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Side by Side Diff: ash/app_list/app_list.h

Issue 10388032: Move app list from ash to ui. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: AppList->AppListController in ash/wm, clear ash ref in AppListView etc Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef ASH_APP_LIST_APP_LIST_H_
6 #define ASH_APP_LIST_APP_LIST_H_
7 #pragma once
8
9 #include "base/basictypes.h"
10 #include "base/compiler_specific.h"
11 #include "base/timer.h"
12 #include "ui/aura/event_filter.h"
13 #include "ui/aura/root_window_observer.h"
14 #include "ui/compositor/layer_animation_observer.h"
15 #include "ui/views/widget/widget.h"
16
17 namespace ash {
18
19 class AppListView;
20
21 namespace internal {
22
23 // AppList is a controller that manages app list UI for shell. To show the UI,
24 // it requests app list widget from ShellDelegate and shows it when ready.
25 // While the UI is visible, it monitors things such as app list widget's
26 // activation state and desktop mouse click to auto dismiss the UI.
27 class AppList : public aura::EventFilter,
28 public aura::RootWindowObserver,
29 public ui::ImplicitAnimationObserver,
30 public views::Widget::Observer {
31 public:
32 AppList();
33 virtual ~AppList();
34
35 // Returns true if AppListV2 is enabled.
36 static bool UseAppListV2();
37
38 // Show/hide app list window.
39 void SetVisible(bool visible);
40
41 // Whether app list window is visible (shown or being shown).
42 bool IsVisible();
43
44 // Returns target visibility. This differs from IsVisible() if an animation
45 // is ongoing.
46 bool GetTargetVisibility() const { return is_visible_; }
47
48 // Returns app list window or NULL if it is not visible.
49 aura::Window* GetWindow();
50
51 private:
52 // Sets app list view. If we are in visible mode, start showing animation.
53 // Otherwise, we just close it.
54 void SetView(AppListView* view);
55
56 // Forgets the view.
57 void ResetView();
58
59 // Starts show/hide animation. ScheduleAnimation is the master who manages
60 // when to call sub animations. There are three sub animations: background
61 // dimming, browser windows scale/fade and app list scale/fade. The background
62 // dimming runs in parallel with the other two and spans the whole animation
63 // time. The rest sub animations run in two steps. On showing, the first step
64 // is browser windows scale-out and fade-out and the 2nd step is app list
65 // scale-in and fade-in. The 2nd step animation is started via a timer and
66 // there is is a little overlap between the two animations. Hiding animation
67 // is the reverse of the showing animation.
68 void ScheduleAnimation();
69
70 void ScheduleBrowserWindowsAnimationForContainer(aura::Window* container);
71 void ScheduleBrowserWindowsAnimation();
72 void ScheduleDimmingAnimation();
73 void ScheduleAppListAnimation();
74
75 // aura::EventFilter overrides:
76 virtual bool PreHandleKeyEvent(aura::Window* target,
77 aura::KeyEvent* event) OVERRIDE;
78 virtual bool PreHandleMouseEvent(aura::Window* target,
79 aura::MouseEvent* event) OVERRIDE;
80 virtual ui::TouchStatus PreHandleTouchEvent(aura::Window* target,
81 aura::TouchEvent* event) OVERRIDE;
82 virtual ui::GestureStatus PreHandleGestureEvent(
83 aura::Window* target,
84 aura::GestureEvent* event) OVERRIDE;
85
86 // aura::RootWindowObserver overrides:
87 virtual void OnRootWindowResized(const aura::RootWindow* root,
88 const gfx::Size& old_size) OVERRIDE;
89 virtual void OnWindowFocused(aura::Window* window) OVERRIDE;
90
91 // ui::ImplicitAnimationObserver overrides:
92 virtual void OnImplicitAnimationsCompleted() OVERRIDE;
93
94 // views::Widget::Observer overrides:
95 virtual void OnWidgetClosing(views::Widget* widget) OVERRIDE;
96
97 // Whether we should show or hide app list widget.
98 bool is_visible_;
99
100 // The AppListView this class manages, owned by its widget.
101 AppListView* view_;
102
103 // Timer to schedule the 2nd step animation, started when the first step
104 // animation is scheduled in ScheduleAnimation.
105 base::OneShotTimer<AppList> second_animation_timer_;
106
107 DISALLOW_COPY_AND_ASSIGN(AppList);
108 };
109
110 } // namespace internal
111 } // namespace ash
112
113 #endif // ASH_APP_LIST_APP_LIST_H_
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