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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/synchronization/waitable_event.h" | 8 #include "base/synchronization/waitable_event.h" |
| 9 #include "content/common/child_thread.h" | 9 #include "content/common/child_thread.h" |
| 10 #include "content/common/gpu/client/gpu_channel_host.h" | 10 #include "content/common/gpu/client/gpu_channel_host.h" |
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| 68 profile, client); | 68 profile, client); |
| 69 } else { | 69 } else { |
| 70 *vda = NULL; | 70 *vda = NULL; |
| 71 } | 71 } |
| 72 waiter->Signal(); | 72 waiter->Signal(); |
| 73 } | 73 } |
| 74 | 74 |
| 75 bool RendererGpuVideoDecoderFactories::CreateTextures( | 75 bool RendererGpuVideoDecoderFactories::CreateTextures( |
| 76 int32 count, const gfx::Size& size, | 76 int32 count, const gfx::Size& size, |
| 77 std::vector<uint32>* texture_ids, | 77 std::vector<uint32>* texture_ids, |
| 78 uint32* texture_target) { | 78 uint32 texture_target) { |
| 79 DCHECK_NE(MessageLoop::current(), message_loop_); | 79 DCHECK_NE(MessageLoop::current(), message_loop_); |
| 80 bool success = false; | 80 bool success = false; |
| 81 base::WaitableEvent waiter(false, false); | 81 base::WaitableEvent waiter(false, false); |
| 82 message_loop_->PostTask(FROM_HERE, base::Bind( | 82 message_loop_->PostTask(FROM_HERE, base::Bind( |
| 83 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, | 83 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, |
| 84 count, size, texture_ids, texture_target, &success, &waiter)); | 84 count, size, texture_ids, texture_target, &success, &waiter)); |
| 85 waiter.Wait(); | 85 waiter.Wait(); |
| 86 return success; | 86 return success; |
| 87 } | 87 } |
| 88 | 88 |
| 89 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( | 89 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
| 90 int32 count, const gfx::Size& size, std::vector<uint32>* texture_ids, | 90 int32 count, const gfx::Size& size, std::vector<uint32>* texture_ids, |
| 91 uint32* texture_target, bool* success, base::WaitableEvent* waiter) { | 91 uint32 texture_target, bool* success, base::WaitableEvent* waiter) { |
| 92 DCHECK_EQ(MessageLoop::current(), message_loop_); | 92 DCHECK_EQ(MessageLoop::current(), message_loop_); |
| 93 DCHECK(texture_target); |
| 93 if (!context_) { | 94 if (!context_) { |
| 94 *success = false; | 95 *success = false; |
| 95 waiter->Signal(); | 96 waiter->Signal(); |
| 96 return; | 97 return; |
| 97 } | 98 } |
| 98 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 99 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
| 99 texture_ids->resize(count); | 100 texture_ids->resize(count); |
| 100 gles2->GenTextures(count, &texture_ids->at(0)); | 101 gles2->GenTextures(count, &texture_ids->at(0)); |
| 101 *texture_target = GL_TEXTURE_2D; | |
| 102 for (int i = 0; i < count; ++i) { | 102 for (int i = 0; i < count; ++i) { |
| 103 gles2->ActiveTexture(GL_TEXTURE0); | 103 gles2->ActiveTexture(GL_TEXTURE0); |
| 104 uint32 texture_id = texture_ids->at(i); | 104 uint32 texture_id = texture_ids->at(i); |
| 105 gles2->BindTexture(*texture_target, texture_id); | 105 gles2->BindTexture(texture_target, texture_id); |
| 106 gles2->TexParameteri(*texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 106 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 107 gles2->TexParameteri(*texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 107 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 108 gles2->TexParameterf(*texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 108 gles2->TexParameterf(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 109 gles2->TexParameterf(*texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 109 gles2->TexParameterf(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 110 gles2->TexImage2D(*texture_target, 0, GL_RGBA, size.width(), size.height(), | 110 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), |
| 111 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 111 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 112 } | 112 } |
| 113 // We need a glFlush here to guarantee the decoder (in the GPU process) can | 113 // We need a glFlush here to guarantee the decoder (in the GPU process) can |
| 114 // use the texture ids we return here. Since textures are expected to be | 114 // use the texture ids we return here. Since textures are expected to be |
| 115 // reused, this should not be unacceptably expensive. | 115 // reused, this should not be unacceptably expensive. |
| 116 gles2->Flush(); | 116 gles2->Flush(); |
| 117 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 117 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
| 118 *success = true; | 118 *success = true; |
| 119 waiter->Signal(); | 119 waiter->Signal(); |
| 120 } | 120 } |
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| 145 waiter.Wait(); | 145 waiter.Wait(); |
| 146 return shm; | 146 return shm; |
| 147 } | 147 } |
| 148 | 148 |
| 149 void RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory( | 149 void RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory( |
| 150 size_t size, base::SharedMemory** shm, base::WaitableEvent* waiter) { | 150 size_t size, base::SharedMemory** shm, base::WaitableEvent* waiter) { |
| 151 DCHECK_EQ(MessageLoop::current(), ChildThread::current()->message_loop()); | 151 DCHECK_EQ(MessageLoop::current(), ChildThread::current()->message_loop()); |
| 152 *shm = ChildThread::current()->AllocateSharedMemory(size); | 152 *shm = ChildThread::current()->AllocateSharedMemory(size); |
| 153 waiter->Signal(); | 153 waiter->Signal(); |
| 154 } | 154 } |
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