Chromium Code Reviews| Index: content/common/gpu/media/video_decode_accelerator_unittest.cc |
| diff --git a/content/common/gpu/media/video_decode_accelerator_unittest.cc b/content/common/gpu/media/video_decode_accelerator_unittest.cc |
| index e9f1219fce541ba6ad8d13ce1eaae670334ee570..c4c8bfbcfbaa88c546fa14af546c26745c09ae4a 100644 |
| --- a/content/common/gpu/media/video_decode_accelerator_unittest.cc |
| +++ b/content/common/gpu/media/video_decode_accelerator_unittest.cc |
| @@ -216,7 +216,8 @@ class EglRenderingVDAClient : public VideoDecodeAccelerator::Client { |
| // The heart of the Client. |
| virtual void ProvidePictureBuffers( |
| uint32 requested_num_of_buffers, |
| - const gfx::Size& dimensions); |
| + const gfx::Size& dimensions, |
| + media::VideoDecodeAccelerator::TextureTarget texture_target); |
| virtual void DismissPictureBuffer(int32 picture_buffer_id); |
| virtual void PictureReady(const media::Picture& picture); |
| // Simple state changes. |
| @@ -343,9 +344,22 @@ void EglRenderingVDAClient::CreateDecoder() { |
| profile, gfx::Size(frame_width_, frame_height_), avc_data)); |
| } |
| +static int ToGLTextureTarget( |
|
Ami GONE FROM CHROMIUM
2012/05/23 23:42:33
Hopefully can drop.
sail
2012/05/29 18:58:09
Done.
|
| + media::VideoDecodeAccelerator::TextureTarget texture_target) { |
| + switch (texture_target) { |
| + case media::VideoDecodeAccelerator::TEXTURE_TARGET_2D: |
| + return GL_TEXTURE_2D; |
| + case media::VideoDecodeAccelerator::TEXTURE_TARGET_ARB: |
| + return GL_TEXTURE_RECTANGLE_ARB; |
| + } |
| + NOTREACHED(); |
| + return GL_TEXTURE_2D; |
| +} |
| + |
| void EglRenderingVDAClient::ProvidePictureBuffers( |
| uint32 requested_num_of_buffers, |
| - const gfx::Size& dimensions) { |
| + const gfx::Size& dimensions, |
| + media::VideoDecodeAccelerator::TextureTarget texture_target) { |
| if (decoder_deleted()) |
| return; |
| std::vector<media::PictureBuffer> buffers; |
| @@ -354,7 +368,9 @@ void EglRenderingVDAClient::ProvidePictureBuffers( |
| uint32 id = picture_buffers_by_id_.size(); |
| uint32 texture_id; |
| base::WaitableEvent done(false, false); |
| - rendering_helper_->CreateTexture(rendering_window_id_, &texture_id, &done); |
| + rendering_helper_->CreateTexture( |
| + rendering_window_id_, ToGLTextureTarget(texture_target), &texture_id, |
| + &done); |
| done.Wait(); |
| CHECK(outstanding_texture_ids_.insert(texture_id).second); |
| media::PictureBuffer* buffer = |