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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_SKBITMAP_OPERATIONS_H_ | 5 #ifndef UI_GFX_SKBITMAP_OPERATIONS_H_ |
6 #define UI_GFX_SKBITMAP_OPERATIONS_H_ | 6 #define UI_GFX_SKBITMAP_OPERATIONS_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <vector> | |
10 | |
9 #include "base/gtest_prod_util.h" | 11 #include "base/gtest_prod_util.h" |
10 #include "ui/base/ui_export.h" | 12 #include "ui/base/ui_export.h" |
11 #include "ui/gfx/color_utils.h" | 13 #include "ui/gfx/color_utils.h" |
12 | 14 |
13 namespace gfx { | 15 namespace gfx { |
14 class Point; | 16 class Point; |
17 class ShadowValue; | |
15 class Size; | 18 class Size; |
16 } | 19 } |
17 | 20 |
18 class SkBitmap; | 21 class SkBitmap; |
19 | 22 |
20 class UI_EXPORT SkBitmapOperations { | 23 class UI_EXPORT SkBitmapOperations { |
21 public: | 24 public: |
22 // Create a bitmap that is an inverted image of the passed in image. | 25 // Create a bitmap that is an inverted image of the passed in image. |
23 // Each color becomes its inverse in the color wheel. So (255, 15, 0) becomes | 26 // Each color becomes its inverse in the color wheel. So (255, 15, 0) becomes |
24 // (0, 240, 255). The alpha value is not inverted. | 27 // (0, 240, 255). The alpha value is not inverted. |
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91 | 94 |
92 // Unpremultiplies all pixels in |bitmap|. You almost never want to call | 95 // Unpremultiplies all pixels in |bitmap|. You almost never want to call |
93 // this, as |SkBitmap|s are always premultiplied by conversion. Call this | 96 // this, as |SkBitmap|s are always premultiplied by conversion. Call this |
94 // only if you will pass the bitmap's data into a system function that | 97 // only if you will pass the bitmap's data into a system function that |
95 // doesn't expect premultiplied colors. | 98 // doesn't expect premultiplied colors. |
96 static SkBitmap UnPreMultiply(const SkBitmap& bitmap); | 99 static SkBitmap UnPreMultiply(const SkBitmap& bitmap); |
97 | 100 |
98 // Transpose the pixels in |bitmap| by swapping x and y. | 101 // Transpose the pixels in |bitmap| by swapping x and y. |
99 static SkBitmap CreateTransposedBtmap(const SkBitmap& bitmap); | 102 static SkBitmap CreateTransposedBtmap(const SkBitmap& bitmap); |
100 | 103 |
101 // Create a copy of |bitmap| with specified |size|. The image must use the | |
102 // kARGB_8888_Config config. | |
103 static SkBitmap CreateResizedBitmap(const SkBitmap& bitmap, | |
104 const gfx::Size& size); | |
105 | |
106 // Create a bitmap by combining alpha channel of |bitmap| and color |c|. | 104 // Create a bitmap by combining alpha channel of |bitmap| and color |c|. |
107 // The image must use the kARGB_8888_Config config. | 105 // The image must use the kARGB_8888_Config config. |
108 static SkBitmap CreateColorMask(const SkBitmap& bitmap, SkColor c); | 106 static SkBitmap CreateColorMask(const SkBitmap& bitmap, SkColor c); |
109 | 107 |
110 // Create a bitmap with drop shadow added to |bitmap|. |shadow_count| is the | 108 // Create a bitmap with drop shadow added to |bitmap|. |shadow_count| is the |
111 // number of shadows to add. |shadow_offset| and |shadow_radius| are arrays | 109 // number of shadows to add. |shadow_offset| and |shadow_radius| are arrays |
112 // with |shadow_count| elements to provide definition for each shadow. The | 110 // with |shadow_count| elements to provide definition for each shadow. The |
113 // created bitmap would be padded to have enough space for shadows and have | 111 // created bitmap would be padded to have enough space for shadows and have |
114 // original bitmap in the center. The image must use the kARGB_8888_Config | 112 // original bitmap in the center. The image must use the kARGB_8888_Config |
115 // config. | 113 // config. |
Alexei Svitkine (slow)
2012/05/25 18:16:06
Please update the comment (it references things li
xiyuan
2012/05/25 19:34:01
Done. Totally blind. Thanks for pointing out. :p
| |
116 static SkBitmap CreateDropShadow(const SkBitmap& bitmap, | 114 static SkBitmap CreateDropShadow( |
117 int shadow_count, | 115 const SkBitmap& bitmap, |
118 const SkColor* shadow_color, | 116 const std::vector<gfx::ShadowValue>& shadows); |
119 const gfx::Point* shadow_offset, | 117 |
120 const SkScalar* shadow_radius); | |
121 private: | 118 private: |
122 SkBitmapOperations(); // Class for scoping only. | 119 SkBitmapOperations(); // Class for scoping only. |
123 | 120 |
124 FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwo); | 121 FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwo); |
125 FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwoSmall); | 122 FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwoSmall); |
126 }; | 123 }; |
127 | 124 |
128 #endif // UI_GFX_SKBITMAP_OPERATIONS_H_ | 125 #endif // UI_GFX_SKBITMAP_OPERATIONS_H_ |
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