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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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773 Vector<const char> name = Natives::GetScriptName(index); | 773 Vector<const char> name = Natives::GetScriptName(index); |
774 | 774 |
775 Handle<JSFunction> boilerplate; | 775 Handle<JSFunction> boilerplate; |
776 | 776 |
777 if (!Bootstrapper::NativesCacheLookup(name, &boilerplate)) { | 777 if (!Bootstrapper::NativesCacheLookup(name, &boilerplate)) { |
778 Handle<String> source_code = Bootstrapper::NativesSourceLookup(index); | 778 Handle<String> source_code = Bootstrapper::NativesSourceLookup(index); |
779 Handle<String> script_name = Factory::NewStringFromAscii(name); | 779 Handle<String> script_name = Factory::NewStringFromAscii(name); |
780 bool allow_natives_syntax = FLAG_allow_natives_syntax; | 780 bool allow_natives_syntax = FLAG_allow_natives_syntax; |
781 FLAG_allow_natives_syntax = true; | 781 FLAG_allow_natives_syntax = true; |
782 boilerplate = Compiler::Compile(source_code, script_name, 0, 0, NULL, NULL, | 782 boilerplate = Compiler::Compile(source_code, script_name, 0, 0, NULL, NULL, |
783 Handle<String>::null()); | 783 Handle<String>::null(), NATIVES_CODE); |
784 FLAG_allow_natives_syntax = allow_natives_syntax; | 784 FLAG_allow_natives_syntax = allow_natives_syntax; |
785 // If the compilation failed (possibly due to stack overflows), we | 785 // If the compilation failed (possibly due to stack overflows), we |
786 // should never enter the result in the natives cache. Instead we | 786 // should never enter the result in the natives cache. Instead we |
787 // return from the function without marking the function as having | 787 // return from the function without marking the function as having |
788 // been lazily loaded. | 788 // been lazily loaded. |
789 if (boilerplate.is_null()) { | 789 if (boilerplate.is_null()) { |
790 *pending_exception = true; | 790 *pending_exception = true; |
791 return; | 791 return; |
792 } | 792 } |
793 Bootstrapper::NativesCacheAdd(name, boilerplate); | 793 Bootstrapper::NativesCacheAdd(name, boilerplate); |
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838 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); | 838 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); |
839 obj->set_map(*new_map); | 839 obj->set_map(*new_map); |
840 new_map->set_needs_loading(true); | 840 new_map->set_needs_loading(true); |
841 // Store the lazy loading info in the constructor field. We'll | 841 // Store the lazy loading info in the constructor field. We'll |
842 // reestablish the constructor from the fixed array after loading. | 842 // reestablish the constructor from the fixed array after loading. |
843 new_map->set_constructor(*arr); | 843 new_map->set_constructor(*arr); |
844 ASSERT(!obj->IsLoaded()); | 844 ASSERT(!obj->IsLoaded()); |
845 } | 845 } |
846 | 846 |
847 } } // namespace v8::internal | 847 } } // namespace v8::internal |
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