Index: ui/views/view.h |
diff --git a/ui/views/view.h b/ui/views/view.h |
index fc4a27f9ffef5c86714ac73cec30a83104a51215..ec20cfbc3f663b2db8473c66837b75ab8b1a68e0 100644 |
--- a/ui/views/view.h |
+++ b/ui/views/view.h |
@@ -951,7 +951,7 @@ class VIEWS_EXPORT View : public ui::LayerDelegate, |
// Override to provide rendering in any part of the View's bounds. Typically |
// this is the "contents" of the view. If you override this method you will |
// have to call the subsequent OnPaint*() methods manually. |
- virtual void OnPaint(gfx::Canvas* canvas); |
+ virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; |
sky
2012/05/16 21:16:01
Is OVERRIDE right here?
oshima
2012/05/16 21:50:29
oops, sorry. I thought this was OnPaintLayer once
|
// Override to paint a background before any content is drawn. Typically this |
// is done if you are satisfied with a default OnPaint handler but wish to |
@@ -996,6 +996,7 @@ class VIEWS_EXPORT View : public ui::LayerDelegate, |
// Overridden from ui::LayerDelegate: |
virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; |
+ virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE; |
// Finds the layer that this view paints to (it may belong to an ancestor |
// view), then reorders the immediate children of that layer to match the |