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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/base/layout.h" | 5 #include "ui/base/layout.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "build/build_config.h" | 10 #include "build/build_config.h" |
11 #include "ui/base/ui_base_switches.h" | 11 #include "ui/base/ui_base_switches.h" |
12 | 12 |
13 #if defined(USE_AURA) && defined(USE_X11) | 13 #if defined(USE_AURA) && defined(USE_X11) |
14 #include "ui/base/touch/touch_factory.h" | 14 #include "ui/base/touch/touch_factory.h" |
15 #endif // defined(USE_AURA) && defined(USE_X11) | 15 #endif // defined(USE_AURA) && defined(USE_X11) |
16 | 16 |
17 #if defined(OS_WIN) | 17 #if defined(OS_WIN) |
18 #include "base/win/metro.h" | 18 #include "base/win/metro.h" |
19 #include <Windows.h> | 19 #include <Windows.h> |
20 #endif // defined(OS_WIN) | 20 #endif // defined(OS_WIN) |
21 | 21 |
22 namespace { | 22 namespace { |
23 | |
23 // Helper function that determines whether we want to optimize the UI for touch. | 24 // Helper function that determines whether we want to optimize the UI for touch. |
24 bool UseTouchOptimizedUI() { | 25 bool UseTouchOptimizedUI() { |
25 // If --touch-optimized-ui is specified and not set to "auto", then override | 26 // If --touch-optimized-ui is specified and not set to "auto", then override |
26 // the hardware-determined setting (eg. for testing purposes). | 27 // the hardware-determined setting (eg. for testing purposes). |
27 if (CommandLine::ForCurrentProcess()->HasSwitch( | 28 if (CommandLine::ForCurrentProcess()->HasSwitch( |
28 switches::kTouchOptimizedUI)) { | 29 switches::kTouchOptimizedUI)) { |
29 const std::string switch_value = CommandLine::ForCurrentProcess()-> | 30 const std::string switch_value = CommandLine::ForCurrentProcess()-> |
30 GetSwitchValueASCII(switches::kTouchOptimizedUI); | 31 GetSwitchValueASCII(switches::kTouchOptimizedUI); |
31 | 32 |
32 // Note that simply specifying the switch is the same as enabled. | 33 // Note that simply specifying the switch is the same as enabled. |
(...skipping 14 matching lines...) Expand all Loading... | |
47 return false; | 48 return false; |
48 #elif defined(USE_AURA) && defined(USE_X11) | 49 #elif defined(USE_AURA) && defined(USE_X11) |
49 // Determine whether touch-screen hardware is currently available. | 50 // Determine whether touch-screen hardware is currently available. |
50 // For now we assume this won't change over the life of the process, but | 51 // For now we assume this won't change over the life of the process, but |
51 // we'll probably want to support that. crbug.com/124399 | 52 // we'll probably want to support that. crbug.com/124399 |
52 return ui::TouchFactory::GetInstance()->IsTouchDevicePresent(); | 53 return ui::TouchFactory::GetInstance()->IsTouchDevicePresent(); |
53 #else | 54 #else |
54 return false; | 55 return false; |
55 #endif | 56 #endif |
56 } | 57 } |
58 | |
59 const float kScaleFactorScales[] = {1.0, 2.0}; | |
60 | |
57 } | 61 } |
58 | 62 |
59 namespace ui { | 63 namespace ui { |
60 | 64 |
61 // Note that this function should be extended to select | 65 // Note that this function should be extended to select |
62 // LAYOUT_TOUCH when appropriate on more platforms than just | 66 // LAYOUT_TOUCH when appropriate on more platforms than just |
63 // Windows and Ash. | 67 // Windows and Ash. |
64 DisplayLayout GetDisplayLayout() { | 68 DisplayLayout GetDisplayLayout() { |
65 #if defined(USE_ASH) | 69 #if defined(USE_ASH) |
66 if (UseTouchOptimizedUI()) | 70 if (UseTouchOptimizedUI()) |
67 return LAYOUT_TOUCH; | 71 return LAYOUT_TOUCH; |
68 return LAYOUT_ASH; | 72 return LAYOUT_ASH; |
69 #elif defined(OS_WIN) | 73 #elif defined(OS_WIN) |
70 if (UseTouchOptimizedUI()) | 74 if (UseTouchOptimizedUI()) |
71 return LAYOUT_TOUCH; | 75 return LAYOUT_TOUCH; |
72 return LAYOUT_DESKTOP; | 76 return LAYOUT_DESKTOP; |
73 #else | 77 #else |
74 return LAYOUT_DESKTOP; | 78 return LAYOUT_DESKTOP; |
75 #endif | 79 #endif |
76 } | 80 } |
77 | 81 |
82 float GetScaleFactorScale(ScaleFactor scale_factor) { | |
83 return kScaleFactorScales[scale_factor]; | |
sky
2012/05/22 15:49:45
If you're going to use ScaleFactor as an index int
flackr
2012/05/22 17:29:40
Done.
| |
84 } | |
85 | |
78 } // namespace ui | 86 } // namespace ui |
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