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Side by Side Diff: gpu/command_buffer/service/program_cache.cc

Issue 10534173: GPU Program Caching (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Patch Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/command_buffer/service/program_cache.h"
6
7 #include "base/memory/scoped_ptr.h"
8
9 namespace gpu {
10 namespace gles2 {
11
12 ProgramCache::~ProgramCache() {}
13
14 void ProgramCache::Clear() {
15 shader_status_.clear();
16 link_status_.clear();
17 ClearBackend();
18 }
19
20 ProgramCache::CompiledShaderStatus ProgramCache::GetShaderCompilationStatus(
21 const std::string& shader_src) const {
22 char sha[kHashLength];
23 ComputeShaderHash(shader_src, sha);
24 const std::string sha_string(sha, kHashLength);
25
26 CompileStatusMap::const_iterator found = shader_status_.find(sha_string);
27
28 if (found == shader_status_.end()) {
29 return ProgramCache::COMPILATION_UNKNOWN;
30 } else {
31 return found->second.status;
32 }
33 }
34
35 void ProgramCache::ShaderCompilationSucceeded(
36 const std::string& shader_src) {
37 char sha[kHashLength];
38 ComputeShaderHash(shader_src, sha);
39 const std::string sha_string(sha, kHashLength);
40
41 shader_status_[sha_string] = CompiledShaderInfo(COMPILATION_SUCCEEDED);
42 }
43
44 ProgramCache::LinkedProgramStatus ProgramCache::GetLinkedProgramStatus(
45 const std::string& untranslated_a,
46 const std::string& untranslated_b,
47 const std::map<std::string, GLint>* bind_attrib_location_map) const {
48 char a_sha[kHashLength];
49 char b_sha[kHashLength];
50 ComputeShaderHash(untranslated_a, a_sha);
51 ComputeShaderHash(untranslated_b, b_sha);
52
53 char sha[kHashLength];
54 ComputeProgramHash(a_sha,
55 b_sha,
56 bind_attrib_location_map,
57 sha);
58 const std::string sha_string(sha, kHashLength);
59
60 LinkStatusMap::const_iterator found = link_status_.find(sha_string);
61 if (found == link_status_.end()) {
62 return ProgramCache::LINK_UNKNOWN;
63 } else {
64 return found->second;
65 }
66 }
67
68 void ProgramCache::LinkedProgramCacheSuccess(const std::string& program_hash,
69 const std::string& shader_a_hash,
70 const std::string& shader_b_hash) {
71 link_status_[program_hash] = LINK_SUCCEEDED;
72 shader_status_[shader_a_hash].ref_count++;
73 shader_status_[shader_b_hash].ref_count++;
74 }
75
76 void ProgramCache::ComputeShaderHash(const std::string& str,
77 char* result) const {
78 base::SHA1HashBytes(reinterpret_cast<const unsigned char*>(str.c_str()),
79 str.length(), reinterpret_cast<unsigned char*>(result));
80 }
81
82 void ProgramCache::Evict(const std::string& program_hash,
83 const std::string& shader_0_hash,
84 const std::string& shader_1_hash) {
85 CompiledShaderInfo info0 = shader_status_[shader_0_hash];
86 CompiledShaderInfo info1 = shader_status_[shader_1_hash];
87 if (--info0.ref_count <= 0) {
greggman 2012/06/26 23:00:27 Is it an error if this goes < 0? If so add a DCHE
dmurph 2012/07/04 00:01:29 Done.
88 shader_status_.erase(shader_0_hash);
89 } else {
90 shader_status_[shader_0_hash] = info0;
91 }
92 if (--info1.ref_count <= 0) {
93 shader_status_.erase(shader_1_hash);
94 } else {
95 shader_status_[shader_1_hash] = info1;
96 }
97 link_status_.erase(program_hash);
98 }
99
100 namespace {
101 size_t calculateMapSize(const std::map<std::string, GLint>* map) {
102 if (!map) {
103 return 0;
104 }
105 std::map<std::string, GLint>::const_iterator it;
106 size_t total = 0;
107 for (it = map->begin(); it != map->end(); ++it) {
108 total += 4 + it->first.length();
109 }
110 return total;
111 }
112 } // anonymous namespace
113
114 void ProgramCache::ComputeProgramHash(
115 const char* hashed_shader_0,
116 const char* hashed_shader_1,
117 const std::map<std::string, GLint>* bind_attrib_location_map,
118 char* result) const {
119 const size_t shader0_size = kHashLength;
120 const size_t shader1_size = kHashLength;
121 const size_t map_size = calculateMapSize(bind_attrib_location_map);
122 const size_t total_size = shader0_size + shader1_size + map_size;
123
124 scoped_array<char> buffer(new char[total_size]);
greggman 2012/06/26 23:00:27 if you change this to unsigned char do the casts a
dmurph 2012/07/04 00:01:29 Yeah, done.
125 memcpy(buffer.get(), hashed_shader_0, shader0_size);
126 memcpy(&buffer.get()[shader0_size], hashed_shader_1, shader1_size);
127 if (map_size != 0) {
128 // copy our map
129 size_t current_pos = shader0_size + shader1_size;
130 std::map<std::string, GLint>::const_iterator it;
131 for (it = bind_attrib_location_map->begin();
132 it != bind_attrib_location_map->end();
133 ++it) {
134 const size_t name_size = it->first.length();
135 memcpy(&buffer.get()[current_pos], it->first.c_str(), name_size);
136 current_pos += name_size;
137 const GLint value = it->second;
138 buffer.get()[current_pos++] = static_cast<char>(value >> 24);
139 buffer.get()[current_pos++] = static_cast<char>(value >> 16);
140 buffer.get()[current_pos++] = static_cast<char>(value >> 8);
141 buffer.get()[current_pos++] = static_cast<char>(value);
142 }
143 }
144 base::SHA1HashBytes(reinterpret_cast<const unsigned char*>(buffer.get()),
145 total_size, reinterpret_cast<unsigned char*>(result));
146 }
147
148 } // namespace gles2
149 } // namespace gpu
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