateStreamOnIOThread, this,
85 audio_parameters_)); 89 audio_parameters_));
(...skipping 206 matching lines...) Expand 10 before | Expand all | Expand 10 after
292 // TODO(crogers/vrk): Figure out a way to avoid the float -> int -> float 296 // TODO(crogers/vrk): Figure out a way to avoid the float -> int -> float
293 // conversions that happen in the <audio> and WebRTC scenarios. 297 // conversions that happen in the <audio> and WebRTC scenarios.
294 media::InterleaveFloatToInt(audio_data_, shared_memory_.memory(), 298 media::InterleaveFloatToInt(audio_data_, shared_memory_.memory(),
295 audio_parameters_.frames_per_buffer(), 299 audio_parameters_.frames_per_buffer(),
296 audio_parameters_.bits_per_sample() / 8); 300 audio_parameters_.bits_per_sample() / 8);
297 301
298 // Let the host know we are done. 302 // Let the host know we are done.
299 media::SetActualDataSizeInBytes(&shared_memory_, memory_length_, 303 media::SetActualDataSizeInBytes(&shared_memory_, memory_length_,
300 num_frames * audio_parameters_.GetBytesPerFrame()); 304 num_frames * audio_parameters_.GetBytesPerFrame());
301 } 305 }
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