| Index: ui/views/bubble/bubble_border.cc
|
| diff --git a/ui/views/bubble/bubble_border.cc b/ui/views/bubble/bubble_border.cc
|
| index 143f3c44f0470cdea9a33a1c5dbccf8d1aecc576..6f550d5f6b573a4740989bf844f259c859df2d05 100644
|
| --- a/ui/views/bubble/bubble_border.cc
|
| +++ b/ui/views/bubble/bubble_border.cc
|
| @@ -9,9 +9,9 @@
|
| #include "base/logging.h"
|
| #include "grit/ui_resources.h"
|
| #include "grit/ui_resources_standard.h"
|
| -#include "third_party/skia/include/core/SkBitmap.h"
|
| #include "ui/base/resource/resource_bundle.h"
|
| #include "ui/gfx/canvas.h"
|
| +#include "ui/gfx/image/image_skia.h"
|
| #include "ui/gfx/skia_util.h"
|
|
|
| namespace views {
|
| @@ -33,18 +33,18 @@ struct BubbleBorder::BorderImages {
|
| border_thickness(0) {
|
| }
|
|
|
| - SkBitmap* left;
|
| - SkBitmap* top_left;
|
| - SkBitmap* top;
|
| - SkBitmap* top_right;
|
| - SkBitmap* right;
|
| - SkBitmap* bottom_right;
|
| - SkBitmap* bottom;
|
| - SkBitmap* bottom_left;
|
| - SkBitmap* left_arrow;
|
| - SkBitmap* top_arrow;
|
| - SkBitmap* right_arrow;
|
| - SkBitmap* bottom_arrow;
|
| + gfx::ImageSkia* left;
|
| + gfx::ImageSkia* top_left;
|
| + gfx::ImageSkia* top;
|
| + gfx::ImageSkia* top_right;
|
| + gfx::ImageSkia* right;
|
| + gfx::ImageSkia* bottom_right;
|
| + gfx::ImageSkia* bottom;
|
| + gfx::ImageSkia* bottom_left;
|
| + gfx::ImageSkia* left_arrow;
|
| + gfx::ImageSkia* top_arrow;
|
| + gfx::ImageSkia* right_arrow;
|
| + gfx::ImageSkia* bottom_arrow;
|
| int border_thickness;
|
| };
|
|
|
| @@ -91,7 +91,7 @@ gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to,
|
|
|
| // Screen position depends on the arrow location.
|
| // The arrow should overlap the target by some amount since there is space
|
| - // for shadow between arrow tip and bitmap bounds.
|
| + // for shadow between arrow tip and image bounds.
|
| const int kArrowOverlap = 3;
|
| int x = position_relative_to.x();
|
| int y = position_relative_to.y();
|
| @@ -224,34 +224,34 @@ BubbleBorder::BorderImages* BubbleBorder::GetBorderImages(Shadow shadow) {
|
| if (shadow == SHADOW && shadow_images_ == NULL) {
|
| ResourceBundle& rb = ResourceBundle::GetSharedInstance();
|
| shadow_images_ = new BorderImages();
|
| - shadow_images_->left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_L);
|
| - shadow_images_->top_left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_TL);
|
| - shadow_images_->top = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_T);
|
| - shadow_images_->top_right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_TR);
|
| - shadow_images_->right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_R);
|
| - shadow_images_->bottom_right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_BR);
|
| - shadow_images_->bottom = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_B);
|
| - shadow_images_->bottom_left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_BL);
|
| - shadow_images_->left_arrow = new SkBitmap();
|
| - shadow_images_->top_arrow = new SkBitmap();
|
| - shadow_images_->right_arrow = new SkBitmap();
|
| - shadow_images_->bottom_arrow = new SkBitmap();
|
| + shadow_images_->left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_L);
|
| + shadow_images_->top_left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_TL);
|
| + shadow_images_->top = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_T);
|
| + shadow_images_->top_right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_TR);
|
| + shadow_images_->right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_R);
|
| + shadow_images_->bottom_right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_BR);
|
| + shadow_images_->bottom = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_B);
|
| + shadow_images_->bottom_left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_BL);
|
| + shadow_images_->left_arrow = new gfx::ImageSkia();
|
| + shadow_images_->top_arrow = new gfx::ImageSkia();
|
| + shadow_images_->right_arrow = new gfx::ImageSkia();
|
| + shadow_images_->bottom_arrow = new gfx::ImageSkia();
|
| shadow_images_->border_thickness = 10;
|
| } else if (shadow == NO_SHADOW && normal_images_ == NULL) {
|
| ResourceBundle& rb = ResourceBundle::GetSharedInstance();
|
| normal_images_ = new BorderImages();
|
| - normal_images_->left = rb.GetBitmapNamed(IDR_BUBBLE_L);
|
| - normal_images_->top_left = rb.GetBitmapNamed(IDR_BUBBLE_TL);
|
| - normal_images_->top = rb.GetBitmapNamed(IDR_BUBBLE_T);
|
| - normal_images_->top_right = rb.GetBitmapNamed(IDR_BUBBLE_TR);
|
| - normal_images_->right = rb.GetBitmapNamed(IDR_BUBBLE_R);
|
| - normal_images_->bottom_right = rb.GetBitmapNamed(IDR_BUBBLE_BR);
|
| - normal_images_->bottom = rb.GetBitmapNamed(IDR_BUBBLE_B);
|
| - normal_images_->bottom_left = rb.GetBitmapNamed(IDR_BUBBLE_BL);
|
| - normal_images_->left_arrow = rb.GetBitmapNamed(IDR_BUBBLE_L_ARROW);
|
| - normal_images_->top_arrow = rb.GetBitmapNamed(IDR_BUBBLE_T_ARROW);
|
| - normal_images_->right_arrow = rb.GetBitmapNamed(IDR_BUBBLE_R_ARROW);
|
| - normal_images_->bottom_arrow = rb.GetBitmapNamed(IDR_BUBBLE_B_ARROW);
|
| + normal_images_->left = rb.GetImageSkiaNamed(IDR_BUBBLE_L);
|
| + normal_images_->top_left = rb.GetImageSkiaNamed(IDR_BUBBLE_TL);
|
| + normal_images_->top = rb.GetImageSkiaNamed(IDR_BUBBLE_T);
|
| + normal_images_->top_right = rb.GetImageSkiaNamed(IDR_BUBBLE_TR);
|
| + normal_images_->right = rb.GetImageSkiaNamed(IDR_BUBBLE_R);
|
| + normal_images_->bottom_right = rb.GetImageSkiaNamed(IDR_BUBBLE_BR);
|
| + normal_images_->bottom = rb.GetImageSkiaNamed(IDR_BUBBLE_B);
|
| + normal_images_->bottom_left = rb.GetImageSkiaNamed(IDR_BUBBLE_BL);
|
| + normal_images_->left_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_L_ARROW);
|
| + normal_images_->top_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_T_ARROW);
|
| + normal_images_->right_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_R_ARROW);
|
| + normal_images_->bottom_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_B_ARROW);
|
| normal_images_->border_thickness = 0;
|
| }
|
| return shadow == SHADOW ? shadow_images_ : normal_images_;
|
| @@ -422,8 +422,8 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
|
|
|
| void BubbleBorder::DrawEdgeWithArrow(gfx::Canvas* canvas,
|
| bool is_horizontal,
|
| - SkBitmap* edge,
|
| - SkBitmap* arrow,
|
| + gfx::ImageSkia* edge,
|
| + gfx::ImageSkia* arrow,
|
| int start_x,
|
| int start_y,
|
| int before_arrow,
|
|
|