Chromium Code Reviews| Index: ui/views/bubble/bubble_border.cc |
| diff --git a/ui/views/bubble/bubble_border.cc b/ui/views/bubble/bubble_border.cc |
| index 143f3c44f0470cdea9a33a1c5dbccf8d1aecc576..edc4a57294807ab67ac9646ac35682ad28c512a4 100644 |
| --- a/ui/views/bubble/bubble_border.cc |
| +++ b/ui/views/bubble/bubble_border.cc |
| @@ -9,7 +9,7 @@ |
| #include "base/logging.h" |
| #include "grit/ui_resources.h" |
| #include "grit/ui_resources_standard.h" |
| -#include "third_party/skia/include/core/SkBitmap.h" |
| +#include "ui/gfx/image/image_skia.h" |
|
msw
2012/05/29 07:49:16
Drive by nit: Run tools/sort-headers.py on the fil
|
| #include "ui/base/resource/resource_bundle.h" |
| #include "ui/gfx/canvas.h" |
| #include "ui/gfx/skia_util.h" |
| @@ -33,18 +33,18 @@ struct BubbleBorder::BorderImages { |
| border_thickness(0) { |
| } |
| - SkBitmap* left; |
| - SkBitmap* top_left; |
| - SkBitmap* top; |
| - SkBitmap* top_right; |
| - SkBitmap* right; |
| - SkBitmap* bottom_right; |
| - SkBitmap* bottom; |
| - SkBitmap* bottom_left; |
| - SkBitmap* left_arrow; |
| - SkBitmap* top_arrow; |
| - SkBitmap* right_arrow; |
| - SkBitmap* bottom_arrow; |
| + gfx::ImageSkia* left; |
| + gfx::ImageSkia* top_left; |
| + gfx::ImageSkia* top; |
| + gfx::ImageSkia* top_right; |
| + gfx::ImageSkia* right; |
| + gfx::ImageSkia* bottom_right; |
| + gfx::ImageSkia* bottom; |
| + gfx::ImageSkia* bottom_left; |
| + gfx::ImageSkia* left_arrow; |
| + gfx::ImageSkia* top_arrow; |
| + gfx::ImageSkia* right_arrow; |
| + gfx::ImageSkia* bottom_arrow; |
| int border_thickness; |
| }; |
| @@ -91,7 +91,7 @@ gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to, |
| // Screen position depends on the arrow location. |
| // The arrow should overlap the target by some amount since there is space |
| - // for shadow between arrow tip and bitmap bounds. |
| + // for shadow between arrow tip and image bounds. |
| const int kArrowOverlap = 3; |
| int x = position_relative_to.x(); |
| int y = position_relative_to.y(); |
| @@ -224,34 +224,34 @@ BubbleBorder::BorderImages* BubbleBorder::GetBorderImages(Shadow shadow) { |
| if (shadow == SHADOW && shadow_images_ == NULL) { |
| ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
| shadow_images_ = new BorderImages(); |
| - shadow_images_->left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_L); |
| - shadow_images_->top_left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_TL); |
| - shadow_images_->top = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_T); |
| - shadow_images_->top_right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_TR); |
| - shadow_images_->right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_R); |
| - shadow_images_->bottom_right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_BR); |
| - shadow_images_->bottom = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_B); |
| - shadow_images_->bottom_left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_BL); |
| - shadow_images_->left_arrow = new SkBitmap(); |
| - shadow_images_->top_arrow = new SkBitmap(); |
| - shadow_images_->right_arrow = new SkBitmap(); |
| - shadow_images_->bottom_arrow = new SkBitmap(); |
| + shadow_images_->left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_L); |
| + shadow_images_->top_left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_TL); |
| + shadow_images_->top = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_T); |
| + shadow_images_->top_right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_TR); |
| + shadow_images_->right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_R); |
| + shadow_images_->bottom_right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_BR); |
| + shadow_images_->bottom = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_B); |
| + shadow_images_->bottom_left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_BL); |
| + shadow_images_->left_arrow = new gfx::ImageSkia(); |
| + shadow_images_->top_arrow = new gfx::ImageSkia(); |
| + shadow_images_->right_arrow = new gfx::ImageSkia(); |
| + shadow_images_->bottom_arrow = new gfx::ImageSkia(); |
| shadow_images_->border_thickness = 10; |
| } else if (shadow == NO_SHADOW && normal_images_ == NULL) { |
| ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
| normal_images_ = new BorderImages(); |
| - normal_images_->left = rb.GetBitmapNamed(IDR_BUBBLE_L); |
| - normal_images_->top_left = rb.GetBitmapNamed(IDR_BUBBLE_TL); |
| - normal_images_->top = rb.GetBitmapNamed(IDR_BUBBLE_T); |
| - normal_images_->top_right = rb.GetBitmapNamed(IDR_BUBBLE_TR); |
| - normal_images_->right = rb.GetBitmapNamed(IDR_BUBBLE_R); |
| - normal_images_->bottom_right = rb.GetBitmapNamed(IDR_BUBBLE_BR); |
| - normal_images_->bottom = rb.GetBitmapNamed(IDR_BUBBLE_B); |
| - normal_images_->bottom_left = rb.GetBitmapNamed(IDR_BUBBLE_BL); |
| - normal_images_->left_arrow = rb.GetBitmapNamed(IDR_BUBBLE_L_ARROW); |
| - normal_images_->top_arrow = rb.GetBitmapNamed(IDR_BUBBLE_T_ARROW); |
| - normal_images_->right_arrow = rb.GetBitmapNamed(IDR_BUBBLE_R_ARROW); |
| - normal_images_->bottom_arrow = rb.GetBitmapNamed(IDR_BUBBLE_B_ARROW); |
| + normal_images_->left = rb.GetImageSkiaNamed(IDR_BUBBLE_L); |
| + normal_images_->top_left = rb.GetImageSkiaNamed(IDR_BUBBLE_TL); |
| + normal_images_->top = rb.GetImageSkiaNamed(IDR_BUBBLE_T); |
| + normal_images_->top_right = rb.GetImageSkiaNamed(IDR_BUBBLE_TR); |
| + normal_images_->right = rb.GetImageSkiaNamed(IDR_BUBBLE_R); |
| + normal_images_->bottom_right = rb.GetImageSkiaNamed(IDR_BUBBLE_BR); |
| + normal_images_->bottom = rb.GetImageSkiaNamed(IDR_BUBBLE_B); |
| + normal_images_->bottom_left = rb.GetImageSkiaNamed(IDR_BUBBLE_BL); |
| + normal_images_->left_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_L_ARROW); |
| + normal_images_->top_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_T_ARROW); |
| + normal_images_->right_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_R_ARROW); |
| + normal_images_->bottom_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_B_ARROW); |
| normal_images_->border_thickness = 0; |
| } |
| return shadow == SHADOW ? shadow_images_ : normal_images_; |
| @@ -422,8 +422,8 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const { |
| void BubbleBorder::DrawEdgeWithArrow(gfx::Canvas* canvas, |
| bool is_horizontal, |
| - SkBitmap* edge, |
| - SkBitmap* arrow, |
| + gfx::ImageSkia* edge, |
| + gfx::ImageSkia* arrow, |
| int start_x, |
| int start_y, |
| int before_arrow, |