Index: content/common/gpu/texture_image_transport_surface.cc |
diff --git a/content/common/gpu/texture_image_transport_surface.cc b/content/common/gpu/texture_image_transport_surface.cc |
index de9d3357c228ed844581e5710786f2b608f67197..bd40acf892203dcee9b17303ad931950e1b12595 100644 |
--- a/content/common/gpu/texture_image_transport_surface.cc |
+++ b/content/common/gpu/texture_image_transport_surface.cc |
@@ -65,6 +65,8 @@ TextureImageTransportSurface::TextureImageTransportSurface( |
: fbo_id_(0), |
front_(0), |
stub_destroyed_(false), |
+ backbuffer_suggested_allocation_(true), |
+ frontbuffer_suggested_allocation_(true), |
parent_stub_(NULL) { |
GpuChannel* parent_channel = manager->LookupChannel(handle.parent_client_id); |
DCHECK(parent_channel); |
@@ -155,19 +157,27 @@ unsigned int TextureImageTransportSurface::GetBackingFrameBufferObject() { |
return fbo_id_; |
} |
-void TextureImageTransportSurface::SetBufferAllocation( |
- BufferAllocationState state) { |
+void TextureImageTransportSurface::SetBackbufferAllocation(bool allocation) { |
+ if (backbuffer_suggested_allocation_ == allocation) |
+ return; |
+ backbuffer_suggested_allocation_ = allocation; |
+ AdjustBufferAllocations(); |
+} |
+ |
+void TextureImageTransportSurface::SetFrontbufferAllocation(bool allocation) { |
+ if (frontbuffer_suggested_allocation_ == allocation) |
+ return; |
+ frontbuffer_suggested_allocation_ = allocation; |
+ AdjustBufferAllocations(); |
jonathan.backer
2012/05/09 18:13:01
Why are we doing this when AdjustBufferAllocations
mmocny
2012/05/09 18:59:15
Just for consistency. I can remove it from this p
jonathan.backer
2012/05/10 21:37:48
I'm concerned that order of allocating buffers mat
|
+} |
+ |
+void TextureImageTransportSurface::AdjustBufferAllocations() { |
if (!helper_->MakeCurrent()) |
return; |
- switch (state) { |
- case BUFFER_ALLOCATION_FRONT_AND_BACK: |
- CreateBackTexture(textures_[back()].size); |
- break; |
- case BUFFER_ALLOCATION_FRONT_ONLY: |
- case BUFFER_ALLOCATION_NONE: |
- ReleaseBackTexture(); |
- break; |
- }; |
+ if (backbuffer_suggested_allocation_) |
+ CreateBackTexture(textures_[back()].size); |
+ else |
+ ReleaseBackTexture(); |
} |
void* TextureImageTransportSurface::GetShareHandle() { |