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Unified Diff: chrome/browser/metrics/histogram_synchronizer.h

Issue 10454086: Histograms - Support histograms for Plugins, GPU (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 8 years, 7 months ago
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Index: chrome/browser/metrics/histogram_synchronizer.h
===================================================================
--- chrome/browser/metrics/histogram_synchronizer.h (revision 139790)
+++ chrome/browser/metrics/histogram_synchronizer.h (working copy)
@@ -12,31 +12,32 @@
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/memory/ref_counted.h"
-#include "base/synchronization/condition_variable.h"
+#include "base/memory/weak_ptr.h"
#include "base/synchronization/lock.h"
#include "base/time.h"
+#include "content/public/browser/histogram_subscriber.h"
class MessageLoop;
// This class maintains state that is used to upload histogram data from the
jam 2012/06/01 18:23:23 now that you have the part that sends child proces
ramant (doing other things) 2012/06/07 02:04:41 Done.
-// various renderer processes, into the browser process. Such transactions are
-// usually instigated by the browser. In general, a renderer process will
-// respond by gathering snapshots of all internal histograms, calculating what
-// has changed since its last upload, and transmitting a pickled collection of
-// deltas.
+// various renderer and child processes, into the browser process. Such
+// transactions are usually instigated by the browser. In general, a
+// renderer/child process will respond by gathering snapshots of all internal
+// histograms, calculating what has changed since its last upload, and
+// transmitting a pickled collection of deltas.
//
// There are actually two modes of update request. One is synchronous (and
// blocks the UI thread, waiting to populate an about:histograms tab) and the
// other is asynchronous, and used by the metrics services in preparation for a
// log upload.
//
-// To assure that all the renderers have responded, a counter is maintained (for
-// each mode) to indicate the number of pending (not yet responsive) renderers.
-// To avoid confusion about a response (i.e., is the renderer responding to a
-// current request for an update, or to an old request for an update) we tag
-// each group of requests with a sequence number. When an update arrives we can
-// ignore it (relative to the counter) if it does not relate to a current
-// outstanding sequence number.
+// To assure that all the processes have responded, a counter is maintained to
+// indicate the number of pending (not yet responsive) processes. To avoid
+// confusion about a response (i.e., is the process responding to a current
+// request for an update, or to an old request for an update) we tag each group
+// of requests with a sequence number. When an update arrives we can ignore it
+// (relative to the counter) if it does not relate to a current outstanding
+// sequence number.
//
// There is one final mode of use, where a renderer spontaneously decides to
// transmit a collection of histogram data. This is designed for use when the
@@ -48,11 +49,12 @@
// outstanding sequence number, the pickled data is accepted into the browser,
// but there is no impact on the counters.
-class HistogramSynchronizer : public
- base::RefCountedThreadSafe<HistogramSynchronizer> {
+class HistogramSynchronizer
+ : public content::HistogramSubscriber,
+ public base::RefCountedThreadSafe<HistogramSynchronizer> {
public:
- enum RendererHistogramRequester {
+ enum ProcessHistogramRequester {
ASYNC_HISTOGRAMS,
SYNCHRONOUS_HISTOGRAMS
};
@@ -67,43 +69,66 @@
// deallocated on the main UI thread (during system startup and teardown).
static HistogramSynchronizer* CurrentSynchronizer();
- // Contact all renderers, and get them to upload to the browser any/all
- // changes to histograms. Return when all changes have been acquired, or when
- // the wait time expires (whichever is sooner). This method is called on the
- // main UI thread from about:histograms.
- void FetchRendererHistogramsSynchronously(base::TimeDelta wait_time);
+ // Contact all processes, and get them to upload to the browser any/all
+ // changes to histograms. This method is called on the main UI thread from
+ // about:histograms.
+ void FetchHistogramsSynchronously(base::TimeDelta wait_time);
- // Contact all renderers, and get them to upload to the browser any/all
+ // Contact all processes, and get them to upload to the browser any/all
// changes to histograms. When all changes have been acquired, or when the
// wait time expires (whichever is sooner), post the callback to the
// specified message loop. Note the callback is posted exactly once.
- static void FetchRendererHistogramsAsynchronously(
- MessageLoop* callback_thread,
- const base::Closure& callback,
- base::TimeDelta wait_time);
+ static void FetchHistogramsAsynchronously(MessageLoop* callback_thread,
+ const base::Closure& callback,
+ base::TimeDelta wait_time);
- // This method is called on the IO thread. Deserializes the histograms and
- // records that we have received histograms from a renderer process.
- static void DeserializeHistogramList(
- int sequence_number, const std::vector<std::string>& histograms);
-
private:
friend class base::RefCountedThreadSafe<HistogramSynchronizer>;
- ~HistogramSynchronizer();
+ virtual ~HistogramSynchronizer();
- // Establish a new sequence_number_, and use it to notify all the renderers of
- // the need to supply, to the browser, any changes in their histograms.
- // The argument indicates whether this will set async_sequence_number_ or
- // synchronous_sequence_number_.
- // Return the sequence number that was used.
- int NotifyAllRenderers(RendererHistogramRequester requester);
+ // Establish a new sequence number, and use it to notify all processes
+ // (renderers, plugins, GPU, etc) of the need to supply, to the browser,
+ // any/all changes to their histograms. It also posts a task
+ // (RequestContext::Unregister) that would be called after waiting
+ // for |wait_time| (this task acts as a watchdog, to cancel the requests for
+ // non-responsive processes). |requester| argument indicates whether this will
+ // set async_sequence_number_ or not and that sequence number is registered in
+ // |outstanding_requests_| map.
+ void RegisterAndNotifyAllProcesses(ProcessHistogramRequester requester,
+ base::TimeDelta wait_time);
- // Records that we are waiting for one less histogram from a renderer for the
- // given sequence number. If we have received a response from all renderers,
- // either signal the waiting process or call the callback function.
- void DecrementPendingRenderers(int sequence_number);
+ // -------------------------------------------------------
+ // HistogramSubscriber methods for browser child processes
+ // -------------------------------------------------------
+ // Update the number of pending processes for the given |sequence_number|.
+ // This is called on UI thread.
+ virtual void OnPendingProcesses(int sequence_number,
+ int pending_processes,
+ bool end) OVERRIDE;
+
+ // Send histogram_data back to caller by calling
+ // DecrementPendingProcessesAndSendData which records that we are waiting
+ // for one less histogram data from renderer or browser child process for the
+ // given sequence number. This method is accessible on UI thread.
+ virtual void OnHistogramDataCollected(
+ int sequence_number,
+ const std::vector<std::string>& histogram_data,
+ content::ProcessType process_type) OVERRIDE;
+
+ // It finds the RequestContext for the given |sequence_number| and notifies
+ // the RequestContext's |callback_| about the |value|. This is called
+ // whenever we receive histogram data from processes. It also records that we
+ // are waiting for one less histogram data from a process for the given
+ // sequence number. If we have received a response from all renderers and
+ // browser child processes, then it calls RequestContext's DeleteIfAllDone to
+ // delete the entry for sequence_number. This method is accessible on UI
+ // thread.
+ void DecrementPendingProcessesAndSendData(
+ int sequence_number,
+ const std::vector<std::string>& histogram_data);
+
// Set the callback_thread_ and callback_ members. If these members already
// had values, then as a side effect, post the old callback_ to the old
// callaback_thread_. This side effect should not generally happen, but is in
@@ -114,34 +139,25 @@
void ForceHistogramSynchronizationDoneCallback(int sequence_number);
- // Gets a new sequence number to be sent to renderers from browser process and
- // set the number of pending responses for the given type to renderer_count.
- int GetNextAvailableSequenceNumber(RendererHistogramRequester requster,
- int renderer_count);
-
// Internal helper function, to post task, and record callback stats.
- void InternalPostTask(MessageLoop* thread,
- const base::Closure& callback,
- int unresponsive_renderers,
- const base::TimeTicks& started);
+ void InternalPostTask(MessageLoop* thread, const base::Closure& callback);
+ // Gets a new sequence number to be sent to processes from browser process.
+ int GetNextAvailableSequenceNumber(ProcessHistogramRequester requster);
+
// This lock_ protects access to all members.
base::Lock lock_;
- // This condition variable is used to block caller of the synchronous request
- // to update histograms, and to signal that thread when updates are completed.
- base::ConditionVariable received_all_renderer_histograms_;
-
// When a request is made to asynchronously update the histograms, we store
// the task and thread we use to post a completion notification in
// callback_ and callback_thread_.
base::Closure callback_;
MessageLoop* callback_thread_;
- // We don't track the actual renderers that are contacted for an update, only
- // the count of the number of renderers, and we can sometimes time-out and
- // give up on a "slow to respond" renderer. We use a sequence_number to be
- // sure a response from a renderer is associated with the current round of
+ // We don't track the actual processes that are contacted for an update, only
+ // the count of the number of processes, and we can sometimes time-out and
+ // give up on a "slow to respond" process. We use a sequence_number to be
+ // sure a response from a process is associated with the current round of
// requests (and not merely a VERY belated prior response).
// All sequence numbers used are non-negative.
// last_used_sequence_number_ is the most recently used number (used to avoid
@@ -149,31 +165,15 @@
int last_used_sequence_number_;
// The sequence number used by the most recent asynchronous update request to
- // contact all renderers.
+ // contact all processes.
int async_sequence_number_;
- // The number of renderers that have not yet responded to requests (as part of
- // an asynchronous update).
- int async_renderers_pending_;
-
- // The time when we were told to start the fetch histograms asynchronously
- // from renderers.
- base::TimeTicks async_callback_start_time_;
-
- // The sequence number used by the most recent synchronous update request to
- // contact all renderers.
- int synchronous_sequence_number_;
-
- // The number of renderers that have not yet responded to requests (as part of
- // a synchronous update).
- int synchronous_renderers_pending_;
-
// This singleton instance should be started during the single threaded
// portion of main(). It initializes globals to provide support for all future
// calls. This object is created on the UI thread, and it is destroyed after
// all the other threads have gone away. As a result, it is ok to call it
// from the UI thread (for UMA uploads), or for about:histograms.
- static HistogramSynchronizer* histogram_synchronizer_;
+ static HistogramSynchronizer* g_histogram_synchronizer;
DISALLOW_COPY_AND_ASSIGN(HistogramSynchronizer);
};

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