Chromium Code Reviews| Index: net/base/tcp_listen_socket.cc |
| =================================================================== |
| --- net/base/tcp_listen_socket.cc (revision 135347) |
| +++ net/base/tcp_listen_socket.cc (working copy) |
| @@ -17,6 +17,7 @@ |
| #include "net/base/net_errors.h" |
| #endif |
| +#include "base/bind.h" |
| #include "base/eintr_wrapper.h" |
| #include "base/sys_byteorder.h" |
| #include "base/threading/platform_thread.h" |
| @@ -25,6 +26,7 @@ |
| #if defined(OS_WIN) |
| typedef int socklen_t; |
| +#include "net/base/winsock_init.h" |
| #endif // defined(OS_WIN) |
| namespace net { |
| @@ -32,7 +34,34 @@ |
| namespace { |
| const int kReadBufSize = 4096; |
| +const int kMaxSendBufSize = 1024*1024*5; // 5MB |
| +const net::BackoffEntry::Policy kSendDataBackoffPolicy = { |
| + // Number of initial errors (in sequence) to ignore before applying |
| + // exponential back-off rules. |
| + 0, |
| + |
| + // Initial delay for exponential back-off in ms. |
| + 100, |
|
mmenke
2012/05/08 21:23:38
If we're sending megabytes locally, 100 millisecon
Marshall
2012/05/08 21:44:51
Reduced to 25ms.
|
| + |
| + // Factor by which the waiting time will be multiplied. |
| + 2, |
| + |
| + // Fuzzing percentage. ex: 10% will spread requests randomly |
| + // between 90%-100% of the calculated time. |
| + 0, |
| + |
| + // Maximum amount of time we are willing to delay our request in ms. |
| + 500, |
| + |
| + // Time to keep an entry from being discarded even when it |
| + // has no significant state, -1 to never discard. |
| + -1, |
| + |
| + // Don't use initial delay unless the last request was an error. |
| + false, |
| +}; |
| + |
| } // namespace |
| #if defined(OS_WIN) |
| @@ -75,7 +104,9 @@ |
| : ListenSocket(del), |
| socket_(s), |
| reads_paused_(false), |
| - has_pending_reads_(false) { |
| + has_pending_reads_(false), |
| + send_data_error_(false), |
| + send_data_backoff_(&kSendDataBackoffPolicy) { |
| #if defined(OS_WIN) |
| socket_event_ = WSACreateEvent(); |
| // TODO(ibrar): error handling in case of socket_event_ == WSA_INVALID_EVENT |
| @@ -96,6 +127,10 @@ |
| } |
| SOCKET TCPListenSocket::CreateAndBind(const std::string& ip, int port) { |
| +#if defined(OS_WIN) |
| + EnsureWinsockInit(); |
| +#endif |
| + |
| SOCKET s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); |
| if (s != kInvalidSocket) { |
| #if defined(OS_POSIX) |
| @@ -132,33 +167,26 @@ |
| } |
| void TCPListenSocket::SendInternal(const char* bytes, int len) { |
| - char* send_buf = const_cast<char *>(bytes); |
| - int len_left = len; |
| - while (true) { |
| - int sent = HANDLE_EINTR(send(socket_, send_buf, len_left, 0)); |
| - if (sent == len_left) { // A shortcut to avoid extraneous checks. |
| - break; |
| - } |
| - if (sent == kSocketError) { |
| -#if defined(OS_WIN) |
| - if (WSAGetLastError() != WSAEWOULDBLOCK) { |
| - LOG(ERROR) << "send failed: WSAGetLastError()==" << WSAGetLastError(); |
| -#elif defined(OS_POSIX) |
| - if (errno != EWOULDBLOCK && errno != EAGAIN) { |
| - LOG(ERROR) << "send failed: errno==" << errno; |
| -#endif |
| - break; |
| - } |
| - // Otherwise we would block, and now we have to wait for a retry. |
| - // Fall through to PlatformThread::YieldCurrentThread() |
| - } else { |
| - // sent != len_left according to the shortcut above. |
| - // Shift the buffer start and send the remainder after a short while. |
| - send_buf += sent; |
| - len_left -= sent; |
| - } |
| - base::PlatformThread::YieldCurrentThread(); |
| + DCHECK(bytes); |
| + DCHECK_GT(len, 0); |
| + |
| + if (send_data_error_) |
| + return; |
| + |
| + // Add all bytes to the send buffer. |
| + if (send_data_.empty()) { |
| + send_data_.assign(bytes, len); |
| + } else if (send_data_.size() > kMaxSendBufSize) { |
|
mmenke
2012/05/08 20:51:43
Should this be send_data_.size() + len? We'd stil
Marshall
2012/05/08 21:44:51
Done.
|
| + // Too much of a backup, stop trying to add more data. |
| + LOG(ERROR) << "send failed: buffer overrun"; |
| + send_data_error_ = true; |
|
mmenke
2012/05/08 20:51:43
send_data_.clear()?
Marshall
2012/05/08 21:44:51
Done.
|
| + return; |
| + } else { |
| + send_data_.append(bytes, len); |
| } |
| + |
| + if (!send_data_backoff_.ShouldRejectRequest()) |
| + SendData(); |
| } |
| void TCPListenSocket::Listen() { |
| @@ -319,4 +347,53 @@ |
| #endif |
| +void TCPListenSocket::SendData() { |
| + // Another send call may have already emptied the buffer. |
| + if (send_data_.empty()) |
| + return; |
| + |
| + int len_left = static_cast<int>(send_data_.length()); |
| + int sent = HANDLE_EINTR(send(socket_, send_data_.c_str(), len_left, 0)); |
| + if (sent == len_left) { |
| + // All data has been sent. |
| + send_data_.clear(); |
| + |
| + // Successfully sending all data clears the backoff state. |
| + send_data_backoff_.Reset(); |
| + return; |
| + } |
| + |
| + if (sent == kSocketError) { |
| +#if defined(OS_WIN) |
| + if (WSAGetLastError() != WSAEWOULDBLOCK) { |
| + LOG(ERROR) << "send failed: WSAGetLastError()==" << WSAGetLastError(); |
| +#elif defined(OS_POSIX) |
| + if (errno != EWOULDBLOCK && errno != EAGAIN) { |
| + LOG(ERROR) << "send failed: errno==" << errno; |
| +#endif |
| + // Don't try to re-send data after a socket error. |
| + send_data_.clear(); |
| + send_data_error_ = true; |
| + return; |
| + } |
| + |
| + // Blocking is considered a failure. |
| + send_data_backoff_.InformOfRequest(false); |
| + } |
| + |
| + if (sent > 0) { |
| + // Remove the sent bytes from the buffer. |
| + send_data_ = send_data_.substr(sent, len_left - sent); |
| + |
| + // Sending any data is considered a success. |
| + send_data_backoff_.InformOfRequest(true); |
| + } |
| + |
| + if (!send_timer_.IsRunning()) { |
| + // Schedule a timer to continue sending data asynchronously. |
| + send_timer_.Start(FROM_HERE, send_data_backoff_.GetTimeUntilRelease(), |
| + this, &TCPListenSocket::SendData); |
| + } |
| +} |
| + |
| } // namespace net |