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Side by Side Diff: ui/aura/window.h

Issue 10444014: ash: Improved window maximize/restore animations (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix workspace mgr, remove ignore_window, cleanup Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_H_ 5 #ifndef UI_AURA_WINDOW_H_
6 #define UI_AURA_WINDOW_H_ 6 #define UI_AURA_WINDOW_H_
7 #pragma once 7 #pragma once
8 8
9 #include <map> 9 #include <map>
10 #include <string> 10 #include <string>
11 #include <vector> 11 #include <vector>
12 12
13 #include "base/basictypes.h" 13 #include "base/basictypes.h"
14 #include "base/compiler_specific.h"
14 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_ptr.h"
15 #include "base/observer_list.h" 16 #include "base/observer_list.h"
16 #include "base/string16.h" 17 #include "base/string16.h"
17 #include "ui/aura/aura_export.h" 18 #include "ui/aura/aura_export.h"
18 #include "ui/aura/client/window_types.h" 19 #include "ui/aura/client/window_types.h"
19 #include "ui/base/events.h" 20 #include "ui/base/events.h"
20 #include "ui/base/gestures/gesture_types.h" 21 #include "ui/base/gestures/gesture_types.h"
21 #include "ui/compositor/layer_animator.h" 22 #include "ui/compositor/layer_animator.h"
22 #include "ui/compositor/layer_delegate.h" 23 #include "ui/compositor/layer_delegate.h"
23 #include "ui/compositor/layer_owner.h" 24 #include "ui/compositor/layer_owner.h"
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72 73
73 DISALLOW_COPY_AND_ASSIGN(TestApi); 74 DISALLOW_COPY_AND_ASSIGN(TestApi);
74 }; 75 };
75 76
76 explicit Window(WindowDelegate* delegate); 77 explicit Window(WindowDelegate* delegate);
77 virtual ~Window(); 78 virtual ~Window();
78 79
79 // Initializes the window. This creates the window's layer. 80 // Initializes the window. This creates the window's layer.
80 void Init(ui::LayerType layer_type); 81 void Init(ui::LayerType layer_type);
81 82
83 // Creates a new layer for the window. Erases the layer-owned bounds, so the
84 // caller may wish to set new bounds and other state on the window/layer.
85 // Returns the old layer, which can be used for animations. Caller owns the
86 // memory for the returned layer and must delete it when animation completes.
87 ui::Layer* RecreateLayer() WARN_UNUSED_RESULT;
88
82 void set_owned_by_parent(bool owned_by_parent) { 89 void set_owned_by_parent(bool owned_by_parent) {
83 owned_by_parent_ = owned_by_parent; 90 owned_by_parent_ = owned_by_parent;
84 } 91 }
85 92
86 // A type is used to identify a class of Windows and customize behavior such 93 // A type is used to identify a class of Windows and customize behavior such
87 // as event handling and parenting. This field should only be consumed by the 94 // as event handling and parenting. This field should only be consumed by the
88 // shell -- Aura itself shouldn't contain type-specific logic. 95 // shell -- Aura itself shouldn't contain type-specific logic.
89 client::WindowType type() const { return type_; } 96 client::WindowType type() const { return type_; }
90 void SetType(client::WindowType type); 97 void SetType(client::WindowType type);
91 98
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455 }; 462 };
456 463
457 std::map<const void*, Value> prop_map_; 464 std::map<const void*, Value> prop_map_;
458 465
459 DISALLOW_COPY_AND_ASSIGN(Window); 466 DISALLOW_COPY_AND_ASSIGN(Window);
460 }; 467 };
461 468
462 } // namespace aura 469 } // namespace aura
463 470
464 #endif // UI_AURA_WINDOW_H_ 471 #endif // UI_AURA_WINDOW_H_
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