| Index: src/debug.cc
|
| diff --git a/src/debug.cc b/src/debug.cc
|
| index 286882e8d36bd135d324009b93c8bc74318e9c93..543ce9f24df5f096106902b918f927f9a7e3dc8e 100644
|
| --- a/src/debug.cc
|
| +++ b/src/debug.cc
|
| @@ -1451,7 +1451,7 @@ void Debug::PrepareStep(StepAction step_action, int step_count) {
|
| // Remember source position and frame to handle step next.
|
| thread_local_.last_statement_position_ =
|
| debug_info->code()->SourceStatementPosition(frame->pc());
|
| - thread_local_.last_fp_ = frame->fp();
|
| + thread_local_.last_fp_ = frame->UnpaddedFP();
|
| } else {
|
| // If there's restarter frame on top of the stack, just get the pointer
|
| // to function which is going to be restarted.
|
| @@ -1520,7 +1520,7 @@ void Debug::PrepareStep(StepAction step_action, int step_count) {
|
| // propagated on the next Debug::Break.
|
| thread_local_.last_statement_position_ =
|
| debug_info->code()->SourceStatementPosition(frame->pc());
|
| - thread_local_.last_fp_ = frame->fp();
|
| + thread_local_.last_fp_ = frame->UnpaddedFP();
|
| }
|
|
|
| // Step in or Step in min
|
| @@ -1555,7 +1555,7 @@ bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
|
| // Continue if we are still on the same frame and in the same statement.
|
| int current_statement_position =
|
| break_location_iterator->code()->SourceStatementPosition(frame->pc());
|
| - return thread_local_.last_fp_ == frame->fp() &&
|
| + return thread_local_.last_fp_ == frame->UnpaddedFP() &&
|
| thread_local_.last_statement_position_ == current_statement_position;
|
| }
|
|
|
| @@ -1756,7 +1756,7 @@ void Debug::ClearOneShot() {
|
|
|
| void Debug::ActivateStepIn(StackFrame* frame) {
|
| ASSERT(!StepOutActive());
|
| - thread_local_.step_into_fp_ = frame->fp();
|
| + thread_local_.step_into_fp_ = frame->UnpaddedFP();
|
| }
|
|
|
|
|
| @@ -1767,7 +1767,7 @@ void Debug::ClearStepIn() {
|
|
|
| void Debug::ActivateStepOut(StackFrame* frame) {
|
| ASSERT(!StepInActive());
|
| - thread_local_.step_out_fp_ = frame->fp();
|
| + thread_local_.step_out_fp_ = frame->UnpaddedFP();
|
| }
|
|
|
|
|
|
|